游戏设计

Articles, editorials, and op-eds dedicated to game design. Tips, case studies, analyses of successful approaches.

While Mundfish is working on the first DLC for Atomic Heart, we have reached out to the studio’s game design team to chat about some of the title’s elements and mechanics. In an interview with Game World Observer, the devs opened up about making the combat system and bosses, and also discussed some issues related to the open world.