Stores and publishing

App stores news, their innovations, and the success of certain games on them. This section also features articles about the peculiarities of game publishing.

不久前,在HowToMarketAGame网站上发表了一篇文章,声称愿望单并不会“过时”,即它们的价值和转化为销量的可能性不会随着时间的推移而降低。perelesoq团队决定验证这一观点,使用了五款不同游戏的真实数据:Torn Away、CyberCorp、Elixir、Selfloss和Tavern Manager Simulator(此外,还参考了Furnish Master的数据)