Numerous independent game developers have been forced to delay their game releases because of hold-ups in Steam's submission and approval process


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Unreal Engine and Unity have long held the top spot in popularity among game engines, but their usage is steadily declining. This is according to a study by the Game Developers Conference (GDC)
The organizers of the Game Developers Conference (GDC) surveyed 2,600 game developers. The study revealed that attitudes towards artificial intelligence in game development remain controversial
In an interview with The Game Business, developer Edmund McMillen revealed new sales figures for the roguelike cat breeding game Mewgenics.
Nexon announced that its third-quarter results exceeded expectations across all metrics, surpassing the company's projected outlook for this timeframe
Strauss Zelnick, the CEO of Take-Two Interactive, doubts that the market for game discs will come to an end anytime soon. He stated this in an interview with The Game Business.
New games from tinyBuild are selling so actively that the company has revised its financial forecast for 2026. It now expects to earn more than initially planned
Jensen Huang, the co-founder of Nvidia, has stepped down from his roles as president, CEO, and board member
Another game studio has ceased to exist. Playnest, which was involved in the development of mobile games, has now closed its doors.
On November 9, 2026, Dream Dock Games released DREADMOOR in early access — an adventure game about fishing in a flooded post-apocalyptic world. A few days later, the CEO and co-founder of the studio, Rostislav Fedorov, wrote on LinkedIn about the game's initial achievements
The organizers of the Game Developers Conference (GDC) Festival of Gaming are not overly concerned about the event's 30% decline in attendance in 2026
At the 44th Golden Joystick Awards held last evening, Resident Evil Requiem emerged as a significant winner, securing four honors, among them Ultimate Game of the Year and Console Game of the Year.
The German Games Industry Association, known as Game, has expressed criticism of the Digital Fairness Act (DFA), cautioning that the legislation may lead to "double regulation and legal uncertainty" with the potential to heavily impact European developers.
Recently, the development of AI-based technologies has intensified the issue of game cloning in the game development industry. Game marketing expert Chris Zukowski analyzed the situation and shared which projects are easiest for hackers to copy.
Recently, the analytics company Sensor Tower released a comprehensive report sharing insights on the state of the global mobile app market from July to September 2026. Below are the main findings on games
In the summer, id Software was significantly affected by layoffs as part of XBOX's restructuring. Several months later, 20 former employees of the company announced the launch of a new studio called Hidden Horses
Black Forest Games has parted ways with THQ Nordic via a management buyout and has helped establish an independent game studio group called Third Signal.
Google Corporation has introduced the Sign in with Google plugin for Unity, which allows developers to add Google account login functionality to mobile games built on this engine. Its source code is open and available on GitHub
Fredrik Wester has decided to step down as CEO of Paradox Interactive. He will relinquish his duties on January 4, 2027
Developers from Id Software who were impacted by the widespread layoffs at Xbox have established an independent, employee-owned studio named Hidden Horses.
Recently, due to the advancement of artificial intelligence-based technologies, the issue of game cloning has intensified in game development. Game marketing expert Chris Zukowski has examined the situation and discussed which projects are easiest for perpetrators to copy
Fredrik Wester, the CEO of Paradox Interactive, is set to step down, and deputy CEO Mattias Lilja will take over the position on January 4, 2027
Developers from Tribute Games shared on social media about the successes of the superhero beat 'em up MARVEL Cosmic Invasion
In mid-October, Valve announced the beta testing of a revamped achievements system in Steam. About a month later, the company made it available to all store users
The Turkish mobile studio Ruby Games has been hit by a massive wave of layoffs. The initiator of this was its owner, Rovio Entertainment.
