This morning, March 10th, it became known that the Internet Development Institute (IDI) proposed that BRICS countries unite efforts to regulate the gaming industry. Anton Gorelkin, a deputy of the Russian State Duma and deputy chairman of the committee on information policy, commented on this idea in his Telegram channel


Analytics
Valuable video game data, trends, metrics, stats, and analytics for different markets and platforms, including industry reports, insights, and studies.
The Hurun Research Institute has released a list of the 500 most valuable companies based in China. Let’s take a closer look at the enterprises related to the games industry and how their rankings have changed from the previous year.
Two short-selling firms have issued reports on AppLovin, accusing the company of inflaiting its metrics and engaging in illegal practices. This led to sotck market turmoil, with the CEO refuting all the claims and calling them misleading.
Between 2022 and 2024, the largest portable gaming PCs sold a total of 6 million units, reports The Verge, citing a study by IDC. The main bestseller was the Steam Deck
Marvel Rivals advanced to the Top Five on Newzoo's overall revenue chart for January 2025, climbing one position after its debut on December 6, 2024.
WN Media Group has announced a new format of its business events called Lounge. These are small-scale meetups focused on networking and topics related to the iGaming sector.
The gaming market will not return to the revenue growth rates seen during the COVID-19 pandemic, according to the research firm MIDiA Research. In their view, the "era of double-digit growth" has ended.
The African gaming market is growing six times faster than the global market, according to companies Carry1st and Newzoo. Last year, its revenue amounted to $1.8 billion, showing a growth of 12.4%
Crytek has announced mass layoffs that will reduce its workforce by 15%. The German developer also put the development of the next Crysis game on hold.
At the end of last year, Russian lawmakers proposed making it mandatory to add several authentication options for gamers from Russia in games with an authentication feature — authentication via phone number, through the Gosuslugi service, or using biometrics. The sociological agency "Weber" found through a survey that Russians themselves do not support this idea
In recent years, the share of games on proprietary engines in Steam has significantly decreased, according to data from the analytics service VG Insights. While in 2012, they were used in 71% of new releases on the platform, by 2024, this figure had dropped to only 13%
Circana has released its annual report on the US video game market. Here are the key findings on consumer spending and best-selling titles.
Dungeon & Fighter Mobile was released in China in May 2024 and became a huge success for Tencent and Nexon. According to estimates from analysts at Niko Partners, by the end of last year, the mobile game generated nearly $2.5 billion in China
In December, Fortnite once again led Newzoo's overall revenue and engagement charts.
The analytics company Sensor Tower has published a report on the state of the mobile app market in 2024. Below is a brief overview of the gaming segment.
We continue to summarize the results of 2024 with gaming (or gaming-related) teams and experts. This time, we spoke with Alexander Mikheev, head of VK Play
Gamelight is a user acquisition platform for mobile developers and publishers. We’ve discussed the company’s data-driven approach, dedicated AI algorithm, rewarded UA/marketing, and more in an exclusive interview with founder Günay Azer.
Each year, there are more and more visual novels that offer partial or full support for the Russian language. It has been noted online that last year, almost a thousand such titles were released.
Very few mobile games manage to achieve success. Anton Slashchev, the director of Playhero studio, calculated that only 2.7% of games released on Google Play and the App Store in the past three years have reached even relative popularity
We continue to wrap up the year 2024 with gaming (or gaming industry-related) teams. Next up is an interview with Kirill and Roman Gursky, managing directors of the gaming division at the investment group GEM Capital
We continue our 2024 wrap-up together with top managers and experts from the games industry (and related fields). Up next is an interview with Roman and Kirill Gurskiy, managing directors at GEM Capital.
Will McCahill, the Director of Business Development at the American studio World's Edge, analyzed the positivity levels of user reviews on Steam from 2014 to 2024. According to his observations, reviews have become more negative over time, and this trend is evident across all languages
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Lisa Kretschmer, Studio Manager at IO Interactive.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with David Fernandez Remesal, CEO of Sandsoft.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Artur Beresnev, CEO of Alternative Stores Publishing at Mamboo.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Patrik Wilkens, Vice President of Business Development at TheSoul Publishing.
We continue our review of 2024 together with top managers and experts from the gaming industry (and related fields). Up next is an interview with Dmitry Bobrov, CEO of ZiMAD.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Vladimir Markov, CEO of Top App Games.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Alex Izotov, CEO of Digital Vortex.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Marcin Marzęcki, CEO and co-founder of Kool Things.
2024 has once again been a record year for Steam across a variety of metrics. So we’ve done some data crunching to look back at the top games over the past 12 months, highlight the biggest winners, sum up key trends, and dive into other data about the state of the platform as a whole.
Continuing to wrap up the year 2024 with gaming teams and experts (or those related to the gaming industry). Next up is an interview with Sergey Belyaev, co-founder of the studio INFUSION GAMES
The mobile card game Pokémon TCG Pocket continues to show excellent performance. Analysts at Sensor Tower have calculated that it has generated over $300 million worldwide
These figures are presented in the latest report by the regional regulator, the American Gaming Association (AGA). According to its calculations, this is 27.9% higher than the same period in 2023
This year, fewer new game releases have been sold in Europe compared to last year. Regional sales of new releases have decreased by almost a third compared to 2023.
We continue to sum up the results of 2024 with gaming (or gaming industry-related) teams and experts. Up next is an interview with Sergey Efremov, COO of Astrum Entertainment
The Chinese market for mini-games is on the rise. According to estimates by the analytics company DataEye, its volume will exceed the threshold of 50 billion yuan ($6.86 billion) by the end of 2024
The average lifespan of blockchain or Web3 games is only four months, according to a study by the ChainPlay platform. This conclusion was reached after analyzing 3,279 projects in this segment.
Marketing expert Raj Patel has calculated that since the beginning of the year, gaming companies have announced layoffs of nearly 17,000 people. This number significantly exceeds the figures from the past few years
In October 2024, Newzoo's analysis identified Call of Duty: Modern Warfare 2/3/Warzone/Black Ops 6 as the highest-earning game in six markets, namely France, Germany, Italy, Spain, the UK, and the US
Gamers spend a lot of time watching gaming video content on platforms like Twitch and YouTube. Each week, they watch videos for an average of 8.5 hours, according to a study by MIDiA Research
The analytics service AppMagic compiled a list of mobile casual game publishers that earned the most from IAP* from January to November 2024. Scopely took the first place in the ranking
The analytical service AppMagic has named the ten mobile games in the match-3 genre with the highest revenue from in-app purchases (IAP). More than half of the projects in the top list are games from King and Playrix.
The Competition and Markets Authority in the UK has requested a formal probe into Apple's and Google's control over the mobile market
Ju Heng, an associate professor at the Shanghai University of Finance and Economics business school, studied the revenues of the App Store in China. The figures turned out to be astronomical
The platform now tracks traffic more accurately, allowing developers to obtain more reliable data about who visits their game pages.
Meridian Play, a company founded by the former MY.GAMES business development director for Asia, Ilya Gutov, has announced the launch of a gaming accelerator for startups. Its focus is on the Asian market
Xsolla forecasts that the mobile gaming industry will generate $98.7 billion in total revenue in 2024, with China expected to dominate the market by contributing $34.6 billion.
Analysts from Lumikai have released a report on the state of the video game market in India. According to their forecasts, the industry's revenue is expected to grow by an average of 20% over the next four years
Based on data from AppMagic, the editorial team of App2Top has prepared a report on the situation with downloads and revenue in the global mobile market