The amount was divided among more than a hundred Russian teams


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In September, the Ministry of Finance of Mexico proposed introducing an 8% tax on games containing “violent” content. Three months later, this idea was abandoned.
We have prepared a detailed list of games from Russian or formerly Russian teams whose projects achieved significant sales on Steam this year. The list is substantial. As a bonus, there's also a list of the runners-up
In just one year, the authorities in China granted licenses to 1,771 games
The company "M.Video" has also summarized the results of the outgoing 2025. It listed the console games, whose physical editions generated the most revenue from sales in its stores from January to December
In September, Mexico's Ministry of Finance proposed introducing an 8% tax on games with "violent" content. Three months later, this idea was abandoned
The Public Chamber of the Russian Federation's Commission on Volunteerism and Youth Policy conducted a survey among Russians on the topic of video games. It shared the preliminary results of the study during a discussion held on December 25
Compared to last year, the growth in monetary terms exceeded 30%, while the growth in units was 50%
Dissatisfaction with Square Enix’s work does not prevent the 3D Investment Partners fund from continuing to purchase shares of the Japanese company. Recently, they increased their stake from 14.36% to 16.48%.
Developers from Spike Chunsoft announced that it took just over 15 years to achieve this milestone: the first installment of the series, titled Danganronpa: Trigger Happy Havoc, was released in November 2010
In South Korea, the so-called loot box law has been in effect for over a year. It requires developers to disclose the odds of obtaining valuable in-game items from loot boxes. Recently, a group of Korean lawmakers prepared a draft of amendments to toughen the penalties for violating this law
We continue to wrap up the year 2025 with teams either involved in gaming or related to the gaming industry. Next up is an interview with Daniil Vostorogov, Product Owner at AppMetrica.
Continuing with top managers and experts in the gaming industry to summarize the results of 2025. Next up is an interview with Sergey Russkikh, the CEO of the studio "Syberia Nova"
While the West celebrates Christmas, we continue to publish the results of 2025 with gaming teams. Up next is an interview with Egor Tomsky, head of the WATT studio
The game reached this milestone a week after the announcement.
It will start appearing not only at the top of the search results page but also at the bottom.
Discontent with Square Enix's performance does not prevent the 3D Investment Partners fund from continuing to buy shares of the Japanese company. Recently, it increased its stake from 14.36% to 16.48%
Analyzing the situation in the domestic digital PC distribution market: the key players, their approaches to monetization and user acquisition, as well as the challenges they face that hinder them from competing with the global platform monopolist
The gaming industry is seeing an increasing number of unions. Now, the Canadian studio Ubisoft Halifax has announced the formation of a labor union.
The majority of the amount was generated by the company over the past three months
Now it ranks 610th on the list of most anticipated games on the platform.
MTS came to this conclusion after analyzing the gaming payments made by users of the "MTS Payment" service.
More and more unions are emerging in the gaming industry. Now, the Canadian studio Ubisoft Halifax has announced the formation of a labor union.
As a result, the number of copies sold of the indie horror game about playing Russian roulette exceeded 8 million
The end of the year is approaching. To mark the occasion, the editorial team at GamesIndustry has published its traditional infographic summarizing key figures for the gaming industry. We’ve highlighted the most important insights from it.
The purchase cost $103.8 million
We continue to summarize the results of 2025 with gaming (or gaming industry-related) teams. Up next is an interview with Vyacheslav Rybalkin, the creator of the WebGameAnalytics project, a free service for monitoring web games across various platforms
We continue to review the outcomes of 2025 with top managers and experts in the gaming industry. Up next is an interview with Daniil Kolesnikov, the business development manager at HeroCraft
The end of the year is approaching. In this regard, the editorial team of the GamesIndustry portal has published their traditional infographic featuring the final numbers for the gaming industry. We have selected the key highlights from it.
NCsoft, a leading gaming company from Korea, has acquired a majority stake in the Singapore-based mobile publisher Indygo Group.
Shareholders of American publishing powerhouse Electronic Arts have approved the company's purchase by a consortium that comprises the Saudi Arabia Public Investment Fund.
As the New Year approaches, we continue to wrap up 2025 with gaming teams. Next up is an interview with MidHard Games. We spoke with Ilya Boytsov, co-founder and CEO of the studio
At the end of October, Bloomberg reported, citing sources, that Microsoft aimed to increase the profitability of its gaming division to 30%—a very high figure. Two months later, the corporation refuted the rumors
The sale of Electronic Arts (EA) to a consortium of investors has moved a step closer to completion, having received the backing of the company's shareholders meeting
As a result of a car accident, well-known game designer Vince Zampella passed away. He was 55 years old.
According to a report from NBC Los Angeles, Vince Zampella, the co-creator of the Call of Duty series and a leader in several prominent game development studios during the modern console era, has passed away in a car accident in California
As Christmas approaches and the New Year draws near, we continue to wrap up 2025 with gaming (or gaming-related) teams. Next in line is an interview with Balancy. We spoke with Pavel Ignatov, the CEO of the company, and Mikhail Khripin, the product owner of the service.
We continue to wrap up the year 2025 with gaming teams and experts. This time, we spoke with Alexander Mikheev, head of VK Play
The National Film and Television School (NFTS) is broadening its video games curriculum by introducing two new programs: a Master of Arts in Animation for Film and Games and a certificate in Indie Games Development
This conclusion was reached by analysts from Alinea Analytics.
In a recent report, analysts from Alinea Analytics not only shared statistics on indie games but also provided data on free-to-play games on Steam.
This conclusion was reached by analysts from Alinea Analytics.
FIFA has partnered with the existing Roblox game Super League Soccer.
Netflix has purchased the gaming avatar firm Ready Player Me for an unspecified amount.
Sandfall Interactive, the company behind Clair Obscur: Expedition 33, has decided against pursuing expansion plans, even in light of the game's significant success
Mobile marketing expert Matej Lancaric surveyed about 200 gamers from the United States who regularly spend money on mobile games. He was interested in their attitude towards misleading practices.
Blizzard's president, Johanna Faries, stated that the company is well-positioned to provide "reliable cadences of launches."
This number does not include copies that were taken for free by Game Pass subscribers.
Clair Obscur: Expedition 33 was stripped of awards at The Indie Game Awards 2025 due to AI, Netflix acquired a platform for creating avatars in games, the monthly active audience of Gran Turismo 7 exceeded 2 million people — here's a recap of the main events in the gaming industry over the past weekend
We continue to wrap up the year 2025 with video game developers. Up next is an interview with Slava Gris from RedblackSpade, the creator of the games Reflection of Mine, Catmaze, and Fearmonium
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