In this article for Game World Observer, ZiMAD artist Andrey Novikov shares his insights on how to interact with AI tools and explains which parts of the work can be delegated to them without compromising quality.
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All news and articles that artists and graphic designers may find useful. Everything about concept art, UX/UI design, 3D modeling, animation, and related fields.
At the end of last week, Fortnite creative director Donald Mustard quit Epic Games. Now it has become known that his position has passed to Charlie Wen, who at one time was responsible for the design of the world and characters in the films of the Marvel cinematic universe.
Epic Games CEO Tim Sweeney has opened up about the use of AI tools in game development. He also threw shade at Steam, saying that the EGS doesn’t ban titles for “using new technologies.”
Erik Peterson, responsible for business development at Valve, has shared some insights into visibility and discovery mechanisms on Steam. Here is how the company helps devs reach players and connect users to games.
Starfield is now available for owners of the Premium edition, already attracting hundreds of thousands of players. Let’s take a look at the game’s early launch numbers and how they compare to other titles from Bethesda.
Discoverability expert Simon Carless has shared some interesting insights into why some games, even quality ones, fail commercially in today’s market. It might be due to the oversaturation of certain genres, but the issue seems to be much more complex.
Despite the disappointing Season 1 and other post-launch issues, Diablo IV seems to be performing well for Blizzard in terms of revenue and player engagement. Here are some new stats about the game and its position in the market.
Marvel Snap has been a huge hit for developer Second Dinner and publisher Nuverse. Let’s dive into the numbers to see the game’s road to $100 million in revenue.
Blackbird Interactive is another game studio that has been recently hit with job cuts. It appears that the Homeworld 3 developer has laid off dozens of people, including some senior staff.
Canada-based indie developer Sabotage Studio has just released Sea of Stars, a turn-based RPG in the style of classic Japanese titles. Let’s take a look at its launch numbers.
Imagendary Studios, led by a group of industry veterans, has reportedly been hit with mass layoffs, which affected most of its 54-person staff. The company hasn’t announced a single game in its three years of operation.
Armored Core VI: Fires of Rubicon has just been released globally to positive reviews from critics and players. On Steam, the game is now having one of the biggest launches in the history of FromSoftware.
Developers of anti-tamper solution Denuvo have announced a new feature that would prevent users from manipulating files in games made with Unreal Engine. Branded as another way of fighting against pirates and fraudsters, it poses a real threat to modding.
Magic shooter Immortals of Aveum has just been released globally. The initial metrics for the AAA game, developed by Ascendant Studios and published under the EA Originals program, don’t look promising.
Consultant and experienced developer Rami Ismail has shared his thoughts on the state of the games industry, while expressing some fears and concerns. He tried to outline the issues of the existing system where funding decides what gets made.
Circana (formerly The NPD Group) has shared its monthly breakdown of the US video game market. Let’s take a look at some data on the best-selling titles and consoles of July 2023.
The enhanced version of Quake II came out last week, offering updated graphics and even new content. Looking at all the technical and QoL improvements, it is safe to say that other companies would be better off taking a similar approach to rereleases and remasters of their old games.
NetEase has established a new first-party studio, T-Minus Zero Entertainment. The team will be led by Rich Vogel, an industry veteran known for his contributions to a number of MMO titles such as Ultima Online and Star Wars: The Old Republic.
NCSoft is stepping into the AI field by announcing a set of in-house language models to optimize game development. The South Korean publisher is now offering a one-month free trial to users across the globe.
History is cyclical, and this is true for the games industry as well. Veteran developer and former BioWare producer Mark Darrah has shared his thoughts on companies that repeat the same mistakes over and over again when trying to make their own Ultima Online or Destiny.
Inside could have become a PlayStation timed exclusive, and Playdead was close to signing with Sony. However, it turned out that it was Microsoft Gaming CEO Phil Spencer who personally convinced the studio to choose Xbox.
Roblox has released its financial report for the second quarter ended June 30. The company is optimistic about its future, but some results and metrics have sent its stock down over 20%.
Sony has published its financial report for the three months ended June 30. Here are the financial highlights for the company’s gaming division, including sales of video games and PlayStation 5.
Square Enix shares have experienced a huge decline after the company released its report for the first fiscal quarter ended June 30. Analysts were unhappy with a 79% drop in operating profit and lower-than-expected game sales.
Baldur’s Gate 3 has finally launched today, and Larian Studios looks stronger than ever — both financially and creatively. However, the company has overcome many headwinds in its nearly 30-year history, from crises to publishers that couldn’t care less about the team and their passion.
