On September 30, Embracer Group concluded the second quarter of the current fiscal year. Now, the Swedish holding company has summarized the results.


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Fortis Games, a mobile publishing company, has revealed that it is shutting down operations, a move that could affect as many as 440 employees.
Nintendo announced that the remake of The Legend of Zelda: Ocarina of Time sold 5.2 million copies in the first four days after its release—no other game has achieved such high sales on Nintendo Switch 2 in a similar time frame
At the end of October 2026, the total visits to the websites of 16 licensed Russian bookmakers reached 59 million. This is 4.7% more than in September, when the figure stood at 56.34 million, according to data from Similarweb.
Five years ago, veterans from Warner Bros. Games, Electronic Arts, and Zynga founded Fortis Games, a developer and publisher of mobile games. Now the company is closing its doors
The upcoming GTA VI has achieved phenomenal success even before its release. Corporations Sony and Microsoft have announced that the game has broken the pre-order record on their platforms.
Krafton has announced a 35.5% decline in its operating profit, reaching ₩225 billion ($168.1 million) for the third quarter. The company attributed this decrease to expenses related to participation in Gamescom and other activities
MY.GAMES announced major reshuffles.
LEGO Digital Play has grown larger. It announced the acquisition of ForthStar, a British mobile studio founded three years ago by Playdemic founders Paul Gouge and Alex Rigby
How can you move a live game from Flash to HTML5 without rewriting the client or disrupting the experience players know? In this column, SuperCity Development Lead Kirill Ivanov explains how his team approached incremental modernization, why it kept some legacy tools, and how internal automation cut certain workflows from days to hours.
On December 10, Tbilisi will host the WN C-Level Summit, which will bring together owners, founders, and top executives of gaming companies. The summit’s agenda includes reviews of the mobile and PC markets, discussions on strategies for the coming year, and a debate on cloning games using artificial intelligence.
How can a working game be transitioned from Flash to HTML5 without rewriting the client from scratch and without disrupting the familiar player experience? In a column for App2Top, SuperCity's development lead Kirill Ivanov shared insights on the gradual modernization of the project, reasons for retaining old tools, and process automation, which reduced certain tasks from several days to just a few hours
A new indie team has emerged in Finland
Reflector Entertainment, the developer behind "Unknown 9: Awakening," is being closed by Bandai Namco.
The European Commission is developing new restrictions for video games, reports PocketGamer. According to their sources, the new regulations are part of the forthcoming Digital Fairness Act (DFA)
Skydance has made an unspecified number of reductions within its gaming division.
The Canadian studio Reflector Entertainment will soon cease to exist. Its owner, Bandai Namco, has decided to dissolve the team after assessing business prospects.
House House has stated it utilized AI tools "sparingly" in the "final stretch of development" for Big Walk to tackle "difficult technical challenges and bugs"
Tripwire Interactive, the company known for Killing Floor and Maneater, announced the layoff of 36 employees. They shared this news on social media.
At the end of September, the authorities in Brazil temporarily banned online betting in the country—both in sports betting and online casinos. After the ban was implemented, operators tried to legally obtain permission to resume operations, but were unsuccessful
Take-Two Interactive doesn't frequently engage in mergers and acquisitions; however, it remains open to deals. CEO Strauss Zelnick shared this information in an interview with GamesIndustry
Only a few days remain until the release of GTA VI. Ahead of this event, Take-Two Interactive released its report for July-September 2026. This period marked the second quarter of its fiscal year 2027.
Take-Two Interactive has released its financial outcomes for the second fiscal quarter, revealing an 18% decline in net bookings, amounting to $1.60 billion, and a 16% decrease in net revenue, totaling $1.50 billion
Tripwire Interactive, the studio behind Killing Floor and Maneater, has reduced its workforce by letting go of 36 employees
Sony Interactive Entertainment has decided to cancel "Ratchet & Clank: Ranger Rumble," a free-to-play mobile game spin-off from the popular platforming series, approximately one year following its soft launch.
The updated version of The Legend of Zelda: Ocarina of Time is selling very well in the UK, claims journalist Christopher Dring from The Game Business. According to his data, the game has shown the second-best launch in the franchise in terms of the number of physical copies sold in the country.
