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According to various estimates, the annual turnover of the Russian gaming web ranges from 10 to 40 billion rubles. Some experts even consider this range to be underestimated. The number of active teams launching and operating their projects on the web is between 3,000 and 6,000, which is also a significant figure. The question is whether there is still room in this market for organic growth for new products?
Update, February 11, 2026: In response to backlash over a previous announcement, the company revised its statement, clarifying that "for most adults, age verification won’t be necessary" as their age could be deduced from "account information including account tenure, device and activity data, and aggregated, high-level patterns across Discord communities." The company emphasized that it would not analyze private messages or any message content during this process
Release dates for games transitioning from Early Access have appeared on Steam, the creators of MindsEye have identified the organizers of a campaign to "sabotage" the shooter, and Nioh 3 has become the most popular Koei Tecmo game on Steam—here's a rundown of the major events in the gaming industry over the past weekend.