The extended gameplay debut of Grand Theft Auto 6, developed by Take-Two Interactive and Rockstar Games, is currently available for streaming on Netflix


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Panic, the producer of Playdate, is issuing refunds to customers for tariff surcharges following a reimbursement it received from the US government. This development comes after the Supreme Court determined that President Trump's tariffs constituted an illegitimate use of emergency powers.
Microsoft’s gaming division has officially announced a new option for owners of XBOX One and XBOX Series X consoles. In just a few days, they will have the ability to digitize their game discs.
In 2025, the European games industry produced €30 billion in revenue, with digital purchases comprising 91% of the total, as reported by Video Games Europe (VGE)
In its semi-annual report, 11 bit studios also revealed the sales figures for The Alters, a space survival game about the adventures of clones.
The first six months of 2026 were far less successful for 11 bit studios than the first half of 2025. In a recent report, the Polish company discussed a decline in key financial metrics.
In the absence of Grand Theft Auto 6 being released this year, console revenue would remain unchanged when compared to 2025
On August 26, pre-orders for the graveyard management simulator Graveyard Keeper 2 launched on PC and consoles. According to Alex Nichiporchik, head of the publisher tinyBuild, the game immediately demonstrated a solid level of pre-sales.
Roblox has revealed intentions to establish a headquarters in Riyadh to bolster its creator program across the Middle East and North Africa (MENA) region.
While Sony, Microsoft, and Nintendo face lawsuits from American gamers regarding canceled tariffs in the United States, the company Panic is making efforts to engage with its audience.
This conclusion was reached by the company Moloco.
Hendrik Lesser has been re-appointed as the president of the European Games Developer Federation (EGDF), coinciding with the unveiling of the organization's board for the 2026-2028 term
In light of rising hardware expenses and advancements in artificial intelligence, Xbox is placing a strong focus on "efficiency and affordability alongside performance" for its upcoming console generation
The analytical platform Blask attempted to determine the level of demand for fantasy sports. To do this, it collected data from June 2025 to July 2026 across 100 countries
The Chinese role-playing action game managed to attract such a large number of players over the course of 20 months since its debut
Microsoft's gaming division has officially announced a new option for owners of XBOX One and XBOX Series X consoles. In just a few days, they will have the ability to digitize their game discs
1047 Games has announced it will cease active development on Empulse and Splitgate: Arena Reloaded, transitioning these titles to peer-to-peer hosting. This decision indicates the studio's move away from live service shooter games after a decade.
At Gamescom 2026 this week, the IGDA Incubation SIG is set to unveil the inaugural international census of game incubation and accelerator programs. This initiative seeks to provide the gaming industry with its first comprehensive overview of the organizations dedicated to assisting emerging studios.
Starting August 31, Xbox Insiders will have the opportunity to test a new feature that allows the conversion of supported physical games into digital versions. This disc-to-digital initiative enables owners to unlock a digital entitlement for the same title.
The analytics company Newzoo is optimistic about the future of the gaming market, at least in terms of revenue. They expect that by 2026, gamers worldwide will spend $213.9 billion on video games—more than ever before.
Ubisoft has introduced a soft launch for The Player Council, a platform designed to allow players to test games and provide direct feedback to developers.
Several employees of Schell Games posted on LinkedIn about layoffs at the studio, which was highlighted by the Game Developer portal.
Rockstar Games has released a statement in response to the recent leaks related to Grand Theft Auto 6
The marketing company AppsFlyer continues to attract funding. According to the publication Calcalist, it has now made a deal with the Israeli bank Leumi, which has agreed to provide a substantial loan in the form of a line of credit
The successful release of the Mortal Shell sequel is a great opportunity to discuss the state of the Soulslike game niche. In the new report, we will analyze not only the metrics of Cold Symmetry's latest game but also present a detailed benchmark with data on the highest-grossing projects and median values for the entire category
It took just under two years for this game: Farming Simulator 25 was released on November 12, 2024
The analytics company Newzoo is optimistic about the future of the gaming market—at least in terms of revenue. It expects that by 2026, gamers worldwide will spend $213.9 billion on video games, more than ever before
Testronic has announced a series of senior appointments across its international offices, naming Mike Guttman as the vice president of senior partnerships.