The co-founders of the gaming accelerator Narwhal, Dmitry Filatov and Grigory Bortnik, attempted to assess how effectively artificial intelligence aids in game development. To do this, they conducted an experiment—tasking AI to first independently develop a web game about the indie studio producer, The Last Game Producer, and then play it.
Bit Reactor placed "many of its workers" on furlough prior to the August launch of its turn-based tactics game, Star Wars Zero Company. The company began reintegrating employees in October. However, it has now been revealed that the developer has laid off an undisclosed number of staff members.
The German Games Industry Association, Game, has raised concerns that the draft version of the EU KIDS Act, introduced in September, might significantly impact game developers by potentially superseding national age-rating systems.
The updated version of The Legend of Zelda: Ocarina of Time is selling very well in the UK, claims journalist Christopher Dring from The Game Business. According to him, the game achieved the second-best launch in the franchise in terms of the number of physical copies sold in the country
Polden Publishing has turned two years old; it was established in November 2024. To mark this momentous occasion, the CEO, Kirill Oreshkin, shared the publishing company's metrics on LinkedIn
In August 2026, the company GDEV announced the sale of the mobile farm simulator Island Hoppers. In the announcement, they did not disclose the buyer's name, but it has now been revealed that it was one of the subsidiary teams of the Swedish holding company Embracer Group
The authorities in Haiti have established a special body to regulate gambling — the Autorité Nationale des Jeux de Hasard et d’Argent (ANJHA). This body will oversee operations in both land-based gambling and iGaming.
Valve is spending huge amounts on VAT payments in Kazakhstan
Developers at Star Wars Zero Company faced layoffs, the audience for the Death Stranding franchise reached 28 million people, and sales of Probably Stolen surpassed one million copies — we recap the main events in the gaming industry over the past weekend
SAG-AFTRA has launched a video game agreement that permits creators to involve professional actors at the pre-funding pitch stage of development.
The company Unity is being targeted for acquisition. According to sources from Reuters, a consortium of investors, including the Saudi Arabian Public Investment Fund (PIF) and Silver Lake, has shown interest.
The analytics company Newzoo, in collaboration with the G2A platform, studied gamers' purchasing habits. It turned out that many players are not in a hurry to buy new releases and increasingly prefer to wait for sales.
Keeping track of the numerous developments in the gaming industry can be challenging. To assist, we create semi-regular summaries of the latest changes.
In 2026, a special category of projects focusing on mass sorting emerged within the niche of organization games. Today, we'll explore how this new wave differs from the traditional cleaning and renovation simulators, with numerous charts, data, and observations about what is happening with the offerings amid growing interest
Recently, developers have been complaining that Steam moderators are taking longer to review games before publication. The store itself has officially acknowledged the issue. This situation has greatly disappointed Jacob Navok, the former director of business development at Square Enix
In the second quarter of 2026, Sega surpassed expectations, buoyed by a remarkable 331.6% increase in operating income from its pachislot and pachinko machines segment.
On October 30, the release of Queen’s Domain took place — a fantasy action RPG with a retro aesthetic, set on a mysterious island. Less than a week after this, the game broke even and started generating profit
The Swedish publisher with Russian roots, G5 Entertainment, joined the parade of financial reports and shared the results of the third quarter of 2026. We have highlighted the main points from the document
Unity reported its most robust third-quarter performance to date, fueled by a 126% year-on-year increase in its AI-driven ad network Vector.
Creating the next Mass Effect could require hundreds of millions of dollars, warned one of BioWare's founders, Trent Oster. In his opinion, those interested in the continuation of the game's development should keep this in mind.
According to reports, Unity has entered into discussions regarding a possible acquisition with private equity company Silver Lake as well as Saudi Arabia's Public Investment Fund (PIF). Both entities completed the acquisition of Electronic Arts earlier this year for $55 billion.
In early April, Playtika decided to explore "strategic alternatives" for business development—one of which was the possibility of selling the company. Six months later, Playtika announced that it was abandoning this option
As of January-September 2026, the revenue of the iGaming market in Latvia reached 138.53 million euros, which is 12.9% more than the same period last year, according to the data from the State Revenue Service (VID) of the country
Six years ago, Unity held its IPO on the New York Stock Exchange. Since then, it struggled to achieve quarterly profitability for quite some time until the situation turned around between July and September 2026
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