Elden Ring has soared 18 positions to land at No.3 on Newzoo's overall revenue charts for June, driven by the launch of its Shadow of the Erdtree expansion. The game from FromSoftware also made its debut in the Top 20 of Newzoo's monthly active user engagement charts, climbing to No.13 from its previous No.27 spot in May. Meanwhile, Fortnite and EA Sports FC 24 have held onto the top two positions in Newzoo's revenue rankings across all platforms, and Destiny 2 advanced three spots from No.8 to No.5
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Valuable video game data, trends, metrics, stats, and analytics for different markets and platforms, including industry reports, insights, and studies.
In 2023, the German gaming market experienced a 6% increase, reaching €10 billion in value. According to new data from the German Games Industry Association (Game) and Data.ai, revenue from mobile games nearly doubled to €2.9 billion compared to €1.5 billion in 2018. This marked improvement contrasts with the 1% growth seen last year and was driven by strong sales of gaming consoles, accessories, and in-game and in-app purchases
The decline in the mobile gaming market is coming to an end, forecasts the analytics company Sensor Tower. According to their calculations, this year gamers worldwide will spend $78 billion on in-app purchases (IAP) in mobile games — 1.6% more than in 2023
Red Art Games, a French publishing company, recently experienced a cyberattack. In an email addressed to its customers, the publisher revealed that personal data had been compromised, including names, birthdates, email addresses, shipping details, order information, and phone numbers. Despite the breach, Red Art Games reassured customers that their banking information remained secure and unaffected by the incident
The mobile app analytics service AppMagic successfully closed a Series A funding round. They raised $3 million, with $2.5 million coming from the investment group GEM Capital and an additional $500,000 provided by the venture capital fund Vibranium
AppMagic has successfully secured $3 million in a Series A funding round spearheaded by GEM Capital. The investment firm allocated $2.5 million to the mobile market intelligence tool, with venture fund Vibranium adding $500,000. The raised capital will be directed towards research and development of AppMagic's software and will aid in setting up new sales teams in the United States, China, Korea, and Japan
Last year was marked by mass layoffs for gaming companies around the world. China was no exception, according to a report by the Chinese platform Gameshark (游鲨游戏圈)
A recent study published in Forensic Science International: Digital Investigation indicates potential money laundering activity on the Steam Marketplace. The research specifically targeted trading within Counter-Strike: Global Offensive, leveraging publicly available data to analyze "the frequency and quantity of trades" over a five-day span in August 2020.
Mobile gamers have spent $5 billion on games from the Turkish company Peak Games, according to the analytics service AppMagic. Almost the entire amount came from two projects — match-3 games Toon Blast and Toy Blast
Exactly one week from now, the organizers of the WN Conference will collaborate with ChinaJoy, the largest gaming expo in Asia. On July 25, the WN x ChinaJoy International Summit industry event will take place in Shanghai. We share the details about the event and the program in our material
On July 25, the organizers of the WN Conference and ChinaJoy, the largest video game conference in Asia, will bring together games industry professionals at a special international summit in Shanghai. Here are the details about the event’s program.
Gaming marketing expert Chris Zukowski looked at how many new releases in the first half of 2024 on Steam became "hits." That is, gathered at least a thousand reviews* on the platform. There weren't many of them
The analytical company InvestGame analyzed the situation in the gaming deals market in the second quarter of 2024. It released a report with data on private investments, M&A, and public offerings
There are several genres that Steam players love the most, but the market as a whole is not stagnant. Game marketing expert Chris Zukowski has analyzed how many games and in what niches performed the best in the first half of 2024.
Gaming remains one of the fastest-growing sectors within the entertainment industry, according PricewaterhouseCoopers (PwC). Analysts have shared a new forecast for the growth of the global video game market over the next five years.
