Generative AI

News about AI services and models, as well as case studies on the use of generative artificial intelligence in video game development.

Astrocade AI has successfully secured $12 million in seed funding. This capital will be directed towards its generative AI social gaming platform, a project that is presently undergoing closed alpha testing. This platform enables users to design and alter games according to their preferences. Key investors in this funding round include AME Cloud Ventures, NVIDIA Ventures, and the Venture Reality Fund.
The use of artificial intelligence in game development continues to cause heated debate. This time, Champions TCG studio participated in them. She stated that the artwork for her collectible NFT card game Champions of Otherworldly was made using neural networks. They were created by an "AI artist" alone, to whom she paid tens of thousands of dollars.
In mid-February, OpenAI introduced a new generative network that is capable of generating very high-quality video by text format. It's called Sora. We talked about its prospects in the gaming industry with teams that have already implemented other neural networks into their pipeline. Our experts include representatives of Charisma, Playkot, Lost Lore, Skywaylab and ZiMAD.
Last month, OpenAI unveiled its new text-to-video model Sora, causing a stir among professionals and casual users alike. Although it is yet to be released publicly, we decided to discuss whether it can be used in game development, as well as its potential pitfalls and limitations, with experts from ZiMAD, Skywaylab, Playkot, Lost Lore, and Charisma.
Andrew Wilson, CEO of Electronic Arts (EA), told the Morgan Stanley Technology, Media & Telecom conference that his company is actively developing generative artificial intelligence technologies. EA hopes that with their help it will be possible to speed up game development and increase performance.
On August 23, Revolution Software announced a remaster of the quest Broken Sword: The Shadow of the Templars, released in 1996. In an interview with Polygon, the head of the studio and the creator of the series, Charles Cecil, said that the studio would not have taken up the development of an updated version of the game if it had not had the opportunity to use neural networks.
Since the beginning of the year, many gaming companies have been actively experimenting with artificial intelligence. IO Interactive is not one of them. In an interview with Gamereactor, representatives of the studio said that they adhere to a conservative approach and work on games without AI solutions.