The demand for literature related to the gaming industry has increased in Russia, "LitRes" reports. In January-October 2023, the service bought 20% more books on such topics than in the same period last year.
News and chapters from books dedicated to games and aspects of their creation.
The All-Russian Reading Day was held on October 9. On this occasion, Astrum Entertainment asked more than 2,300 gamers what they read and games based on which books they would like to see.
The initial sales of the action RPG Atlas Fallen were below forecasts, according to Focus Entertainment. Focusing on the “good quality” of the game, the company expected better results.
The book “Skyrim. The history of the creation of a great game.” It is dedicated to both aspects of development and the world of the game. The author of the work was the French journalist Franck Extanasié.
The Russian retail received “Introduction to the design of gaming systems. A step—by-step guide to creating balanced games,” Bombora Publishing house reports. This is a book about development for beginners (it contains the very basics of work). We share an excerpt.
Lesta Games decided to prepare a series of books based on their games. We are talking about illustrated albums in which the company will tell in detail about the history of ships and tanks.
Bombora Publishing House has sent to print the Russian translation of “Level Up! A guide to creating cool video games.” Published in the West in 2010, the work is now considered one of the main desktop books on game design. Its author is the American developer Scott Rogers, who worked on the Maximo dilogy, the first God of War and Darksiders, as well as many other titles. The translation was prepared by the writer Alexandra…
Bombora Publishing House announced the departure of Jeff Ryan‘s book “Super Mario. How Nintendo Conquered the World” (in the original — Super Mario: How Nintendo Conquered America). In the center of the narrative is the story of the development of the American daughter of Nintendo and the story of how the Japanese company itself was rebuilt into a gaming giant. We publish the first chapter of the book.
Bombora Publishing house reported that the book “Peter Molyneux appeared on Russian shelves. The story of the developer who created the “god simulator” genre. It is written by the French gaming journalist Raphael Lucas. In it, together with Molyneux himself, he traces the entire path of the game entrepreneur and developer from the first sales to the current work at 22Cans. We publish an excerpt.
The first edition of the continuation of the book “Kojima Genius” (in the original The Kojima Code) has been shipped to Russian retail, ” Bombora publishing house reports. It’s called “Genius Strikes Back” (in the original A Stealth Game). The author is the same — Canadian blogger Terry Wolfe, who became interested in amateur theology after video games. As for the book, it is devoted to a speculative theory about possible competition between Hideo Kojima…
The Bombora publishing house announced the appearance on the Russian shelves of the book “Fallout. Chronicles of the creation of the legendary saga“. The book is written by Erwan Lafleuriel, editor-in-chief of IGN France. It is primarily dedicated to the world of the game and aspects of its plot.
In February, the official comic book for the Shadow Fight franchise appeared on the bookshelves of the CIS. We talked with Nikita Korzhavin, Nekki‘s business development director, about how the comic was being worked on and what task it solves for the game franchise.
At the end of last year, AST Publishing house published a book by indie developer Slava Gris, “Make a video game alone and Don’t Go Crazy.” We liked the book so much that we decided to write about it, and at the same time share one of its chapters on our pages.
The Bombora publishing house announced that the book “The Witcher. The history of the franchise. From fantasy to cult game saga” by the authorship of game journalist Raphael Lucas. It primarily tells about the problems and successes of CD PROJEKT in the development of games in The Witcher series. But there was also a place for stories about the creation of the book cycle itself, the filming of film adaptations and the formation of the…
Bombora Publishing House has translated the Russian book “Power Up! How Japan breathed new life into the gaming industry.” Its author Chris Kohler wrote about the history of the development of the Japanese game dev and the impact he had on the global gaming industry. Kohler prepared his book based on many interviews with cult developers like Shigeru Miyamoto and Hideo Kojima.
The book “Programming in Unreal Engine 5 for a beginner igrodel appeared on sale. Fundamentals of the Blueprint Visual Language”. This is the work of two Russian authors: Olga Maksimenkova, Candidate of Technical Sciences and researcher at the HSE, and Nikita Veselko, Product Owner at the IThub games studio.
We continue the series of interviews in which we summarize the results of the year together with experts and top managers of the gaming industry (and related ones). This time we talked with Kirill and Roman Gursky, the leaders of the gaming direction of the GEM Capital investment group.
The Bombora publishing house has a replenishment in the collection of game works. The book “The Creation of the Bioshock trilogy. From Delight to Colombia.” It not only gives an excursion into the history of the development of the famous franchise, but also tells in detail about the details of the BioShock universe and the meaning inherent in them.
Next week, the Bombora publishing house is going to release a work on another franchise — The Pokémon Generation. How the game saga that gave us Pikachu was created.” This is the story of the development and development of the cult Pokémon series, which covers not only games, but also anime, manga and many other projects.
On the eve of the New Year, App2Top opens the traditional interview series “Results”, in which we interview top managers of the gaming industry (and related ones) about how the year has passed for their company and industry. This time we start the cycle with an interview with Roman Lukyanov, managing Partner of the Semenov & Pevzner law firm.
The distributor is going to release books about the gaming industry every month. The first book will be Limited Run: The Complete Run, in which the company will talk about its games published in 2015-2016.
According to the Bombora publishing house, the work of Brighton Robert Denton Bryant and Giglio Keith (Keith Giglio) “Kill the dragon! How to write brilliant scripts for video games.” The book is positioned as a guide to the world of video games, which will help you understand how to write game scripts better.
In June, a new book about game design from the American indie developer Robert Zubek will be on sale. It is called “Elements of Game Design” and is an introductory guide. In it, the author not only explains the theory, but also offers practical exercises. We tell you more about the book and share the first chapter.
