MTS came to this conclusion after analyzing the gaming payments made by users of the "MTS Payment" service.


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More and more unions are emerging in the gaming industry. Now, the Canadian studio Ubisoft Halifax has announced the formation of a labor union.
As a result, the number of copies sold of the indie horror game about playing Russian roulette exceeded 8 million
The end of the year is approaching. To mark the occasion, the editorial team at GamesIndustry has published its traditional infographic summarizing key figures for the gaming industry. We’ve highlighted the most important insights from it.
The purchase cost $103.8 million
We continue to summarize the results of 2025 with gaming (or gaming industry-related) teams. Up next is an interview with Vyacheslav Rybalkin, the creator of the WebGameAnalytics project, a free service for monitoring web games across various platforms
We continue to review the outcomes of 2025 with top managers and experts in the gaming industry. Up next is an interview with Daniil Kolesnikov, the business development manager at HeroCraft
The end of the year is approaching. In this regard, the editorial team of the GamesIndustry portal has published their traditional infographic featuring the final numbers for the gaming industry. We have selected the key highlights from it.
NCsoft, a leading gaming company from Korea, has acquired a majority stake in the Singapore-based mobile publisher Indygo Group.
Shareholders of American publishing powerhouse Electronic Arts have approved the company's purchase by a consortium that comprises the Saudi Arabia Public Investment Fund.
As the New Year approaches, we continue to wrap up 2025 with gaming teams. Next up is an interview with MidHard Games. We spoke with Ilya Boytsov, co-founder and CEO of the studio
At the end of October, Bloomberg reported, citing sources, that Microsoft aimed to increase the profitability of its gaming division to 30%—a very high figure. Two months later, the corporation refuted the rumors
The sale of Electronic Arts (EA) to a consortium of investors has moved a step closer to completion, having received the backing of the company's shareholders meeting
As a result of a car accident, well-known game designer Vince Zampella passed away. He was 55 years old.
According to a report from NBC Los Angeles, Vince Zampella, the co-creator of the Call of Duty series and a leader in several prominent game development studios during the modern console era, has passed away in a car accident in California
As Christmas approaches and the New Year draws near, we continue to wrap up 2025 with gaming (or gaming-related) teams. Next in line is an interview with Balancy. We spoke with Pavel Ignatov, the CEO of the company, and Mikhail Khripin, the product owner of the service.
We continue to wrap up the year 2025 with gaming teams and experts. This time, we spoke with Alexander Mikheev, head of VK Play
The National Film and Television School (NFTS) is broadening its video games curriculum by introducing two new programs: a Master of Arts in Animation for Film and Games and a certificate in Indie Games Development
This conclusion was reached by analysts from Alinea Analytics.
In a recent report, analysts from Alinea Analytics not only shared statistics on indie games but also provided data on free-to-play games on Steam.
This conclusion was reached by analysts from Alinea Analytics.
FIFA has partnered with the existing Roblox game Super League Soccer.
Netflix has purchased the gaming avatar firm Ready Player Me for an unspecified amount.
Sandfall Interactive, the company behind Clair Obscur: Expedition 33, has decided against pursuing expansion plans, even in light of the game's significant success
Mobile marketing expert Matej Lancaric surveyed about 200 gamers from the United States who regularly spend money on mobile games. He was interested in their attitude towards misleading practices.
Blizzard's president, Johanna Faries, stated that the company is well-positioned to provide "reliable cadences of launches."
This number does not include copies that were taken for free by Game Pass subscribers.
Clair Obscur: Expedition 33 was stripped of awards at The Indie Game Awards 2025 due to AI, Netflix acquired a platform for creating avatars in games, the monthly active audience of Gran Turismo 7 exceeded 2 million people — here's a recap of the main events in the gaming industry over the past weekend
We continue to wrap up the year 2025 with video game developers. Up next is an interview with Slava Gris from RedblackSpade, the creator of the games Reflection of Mine, Catmaze, and Fearmonium
After ten years with the company, Joseph Cross, the art director for Marathon, has departed from Bungie
As Christmas approaches, we continue to sum up the highlights of 2025 with gaming teams. This time, we talk with Dmitry Fokin, the CEO of CarX Technologies.
Over the past couple of years, the investment landscape in the gaming industry has significantly changed. We have gathered up-to-date information as of the end of 2025 on the nuances of fundraising at different stages, current multipliers, deal closure timelines, and "red flags" during the due diligence process. Experts from funds like The Games Fund and GEM Capital assisted us in this endeavor.
Analyst Mateusz Chrzanowski from Noble Securities released a comprehensive report dedicated to CD PROJEKT's spending on game development. Among other things, he estimated how much the Polish company's expenses might be for the fourth installment of "The Witcher"
After the conclusion of the 2026 season, Riot Games has revealed plans for a significant revamp of League of Legends, which will introduce a new client, updated visuals, and additional game modes.
The new owner of Limbic Entertainment studio is an undisclosed private investor specializing in video games.
The Game Awards this year set a new viewership milestone, attracting an estimated 171 million global livestreams throughout its full broadcast last week.
Naughty Dog is notoriously known as a studio where employees periodically have to work excessive overtime. According to sources cited by Bloomberg journalist Jason Schreier, the team recently faced another round of crunches—this time related to the game Intergalactic: The Heretic Prophet.
Naughty Dog is notoriously known as a studio where employees are periodically forced to work excessive overtime. According to sources from Bloomberg journalist Jason Schreier, the team has recently faced crunch again—this time due to the game Intergalactic: The Heretic Prophet.
It took the game three months to reach such a level of sales: No, I'm not a Human was released on September 15, 2025
Recent reports indicate that Naughty Dog has instructed its employees to engage in "mandatory" overtime to complete the Intergalactic: The Heretic Prophet demo.
Bandai Namco is divesting Limbic Entertainment to "a private investor with expertise in the video game industry"
Santa Ragione's contentious horror game, Horses, has achieved sales exceeding 18,000 copies even after being removed from Steam and the Epic Games Store
Mythwright, the company behind TerraTech, has purchased the complete intellectual property of Thronefall from Grizzly Games
Gordon Van Dyke, a co-founder of the successful Swedish indie publisher Raw Fury, has revealed the revival of developer Stumpysquid, the original creator of the popular strategy game Kingdom: Two Crowns. Although Stumpysquid had been acquired by Raw Fury, which published the game, Van Dyke maintained ownership of the studio following Raw Fury's acquisition by Altor. He parted ways with the publisher in March
Moon Rover Games, a developer based in Stockholm, is halting its activities following difficulties in raising funds for its project currently in development, titled Aldous
As we approach Christmas, we continue to summarize the year with experts in the gaming market. Next up is an interview with Lev Kobelev and Alexander Barabanov, authors of the analytical service SteamTrender.
The dispute over the plagiarism of the Horizon game series has been resolved.
Analysts at Newzoo have revised their forecast for the global video game market for 2025, which is already approaching its end. It had to be raised
Japanese conglomerate Sony and China's technology and entertainment company Tencent have resolved their legal conflict concerning the alleged resemblances between Sony's Horizon series and Tencent's Light of Motiram.
We continue to wrap up the year 2025 with gaming teams. Today, we present to you an interview with Anton Mikhailov, the creative director of the indie studio Tortuga Team, known for the Braveland series of turn-based strategies
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