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News, articles, lectures, and other content that doesn't fit into any of the main categories on the WN Hub.

At the end of October, the cooperative multiplayer game Superball by the Chinese indie studio Pathea Games was released. The studio is best known for their life simulation hit, My Time at Portia. The project took a long time to reach a full release and is still experiencing difficulties. We spoke with Yao Liu, one of the key developers of Superball, about the project’s journey and the hopes of its developers.
At the end of October, the cooperative multiplayer game Superball was released by the Chinese indie studio Pathea Games, which is well known today for the life simulation hit My Time at Portia. The project took a long time to reach a full release and is still facing difficulties. We spoke with Yao Liu, one of the key developers of Superball, about the project's journey and the developers' hopes for the future.
Against the backdrop of the recent downturn in the Counter-Strike 2 skin market, we decided to delve a bit deeper into the topic to understand how businesses operate in this niche. To do this, we spoke with Artyom Klin, CEO of RUNCASE, a platform focused on the sale of cases for "CS:GO." We inquired about how his company generates revenue and whether there is growth.
As always on Wednesdays, we publish material in the "Investor/Publisher Wanted" section. Let us remind you, this section is dedicated to projects seeking investments, publishers, or assistance in promotion. The subject of today's publication is "Tankers Online," a modern take on the NES classic Battle City (also known as Tank 1990)