The Bombora publishing house is going to release in Russian “Resident Evil. Resident evil of the gaming industry”. This is a book about the formation of an iconic survival horror franchise. We tell you what’s under the cover, and share a small excerpt.
Bombora Publishing House is preparing to release the book “Baldur’s Gate. A journey from the origins to RPG classics.” This is a detailed history of the formation of the Baldur’s Gate franchise, in which there was a place for board games. We tell you what the book is about and share an excerpt from it.
A new book about game design is on sale. It’s called “I want to go to gamedev!”. This is a guide for beginners in the gaming industry, which explains who a game designer is and what his work consists of. We talk about the book and share a small excerpt from it.
Bombora Publishing House has released the Russian book “Oculus. How to create the best VR company in the world and lose everything?“. First of all, this is the story of the rise and fall of the eccentric Palmer Luckey, the inventor of the Rift virtual reality helmet. But there is also a part about the sale of his company to Facebook Corporation. We talk about the volume and publish an excerpt from it.
The publishing house “Peter” this January released on the shelves “500 years later: Final Fantasy VII“, a book on the history of the creation of one of the most commercially successful and highly valuable parts of the series. We tell you about the book and share a small excerpt from it.
We continue to summarize the results of 2021 together with top managers and experts of the gaming industry (and related ones). Next up is an interview with Roman Garbar, Tenjin’s marketing director.How did 2021 go for the company?
We continue to summarize the results of 2021 together with top managers and experts of the gaming industry (and related ones). Next up is an interview with Roman and Kirill Gursky, the leaders of the gaming direction of the GEM Capital investment group.
App2Top.ru continues the annual series of materials “Results of the year”. In it, we interview top managers and experts of the gaming industry about how a year has passed for their business. Next up is an interview with Roman Lukyanov, managing partner of the Semenov & Pevzner law firm.
Last September, David Polfeldt, former managing director of Ubisoft Massive, released his book about the gaming industry — “The Universe of Video Games. A documentary blockbuster from the developer of The Division, Far Cry 3 and Assassin’s Creed: Revelations”. Previously, it could only be read in English, but now it is also published in Russian. The Russian-language edition will be available on October 15. We tell you what is hidden under the cover, and share…
The analytical platform devtodev has written a book about 25 metrics that are used in video games. It is called “Game metrics”. The pages contain a description of the metrics themselves and methods of working with them.
One studio launched by a journalist has become more. The founder and host of the “Disgusting Men” podcast, Peter Salnikov, announced his retirement from development. In his Book Burner Games studio, he will create a tactical role-playing game. By the way, the team is open to investment proposals.
The sequel to “Blood, Sweat and Pixels” by Jason Schreier is being prepared for publication in Russia. A new book about the dark side of video game development will go on sale on September 28.
Another project of Russian developers is conquering the world. The adventure card game Black Book has surpassed the mark of 100 thousand copies sold in 20 days since its release. Four times faster than the Desolate survival at the time, but still not as fast as some other domestic titles.
Creative director of Xsolla Andrey Podshibyakin has finished work on the book “Igrozhur”, which he began writing 17 years ago. It will go on sale in two months.
How a year has passed in the legal field for the video game industry,” said Roman Lukyanov, Managing partner of Semenov&Pevzner law firm.
The business processes of gaming and non-gaming companies differ dramatically, according to SuperData co-founder Joost van Dreunen. An analyst with twenty years of experience tells about this in the newly published book “One Up: Creativity, Competition, and the Global Business of Video Games”. The pages contain an empirical analysis of innovations and strategies in the video game industry, refutation of industry myths and hundreds of case studies.
In honor of the tenth anniversary, the Finnish mobile developer Supercell is releasing a book called “The Art of Supercell”. It will be on sale only in March 2021, but you can pre-order it today.
The investment company 110 Industries, about which we conducted an independent investigation at the beginning of the year, was still able to attract a large tranche. She “raised” $20 million. Among the key investors is Roman Abramovich‘s investment company Norma Investment.
A book from one of the most famous developers, Sid Meier, will be released in the fall. The creator of the Civilization series will release memoirs, which also promise to become a useful manual on game design.
Publisher tinyBuild develops the Hello Neighbor universe in book prequels. A total of four books have been published by Carly Anne West. As reported by Gamesindustry.biz, they brought in $16 million in revenue. The total circulation sold was 2 million copies.
Creative director of Xsolla Andrey Podshibyakin has written a book about “iconic Russian (and not only) games”. It is called “Game Time!” and will appear on the shelves at the end of November.
Atlas Empires raised $1.75 million to develop the geolocation game. The authors — Cerberus Interactive — are already softlocking the title in several regions.
Novice level designers will always need the advice of a more experienced colleague. The author of the book “Architectural Approach to Level Design” Chris Totten shared ten useful tips on Twitter at once.
How game dev, gaming devices and video games themselves developed is described in detail and with illustrations in the books from the 80lvl collection. The selection has been translated App2Top.ru .
For novice developers, there are books about the features of indie game development, as well as the creation and development of their own studio. A selection of such useful publications was published by the portal 80lvl. And App2Top — translated it.
Ubisoft will stop releasing toys for the game Starlink: Battle for Atlas. The company explained this decision by too low sales of the original title.
Its author is Mikhail Kadikov, a level designer at the German Crytek studio.
WN Media Group has shared the first details about WN Belgrade’23, the upcoming conference for games industry professionals. The event is expected to bring together more than 400 companies and feature talks from renowned devs like Raphaël Colantonio.