Video games are one of the fastest-growing sectors in the entertainment industry, according to a report by the auditing company PricewaterhouseCoopers (PwC). It predicts that by 2028, the size of the gaming market will increase by more than 47% compared to 2023
Murky Divers has achieved a milestone of 100,000 sales in under a month. For more details on this story, please visit the official source using the link below
Smart Ranking has published a list of 49 Russian gaming companies that have earned the most in 2023. The ranking is led by Lesta Games, which earned a revenue of 19.2 billion rubles
Tencent has announced it will be discontinuing its free-to-play shooter, Synced, exactly one year after its release. Although the company did not specify a reason for the shutdown, it informed players that they could continue to "enjoy the game and use any existing in-game items" until the game's full retirement at 7pm on September 8 (GMT -8). As a result, new registrations and the in-app store have been disabled
Although sales of virtual reality headsets are declining, VR games are setting records for downloads. The service SplitMetrics found that in the first half of the year, owners of Android devices downloaded the 28 most popular VR games a total of 5.5 million times, which is 40% more than a year ago
The evolution of the mobile gaming sector is closely linked with advancements and trends across various domains. As new trends surface, audience preferences are likely to shift. Hence, in order to maintain player interest, it's essential to swiftly adapt strategies, experiment with new ideas, and meet the prevailing demands. In this piece, we delve into the trends that are influencing the trajectory of mobile game development and the strategies to keep audiences engaged amid perpetual changes. The mobile game development industry reflects the larger economic environment. For instance, recent years have seen record-breaking increases in key rates, which influence bank lending rates and the overall cost of credit. Consequently, bank loans are becoming more expensive and harder for businesses to obtain. As the cost of investments rises, the number of venture projects within the mobile gaming sector has decreased
The creative industry is currently contending with the implications of generative AI technology. The recent advancements in the ability of computer algorithms to produce imagery, audio, and text mark a significant transformation. This development not only challenges the philosophical notion of creativity, traditionally seen as a unique human trait, but also introduces new opportunities for productivity. However, it raises substantial concerns about the viability of creative careers and businesses. As debates intensify, many individuals remain uncertain about which stance to adopt, balancing both optimism and apprehension towards this emerging technology
Based on AppMagic data, the App2Top editorial team has prepared a report on the most downloaded and highest-grossing mobile games of the past month — Manage Supermarket Simulator, Lost Light: Weapon Skin Treat, and Dungeon & Fighter Mobile
79.5% of Chinese PC gamers use Steam to play premium games, according to a report by the analytics company Niko Partners. Moreover, the overwhelming majority prefer the international version of the platform
Nearly two-thirds of PC gamers in China in 2024 allocated more spending to games on this platform compared to others, as detailed in a recent Niko Partners report. The China Gamer Behaviour and Markets Report, which included responses from 1,079 gamers surveyed in April 2024, indicated that 19% of PC gamers acknowledged at least a 30% increase in their gaming expenditures compared to the previous year. The research also revealed that Steam continues to dominate as the leading PC distribution platform in China, with almost 80% of gamers playing premium titles utilizing it
Steam is experiencing a boom in cooperative projects, according to a report from the analytical service VG Insights. Last year, 799 games with co-op were released on the platform — the highest result at least since 2018
Investors appear to be optimistic about Tencent and its future prospects. The Chinese tech giant has increased its market cap by $91 billion since January 1, 2024.
Japanese media company Kadokawa, which also owns Elden Ring developer FromSoftware, has suffered a major hack. After breaching the network, the attackers gained access to many internal files and confidential information.
Fortnite has maintained its position at the top of Newzoo's revenue and user engagement charts for May, replicating its performance from the previous month. These charts, compiled by the research firm, track game engagement and revenue on PC, Xbox, PlayStation, and Switch across six markets: the US, UK, Germany, France, Spain, and Italy. The top five games for both charts remained consistent with April's rankings, featuring Fortnite in the lead, followed by Call of Duty: Modern Warfare 2, 3, and Warzone 2.0, Minecraft, Roblox, and Grand Theft Auto 5
Currently, four AAA game ports are available on iPhone and iPad — these are Assassin's Creed Mirage, the remake of Resident Evil 4, Resident Evil Village, and Death Stranding. According to analysts, all of them are selling very poorly
Steam's revenue is growing. According to estimates by the GameDiscoverCo service, in May 2024, the platform's gross income amounted to $1.075 billion, which is 14% more than the previous year
For the second time this month, we're turning to the topic of adult games. This time in an interview format. We discuss the niche of adult projects with Andrey Postnikov, Senior Business Developer at Nutaku
Adult games are part of the industry that you rarely see being covered or discussed. However, the market is definitely there. To explore the state of this niche for our new roundtable, we reached out to Nutaku, Erolabs, Anduo Games, and Texic.
The recent spring and summer game showcases were thoroughly enjoyable, including PlayStation's event, which, despite lacking high-profile announcements, still presented some interesting content. In the past, Sony might have dazzled with trailers for games still in early development or, as in the case of the Final Fantasy VII Remake announcement, not even in development yet. Perhaps it should have employed a similar strategy this time. Instead, the company featured several titles set to release in the coming months. Notably, one of these upcoming games is Astro Bot, which appears to have the potential to be a game of the year contender. While the showcase may not have been the most thrilling, all the highlighted games are expected soon.