On the evening of August 25, under the leadership of one of the key creators of Assassin's Creed, Patrice Désilets, the studio Panache Digital Games released the mystic action-adventure 1666: Amsterdam in early access. On Steam, the long-anticipated project was met without enthusiasm
Roblox has implemented a new policy aimed at restricting children's access to "reward-driven media feeds" within games available on Roblox Kids and Select.
Acroud, a company specializing in affiliate marketing and SaaS solutions for the iGaming market, released its financial report for April-June 2026. The company reported revenue of 12 million euros for the quarter, which is a 9.4% year-over-year increase
Rovio Entertainment is experiencing unfortunate transformations. The company has decided to close down the Rovio Copenhagen studio
The Financial Times has announced the executive lineup for its forthcoming Business of Entertainment Summit in Los Angeles this September. The event will feature speakers from the gaming sector, including representatives from EA and Tencent Games, alongside executives from traditional media companies such as Netflix, Sony Pictures, NBCUniversal, and TKO Group, the parent company of UFC/WWE. GamesIndustry.biz is partnering in promotion with its parent company IGNE Entertainment.
The studio thatgamecompany, known for its atmospheric games Journey and Sky: Children of the Light, has decided to venture into the publishing field. It announced the launch of a publishing division aimed at supporting indie developers
Reports indicate that Schell Games, well-known for co-developing the 3D version of Among Us and the I Expect You to Die series, has recently let go of some employees
At Gamescom, Nvidia announced a series of updates aimed at developers, focusing on advancements in DLSS, RTX, and its GeForce Now cloud platform.
Entity, an Irish startup, has secured $5.8 million (€5 million) in seed funding to develop a gaming platform accessible via browsers. The company claims this platform will provide console-quality gaming experiences without the need for downloads or installations.
In July 2026, SuperCity turned 15 years old. Over this time, Playkot's game evolved from a browser-based city-building project into one of the longest-lived products of the company (and indeed, the genre), earning over $100 million and amassing 40 million installs. The story of SuperCity is intriguing not just for its numbers. It's a tale of how the game repeatedly found itself on the brink of technological or product stagnation, yet each time discovered a new form, without dismantling the elements that players cherished.
The Game Developer Association of India (GDAI) has revealed the inaugural group for its Supernova incubation initiative, choosing 15 studios out of over 260 candidates.
In July 2026, SuperCity turned 15. Over that time, Playkot’s game evolved from a browser-based city-building project into one of the company’s longest-running products – and one of the longest-running titles in the genre overall – generating more than $100 million in revenue and reaching 40 million installs. The story of SuperCity is interesting not only because of the numbers. It is also the story of how the game repeatedly found itself close to a…
On September 23, in Moscow, the GP CONF 2026 conference dedicated to the web games market will take place for the third time. Developers, publishers, platforms, and other industry representatives will gather in one place to discuss the creation, launch, promotion, and monetization of games
Focus Entertainment, a French publisher, has teamed up with Maverick Games to introduce Clutch, their inaugural racing game.
In 2024, the European gaming sector reported a total revenue of €24 billion, supported by over 6,600 studios and employing in excess of 95,000 individuals.
Good news for Godot game developers. W4 Games, a company dedicated to strengthening the ecosystem around the engine, has raised $18 million in investments.
Last night, on August 21, 2026, CD PROJEKT RED revealed the release window for the fourth installment of "The Witcher"—they announced that the game would be released sometime in 2028. It seems that this date wasn't too well-received by stock market investors
Good news for game developers using Godot. W4 Games, a company focused on strengthening the ecosystem around the engine, has raised $18 million in investments
According to Newzoo, the global games market is anticipated to expand by 6.1%, reaching $213.9 billion. More than 50% of consumer expenditures in this sector are expected to come from China and the United States.
The major American agency Creative Artists Agency (CAA), which represents the interests of many celebrity actors and athletes, will now be financing independent game developers. To achieve this, it has launched a special fund called Frame1Games
She received the funds during the seed funding round
Game developers are increasingly employing the direct-to-consumer (D2C) model in their games, according to analysts from FastSpring and Omdia. The experts reached this conclusion after surveying 110 executives from various studios


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