Remnant II is selling much faster than its predecessor, proving to be a commercial success. The game has exceeded the expectations of publisher Gearbox.
Generative AI is increasingly penetrating game development. Writing for Game World Observer, Nexters art producer Alisa Roz has detailed how the company started using Midjourney in the art creation process for its titles.
Baldur’s Gate 3 has sparked a conversation about whether it should be considered a new standard for the RPG genre. Larian Studios founder Swen Vincke has shared his thoughts on the matter and tried to explain why he doesn’t buy into this whole discourse.
What are hybrid-casual games and how are their monetization loos different from hyper-casual? Voodoo head of publishing Thibault de Vésinne-Larüe has opened up about the company’s approach and what metrics it looks at when launching new titles.
Tencent is back on its shopping spree as its global expansion continues. The Chinese tech giant is now preparing to acquire a majority stake in Dying Light developer Techland.
The Entertainment Software Rating Board (ESRB), which assigns age ratings to video games, has asked the US Federal Trade Commission (FTC) to greenlight a new age-estimating method. According to the organization, it should avoid the collection of any personal data.
Cliff Bleszinski needs no introduction, especially for people familiar with the games industry of the 90s and 2000s. Although he now produces Broadway musicals, creates comic books, and is involved in the restaurant business, he still has countless stories to tell from his gamedev days.
The mobile version of NetEase’s popular MMO title Justice Online is generating several million dollars per day on iOS. And the game is currently only available in China.
Last month, video game sales in Europe increased by 20% compared to June 2022. This is according to new data provided by the Game Sales Data (GSD) charts.
Publisher 505 Games has entered into an agreement with Ghostrunner 2 developer One More Level. The terms imply that the studio is committed to actively supporting the game for a year after its global launch.
The Association for UK Interactive Entertainment (Ukie) has released a new guidance for video game loot boxes, which consists of 11 principles. They are designed to be followed by developers, publishers, and other market participants.
Dan Pinchbeck, who co-founded The Chinese Room 15 years ago, has announced his departure from the studio. He is best known for creatively leading the UK team and working on games like Dear Esther and Everybody’s Gone to the Rapture.
In July, platform ByteBrew, branded as an all-in-one solution for working with mobile applications and games, celebrated its second anniversary. To commemorate the occasion, the company has shared some statistics.
Some changes are coming to Naughty Dog’s leadership team as the studio’s co-president Evan Wells announces his departure after working there for 25 years.
Microsoft is now one step closer to acquiring Activision Blizzard, as a Calfironia judge has denied a preliminary injunction request by the US Federal Trade Commission. Here is what’s next for the companies trying to close the largest M&A deal in video game history.
Dave the Diver is a new hit game, which has become the top-selling premium title on Steam last week. Here are the key details about the project and developer Mintrocket, a separate subsidiary of South Korean publisher Nexon.
Electronic Arts has unveiled a new in-house studio Cliffhanger Games. The Seattle-based team is now working on a AAA game based on the Black Panther IP.
The Final Fantasy franchise has reached a new milestone, surpassing 180 million units sold globally. This solidifies its position among the best-selling video game IPs of all time.
The Godot team has officially released version 4.1 of their open source game development engine. Here are the key features and improvements.
In a series of videos on his YouTube channel, Mark Darrah recalls the games he contributed to while working at BioWare. Here are the lessons he learned from the development of Jade Empire, which at the time was the studio’s first original IP since Shattered Steel.
Lighthouse Games, an independent studio started by Playground Games co-founder Gavin Raeburn, has secured investment from Chinese tech giant Tencent. This marks a huge step forward for the UK team.
BattleBit Remastered has been a massive success, especially for a game made by three indie developers. However, its story should serve as more of a warning to other indie studios wishing to make a multiplayer title than a call to action.
The Dutch government is now preparing to completely ban loot boxes in video games. This is part of the country’s plan to improve regulations for in-game purchases.
Midnight Ghost Hunt, a multiplayer title by indie studio Vaulted Sky Games, has reached a new milestone following its launch on the Epic Games Store. The team also shared a roadmap outlining the project’s future.
Daedalic Entertainment will no longer develop video games in-house after the failed launch of The Lord of the Rings: Gollum. Nacon’s subsidiary plans to focus exclusively on publishing.
WN Media Group has shared the first details about WN Belgrade’23, the upcoming conference for games industry professionals. The event is expected to bring together more than 400 companies and feature talks from renowned devs like Raphaël Colantonio.