On the other hand, Xbox's presentation stood out as the main attraction, covering a wide range of releases. It included titles launching soon, games scheduled for 2025, and others planned for even later. The showcase featured real gameplay footage, some attention-grabbing moments, and the anticipated Fable. Overall, it was an impressive event from start to finish. Additionally, Microsoft reinforced its commitment to Game Pass, quelling doubts expressed by myself and others about a possible scaling back of its subscription services. Now, the next step is for the company to fulfill these expectations
Black Myth: Wukong is currently the most anticipated game on Steam. According to GameDiscoverCo, it has accumulated about 4 million wishlists on the Valve platform.
App2Top, in collaboration with the educational platform WN Academy, conducted a study on education in game development. Here are the results.
One tradition associated with the now-defunct E3 persists: determining the event's winners and losers. This process of judgment and evaluation is decentralized and largely subjective, occasionally misguided, yet sometimes effectively forecasting the competitive landscape for the upcoming year. While numerous factors led to E3's demise, its timing was intentional, perfectly positioned as companies finalized their holiday releases and began to look forward to the major titles of the next year. Regardless of the trade show’s presence, early June remains a crucial period for gaming companies. It serves as an opportunity to gauge the market leaders' strategies and get a preview of where the industry is heading over the next 12 to 18 months
Using data from AppMagic, the App2Top editorial team has prepared a report on the most downloaded and highest-grossing mobile games of the past month: Solo Leveling: Arise, Wuthering Waves, Dungeon & Fighter Mobile, and Squad Busters.
The gaming market in Asia, the Middle East, and North Africa (MENA) saw a 4.6% year-on-year growth, reaching $85.5 billion in 2023, and is projected to expand to $97.1 billion by 2028, according to a fresh analysis by Niko Partners. The report encompasses regions including China, India, East Asia (Japan and Korea), Southeast Asia (Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam), and the MENA. It indicates that India is poised to see an influx of 277 million new gamers by 2028, representing 72% of the total new gamer additions in Asia and MENA. By 2028, India is expected to have 731 million gamers, surpassing the current number of gamers in China, the report concluded
The analytics company Sensor Tower has published a report on the mobile app market for the first quarter of 2024. Below is a brief overview of the situation with games.
Embracer Group's recent financial report highlighted the contrasting performance of two major releases from the last fiscal year. Deep Silver's Dead Island 2 emerged as the top seller, boasting three million sales and seven million players since its April 2023 launch. Conversely, THQ Nordic's Alone in the Dark fell short of management's expectations after its March debut. "It's a tricky market if you don't really have something standing out, catching the eye of the consumer," Embracer CEO Lars Wingefors shared with GamesIndustry.biz
The analytical service AppMagic has calculated that mobile gamers worldwide have spent over $3 billion on games from the Turkish company Dream Games. 99% of the spending was on Royal Match, while less than 1% was on the soft-launched Royal Kingdom.
The cloud gaming market is still far from widespread success, according to analysts at GlobalData. By their estimates, in 2023, 184 million people, or 6% of all gamers, subscribed to cloud gaming services.
Developing in-house tools for creating and operating mobile games is costly for companies, according to the technology platform Metaplay. This conclusion was reached after surveying 125 top executives from major American mobile studios.
The analytics company Newzoo has finalized the results for the global video game market in 2023. It calculated that the market earned $183.9 billion over the past year. This is slightly below the already lowered November forecast of $184 billion, while initially analysts had predicted a revenue of $187.7 billion.
Following the publication of Sony’s FY23 report, Niko Partners director of research and insights Daniel Ahmad has shared more data about the company’s gaming business and the sales of PlayStation 5 consoles.
App2Top brought together the heads of Hit'n'run Digital Studio, KPD, FlyinDogs and SERIES to talk about the situation in the visual novel market. We discussed the cost of development, the competitiveness of the market and the myths associated with the niche.
Based on the AppMagic database, the editors of App2Top have prepared a report on the most downloaded and highest-grossing mobile games of the past month.
The GEM Capital team has expanded, according to VentureBeat. The advisory board of the investment group includes the CEOs of three companies at once: Mundfish, Gameram and AppMagic.
Eight years after its release, Pokémon GO remains the highest-grossing mobile AR game in the world. The AppMagic analytical service estimated that the total user spending in it exceeds $ 8 billion* with 656.6 million downloads.
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Valve’s Kassidy Gerber recently shared several updates on Steam as a platform and some of its key metrics. Here are the key findings.