Last year was rich with indie horror games on Steam. The Valve platform saw the release of hundreds of new games, yet only a few achieved success. This was the conclusion reached by gaming marketer Dmitry Afanasyev, who studied the situation in this niche


Analytics
Valuable video game data, trends, metrics, stats, and analytics for different markets and platforms, including industry reports, insights, and studies.
The media holding Rambler&Co and the service “Kuper” surveyed 32.7 thousand Russians on the topic of video games. Here are some figures from the study.
User research staff at Activision have cast their votes in favor of forming a union.
A week ago, Supercell released a new game—a mobile action RPG called mo.co. Journalists from PocketGamer, citing the analytics company Sensor Tower, shared the project's initial results
Innopolis University tried to find out the current situation for game developers in Russia. To achieve this, they surveyed a hundred representatives of the domestic game development industry
Last week, Sensor Tower announced its acquisition of Video Game Insights to expand into console and PC games data. The question is, what could be the consequences of consolidation in the gaming analytics sector? Here’s our deep dive into Sensor Tower’s M&A strategy and the potential risks it poses to the market.
Last week, Sensor Tower announced its acquisition of the Video Game Insights platform with the aim of enhancing its product with data on console and PC games. This raises the question: what are the implications of consolidation in the gaming analytics sector? Today, we will take an in-depth look at the objectives of Sensor Tower's M&A strategy and the potential risks for the market
In 2024, the German games market experienced a 6% decline year-over-year, reaching €9.4 billion. The sales of premium games fell significantly, down 17% to €921 million, compared to €1.1 billion in the prior year.
The analytics company Newzoo shared a ranking of the highest-grossing and most popular PC and console games as of February 2025
Despite being released on the last day of the month, Monster Hunter Wilds secured the No. 3 position on Newzoo's overall revenue chart for February
The worldwide gaming industry is forecasted to grow by 4.6% in 2026, reaching $236.9 billion, and is anticipated to hit $280.1 billion by 2031
For its presentation at GDC 2025, the analytical firm Newzoo prepared an overview of the state of the gaming industry. Below are the key data points about the PC market
The consolidation in the gaming analytics market continues. Sensor Tower announced the acquisition of the platform Video Game Insights (VG Insights)
This morning, March 10th, it became known that the Internet Development Institute (IDI) proposed that BRICS countries unite efforts to regulate the gaming industry. Anton Gorelkin, a deputy of the Russian State Duma and deputy chairman of the committee on information policy, commented on this idea in his Telegram channel
The Hurun Research Institute has released a list of the 500 most valuable companies based in China. Let’s take a closer look at the enterprises related to the games industry and how their rankings have changed from the previous year.
Two short-selling firms have issued reports on AppLovin, accusing the company of inflaiting its metrics and engaging in illegal practices. This led to sotck market turmoil, with the CEO refuting all the claims and calling them misleading.
Between 2022 and 2024, the largest portable gaming PCs sold a total of 6 million units, reports The Verge, citing a study by IDC. The main bestseller was the Steam Deck
Marvel Rivals advanced to the Top Five on Newzoo's overall revenue chart for January 2025, climbing one position after its debut on December 6, 2024.
WN Media Group has announced a new format of its business events called Lounge. These are small-scale meetups focused on networking and topics related to the iGaming sector.
The gaming market will not return to the revenue growth rates seen during the COVID-19 pandemic, according to the research firm MIDiA Research. In their view, the "era of double-digit growth" has ended.
The African gaming market is growing six times faster than the global market, according to companies Carry1st and Newzoo. Last year, its revenue amounted to $1.8 billion, showing a growth of 12.4%
Crytek has announced mass layoffs that will reduce its workforce by 15%. The German developer also put the development of the next Crysis game on hold.
At the end of last year, Russian lawmakers proposed making it mandatory to add several authentication options for gamers from Russia in games with an authentication feature — authentication via phone number, through the Gosuslugi service, or using biometrics. The sociological agency "Weber" found through a survey that Russians themselves do not support this idea
In recent years, the share of games on proprietary engines in Steam has significantly decreased, according to data from the analytics service VG Insights. While in 2012, they were used in 71% of new releases on the platform, by 2024, this figure had dropped to only 13%
Circana has released its annual report on the US video game market. Here are the key findings on consumer spending and best-selling titles.
Dungeon & Fighter Mobile was released in China in May 2024 and became a huge success for Tencent and Nexon. According to estimates from analysts at Niko Partners, by the end of last year, the mobile game generated nearly $2.5 billion in China
In December, Fortnite once again led Newzoo's overall revenue and engagement charts.
The analytics company Sensor Tower has published a report on the state of the mobile app market in 2024. Below is a brief overview of the gaming segment.
We continue to summarize the results of 2024 with gaming (or gaming-related) teams and experts. This time, we spoke with Alexander Mikheev, head of VK Play
Gamelight is a user acquisition platform for mobile developers and publishers. We’ve discussed the company’s data-driven approach, dedicated AI algorithm, rewarded UA/marketing, and more in an exclusive interview with founder Günay Azer.
Each year, there are more and more visual novels that offer partial or full support for the Russian language. It has been noted online that last year, almost a thousand such titles were released.
Very few mobile games manage to achieve success. Anton Slashchev, the director of Playhero studio, calculated that only 2.7% of games released on Google Play and the App Store in the past three years have reached even relative popularity
We continue to wrap up the year 2024 with gaming (or gaming industry-related) teams. Next up is an interview with Kirill and Roman Gursky, managing directors of the gaming division at the investment group GEM Capital
We continue our 2024 wrap-up together with top managers and experts from the games industry (and related fields). Up next is an interview with Roman and Kirill Gurskiy, managing directors at GEM Capital.
Will McCahill, the Director of Business Development at the American studio World's Edge, analyzed the positivity levels of user reviews on Steam from 2014 to 2024. According to his observations, reviews have become more negative over time, and this trend is evident across all languages
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Lisa Kretschmer, Studio Manager at IO Interactive.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with David Fernandez Remesal, CEO of Sandsoft.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Artur Beresnev, CEO of Alternative Stores Publishing at Mamboo.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Patrik Wilkens, Vice President of Business Development at TheSoul Publishing.
We continue our review of 2024 together with top managers and experts from the gaming industry (and related fields). Up next is an interview with Dmitry Bobrov, CEO of ZiMAD.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Vladimir Markov, CEO of Top App Games.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Alex Izotov, CEO of Digital Vortex.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Marcin Marzęcki, CEO and co-founder of Kool Things.
2024 has once again been a record year for Steam across a variety of metrics. So we’ve done some data crunching to look back at the top games over the past 12 months, highlight the biggest winners, sum up key trends, and dive into other data about the state of the platform as a whole.
Continuing to wrap up the year 2024 with gaming teams and experts (or those related to the gaming industry). Next up is an interview with Sergey Belyaev, co-founder of the studio INFUSION GAMES
The mobile card game Pokémon TCG Pocket continues to show excellent performance. Analysts at Sensor Tower have calculated that it has generated over $300 million worldwide
These figures are presented in the latest report by the regional regulator, the American Gaming Association (AGA). According to its calculations, this is 27.9% higher than the same period in 2023
This year, fewer new game releases have been sold in Europe compared to last year. Regional sales of new releases have decreased by almost a third compared to 2023.
We continue to sum up the results of 2024 with gaming (or gaming industry-related) teams and experts. Up next is an interview with Sergey Efremov, COO of Astrum Entertainment
The Chinese market for mini-games is on the rise. According to estimates by the analytics company DataEye, its volume will exceed the threshold of 50 billion yuan ($6.86 billion) by the end of 2024