Generative AI

News about AI services and models, as well as case studies on the use of generative artificial intelligence in video game development.

On August 23, Revolution Software announced a remaster of the quest Broken Sword: The Shadow of the Templars, released in 1996. In an interview with Polygon, the head of the studio and the creator of the series, Charles Cecil, said that the studio would not have taken up the development of an updated version of the game if it had not had the opportunity to use neural networks.
Since the beginning of the year, many gaming companies have been actively experimenting with artificial intelligence. IO Interactive is not one of them. In an interview with Gamereactor, representatives of the studio said that they adhere to a conservative approach and work on games without AI solutions.
Hideo Kojima is not afraid of artificial intelligence. At the premiere of a documentary dedicated to the game designer, he said that AI will not be able to “get the upper hand” over humanity.
The recent announcement of Duke Nukem 1+2 Remastered for the Evercade portable console caused discontent among players. They noticed that the images in the advertisement were created by neural networks, and criticized the publisher of the remaster for disrespecting the project. Blaze Entertainment has already apologized for the incident.
By using a neural network in conjunction with their own extension, the team at Skywaylab Studio was able to reduce their creatives’ production time from 20 to 2 days. Right now, the studio is focused on preparations for releasing its own tool for creating 2D animations to fit its new pipeline. Aleksey Emelyanov, one of Skywaylab’s founders, told us how that’s going to work.