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The esteemed gaming media outlet Kotaku has revealed that Rebekah Valentine will take on the role of Senior Reporter. This marks the site's first major recruitment since its acquisition by the French company, Keleops Media, from G/O Media in July 2025. Keleops has reported significant growth for Kotaku since the acquisition and has planned further additions to the team. Valentine has formerly held positions at IGN and GamesIndustry.biz.
The gaming platform Roblox continues to face issues in Russia. At the end of last year, it was officially banned in the country, and now, almost five months later, it has been fined.
The studio responsible for the PC ports of The Last of Us underwent layoffs, researchers found that nearly half of developers considered changing professions due to regular dismissals, and sales of Windrose surpassed one million copies — here are the main events in the gaming industry from this past weekend
Wishlists are one of the most important pre-release metrics for any game. We are publishing a comprehensive report to determine how their numbers correlate with the number of followers on Steam today. To do this, we gathered and analyzed data from several hundred games, including those whose developers have publicly disclosed their figures
Roblox has introduced an AI-powered feature within its Roblox Studio designed for game developers. This tool is touted to transform text prompts into a comprehensive game design document that can subsequently be executed and tested by the tool. According to a company press release, "Creators can simply describe their vision, and Planning Mode will decompose each step necessary to create it, incorporate feedback to fine-tune the specifics, and execute the plan."
On March 30, Hozy—a meditative home design simulator by the Russian-speaking team Come On Studio—was released on Steam. Vladimir Tolmachev and Vera Lubbers from the publisher tinyBuild shared in a conversation with GameDiscoverCo how the game paved its way to a successful launch
Have you heard the claim that a good game will inevitably find its audience? It might have held true back in 2016, when only 4,600 games were released on Steam throughout the year. Meanwhile, in just the first three months of 2026, according to SteamDB, there have already been 5,700 releases. This density transforms the industry into a battle royale, where simply having a good game is not enough. It also has to stand out and capture an audience—primarily through social media and UGC platforms. These are the channels that will demonstrate the viability of your idea, bring in wishlists, point out errors, and...