The creation of the upcoming action-adventure film Marvel 1943: Rise of Hydra is facing challenges, reports Kotaku, citing sources
Lego Digital Play has announced the acquisition of the mobile game developer ForthStar Games, though the financial details of the transaction have not been made public
In 2026, the stream of successful releases from small Belgian teams provided an opportunity to view the local industry apart from the phenomenon of just Larian Studios. We present a detailed portrait of Belgium as one of the most interesting European markets—with data, figures, and specific case studies
The creators of the Destroy All Humans! remakes have once again become an independent team after nearly a decade of being under THQ Nordic’s control, a subsidiary of Embracer Group. The management of Black Forest Games has bought out the studio.
The Saudi Arabian Sovereign Wealth Fund (PIF) is looking for additional ways to raise capital from the companies within its portfolio, according to Reuters sources. They report that the fund aims to accomplish this without injecting its own funds into the process
The State Administration for Market Regulation of China (SAMR) has allowed Savvy Games Group to acquire the developers of Mobile Legends: Bang Bang. It appears that they concluded the deal would not harm competition in the country's gaming market
Grand Theft Auto 6 has now topped the list as the most pre-ordered title on both the PlayStation Store and Microsoft Store
The creators of the Destroy All Humans! remakes have once again become an independent team after nearly a decade of working under the control of THQ Nordic, a subsidiary of Embracer Group. The studio, Black Forest Games, has been bought out by its own management.
Sony announced the surpassing of an important milestone: by mid-November 2026, it had shipped over 100 million PlayStation 5 consoles worldwide. This is evidenced by updated data on the company's official website.
JetBrains, a company known for its development tools, has extended its financial support for the Godot Foundation until 2027
Sony's PlayStation division has called off the development of Fairgames, a live-service shooter that was previously being developed by its Montreal-based subsidiary, Haven Studios.
Valve has expanded analytics capabilities in Steam. As a result, developers can now study game sales in more detail
On September 30, Embracer Group concluded the second quarter of the current fiscal year. Now, the Swedish holding company has summarized the results.
Fortis Games, a mobile publishing company, has revealed that it is shutting down operations, a move that could affect as many as 440 employees.
Nintendo announced that the remake of The Legend of Zelda: Ocarina of Time sold 5.2 million copies in the first four days after its release—no other game has achieved such high sales on Nintendo Switch 2 in a similar time frame
At the end of October 2026, the total visits to the websites of 16 licensed Russian bookmakers reached 59 million. This is 4.7% more than in September, when the figure stood at 56.34 million, according to data from Similarweb.
Five years ago, veterans from Warner Bros. Games, Electronic Arts, and Zynga founded Fortis Games, a developer and publisher of mobile games. Now the company is closing its doors
The upcoming GTA VI has achieved phenomenal success even before its release. Corporations Sony and Microsoft have announced that the game has broken the pre-order record on their platforms.
Krafton has announced a 35.5% decline in its operating profit, reaching ₩225 billion ($168.1 million) for the third quarter. The company attributed this decrease to expenses related to participation in Gamescom and other activities
MY.GAMES announced major reshuffles.
LEGO Digital Play has grown larger. It announced the acquisition of ForthStar, a British mobile studio founded three years ago by Playdemic founders Paul Gouge and Alex Rigby
How can you move a live game from Flash to HTML5 without rewriting the client or disrupting the experience players know? In this column, SuperCity Development Lead Kirill Ivanov explains how his team approached incremental modernization, why it kept some legacy tools, and how internal automation cut certain workflows from days to hours.
On December 10, Tbilisi will host the WN C-Level Summit, which will bring together owners, founders, and top executives of gaming companies. The summit’s agenda includes reviews of the mobile and PC markets, discussions on strategies for the coming year, and a debate on cloning games using artificial intelligence.
How can a working game be transitioned from Flash to HTML5 without rewriting the client from scratch and without disrupting the familiar player experience? In a column for App2Top, SuperCity's development lead Kirill Ivanov shared insights on the gradual modernization of the project, reasons for retaining old tools, and process automation, which reduced certain tasks from several days to just a few hours
A new indie team has emerged in Finland

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