The African gaming market is growing six times faster than the global market, according to companies Carry1st and Newzoo. Last year, its revenue amounted to $1.8 billion, showing a growth of 12.4%
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Analytics
Valuable video game data, trends, metrics, stats, and analytics for different markets and platforms, including industry reports, insights, and studies.
Crytek has announced mass layoffs that will reduce its workforce by 15%. The German developer also put the development of the next Crysis game on hold.
At the end of last year, Russian lawmakers proposed that games with an authentication option should mandatorily include several alternatives for gamers from Russia—authentication via phone number, through the Gosuslugi service, or using biometrics. The sociological agency "Weber" found during a survey that Russians themselves do not support this idea.
In recent years, the share of games on proprietary engines in Steam has significantly decreased, according to data from the analytics service VG Insights. While in 2012, they were used in 71% of new releases on the platform, by 2024, this figure had dropped to only 13%
Circana has released its annual report on the US video game market. Here are the key findings on consumer spending and best-selling titles.
Dungeon & Fighter Mobile was released in China in May 2024 and became a huge success for Tencent and Nexon. According to estimates from analysts at Niko Partners, by the end of last year, the mobile game generated nearly $2.5 billion in China
In December, Fortnite once again led Newzoo's overall revenue and engagement charts.
The analytics company Sensor Tower has published a report on the state of the mobile app market in 2024. Below is a brief overview of the gaming segment.
We continue to summarize the results of 2024 with gaming (or gaming-related) teams and experts. This time, we spoke with Alexander Mikheev, head of VK Play
Gamelight is a user acquisition platform for mobile developers and publishers. We’ve discussed the company’s data-driven approach, dedicated AI algorithm, rewarded UA/marketing, and more in an exclusive interview with founder Günay Azer.
Each year, there are more and more visual novels that offer partial or full support for the Russian language. It has been noted online that last year, almost a thousand such titles were released.
Very few mobile games manage to achieve success. Anton Slashchev, the director of Playhero studio, calculated that only 2.7% of games released on Google Play and the App Store in the past three years have reached even relative popularity
We continue to wrap up the year 2024 with gaming (or gaming industry-related) teams. Next up is an interview with Kirill and Roman Gursky, managing directors of the gaming division at the investment group GEM Capital
We continue our 2024 wrap-up together with top managers and experts from the games industry (and related fields). Up next is an interview with Roman and Kirill Gurskiy, managing directors at GEM Capital.
Will McCahill, the Director of Business Development at the American studio World's Edge, analyzed the positivity levels of user reviews on Steam from 2014 to 2024. According to his observations, reviews have become more negative over time, and this trend is evident across all languages
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Lisa Kretschmer, Studio Manager at IO Interactive.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with David Fernandez Remesal, CEO of Sandsoft.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Artur Beresnev, CEO of Alternative Stores Publishing at Mamboo.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Patrik Wilkens, Vice President of Business Development at TheSoul Publishing.
We continue our review of 2024 together with top managers and experts from the gaming industry (and related fields). Up next is an interview with Dmitry Bobrov, CEO of ZiMAD.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Vladimir Markov, CEO of Top App Games.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Alex Izotov, CEO of Digital Vortex.
We continue our review of 2024 together with top managers and experts from the games industry (and related fields). Up next is an interview with Marcin Marzęcki, CEO and co-founder of Kool Things.
2024 has once again been a record year for Steam across a variety of metrics. So we’ve done some data crunching to look back at the top games over the past 12 months, highlight the biggest winners, sum up key trends, and dive into other data about the state of the platform as a whole.
Continuing to wrap up the year 2024 with gaming teams and experts (or those related to the gaming industry). Next up is an interview with Sergey Belyaev, co-founder of the studio INFUSION GAMES
The mobile card game Pokémon TCG Pocket continues to show excellent performance. Analysts at Sensor Tower have calculated that it has generated over $300 million worldwide
These figures are presented in the latest report by the regional regulator, the American Gaming Association (AGA). According to its calculations, this is 27.9% higher than the same period in 2023
This year, fewer new game releases have been sold in Europe compared to last year. Regional sales of new releases have decreased by almost a third compared to 2023.
We continue to sum up the results of 2024 with gaming (or gaming industry-related) teams and experts. Up next is an interview with Sergey Efremov, COO of Astrum Entertainment
The Chinese market for mini-games is on the rise. According to estimates by the analytics company DataEye, its volume will exceed the threshold of 50 billion yuan ($6.86 billion) by the end of 2024
The average lifespan of blockchain or Web3 games is only four months, according to a study by the ChainPlay platform. This conclusion was reached after analyzing 3,279 projects in this segment.
Marketing expert Raj Patel has calculated that since the beginning of the year, gaming companies have announced layoffs of nearly 17,000 people. This number significantly exceeds the figures from the past few years
In October 2024, Newzoo's analysis identified Call of Duty: Modern Warfare 2/3/Warzone/Black Ops 6 as the highest-earning game in six markets, namely France, Germany, Italy, Spain, the UK, and the US
Gamers spend a lot of time watching gaming video content on platforms like Twitch and YouTube. Each week, they watch videos for an average of 8.5 hours, according to a study by MIDiA Research
The analytics service AppMagic compiled a list of mobile casual game publishers that earned the most from IAP* from January to November 2024. Scopely took the first place in the ranking
The analytical service AppMagic has named the ten mobile games in the match-3 genre with the highest revenue from in-app purchases (IAP). More than half of the projects in the top list are games from King and Playrix.
The Competition and Markets Authority in the UK has requested a formal probe into Apple's and Google's control over the mobile market
Ju Heng, an associate professor at the Shanghai University of Finance and Economics business school, studied the revenues of the App Store in China. The figures turned out to be astronomical
The platform now tracks traffic more accurately, allowing developers to obtain more reliable data about who visits their game pages.
Meridian Play, a company founded by the former MY.GAMES business development director for Asia, Ilya Gutov, has announced the launch of a gaming accelerator for startups. Its focus is on the Asian market
Xsolla forecasts that the mobile gaming industry will generate $98.7 billion in total revenue in 2024, with China expected to dominate the market by contributing $34.6 billion.
Analysts from Lumikai have released a report on the state of the video game market in India. According to their forecasts, the industry's revenue is expected to grow by an average of 20% over the next four years
Based on data from AppMagic, the editorial team of App2Top has prepared a report on the situation with downloads and revenue in the global mobile market
EA Sports FC 25 led Newzoo's overall revenue charts for September and secured a position within the top three across all individual gaming consoles.
Many developers view the current state of gaming VR with skepticism. This conclusion can be drawn from the results of the study conducted by The Game Developer Collective.
The Game Publishing Committee of the China Audio-Video and Digital Publishing Association released a report on the state of the local gaming market for the third quarter of 2024. It reports a historic peak in revenues and confident industry growth, largely attributed to the successful international launch of Black Myth: Wukong
Statista analysts have published a report on the state of the UAE video game market. According to their forecasts, from 2024 to 2027, the market size will grow at an average annual growth rate of 5.4%
The analytics company Circana attempted to determine what the video game audience in the United States looks like today. To do this, they surveyed 5,100 residents of the country
The portal MobileGamer took a look at the current state of the mobile shooter market. They referred to data from the AppMagic service and compiled a top-9 list of the highest-grossing games in this genre on the App Store and Google Play based on the results from September
Game Freak has announced that a data breach, which led to the exposure of employee information, took place in August 2024