The recruitment agency WN Talents has presented a large-scale salary study of the Russian-speaking gaming industry for 2025. This is the first comprehensive data update in two years—the previous major report was released in 2023 by App2Top.


Analytics
Valuable video game data, trends, metrics, stats, and analytics for different markets and platforms, including industry reports, insights, and studies.
This figure was cited by analysts from VG Insights in a publication on LinkedIn. They provided data as of November 24
UK-based studio Coatsink, known for titles like Kingdom: Two Crowns and Islanders, has initiated a restructuring effort that could see the reduction of 50-60 positions, surpassing half of its workforce. This development was disclosed by its parent company, Thunderful, which revealed that Coatsink, despite leading the co-development division, has struggled to acquire sufficient projects
October wrapped up for the U.S. gaming market under the banner of Battlefield 6, according to data from the analytics company Circana.
October was marked by Battlefield 6 in the U.S. gaming market, according to data from the analytics company Circana.
Meanwhile, the share of such games on Steam has increased to 8%. There are now 10,258 of them.
The year 2025 has already become the best year in Steam’s history in terms of game revenue, claims the analytical company Alinea Analytics.
The year 2025 has already become the best year in Steam history in terms of game revenue, says the analytics company Alinea Analytics
Developers rarely publicly disclose the budget for their games. The lack of official data prompted the analytical portal HushCrasher to try to estimate the cost of creating games distributed on Steam.
Developers rarely publicly disclose the budget for their games. The lack of official data prompted the analytical portal HushCrasher to attempt an independent assessment of the cost of creating games available on Steam.
The full release of The Farmer Was Replaced by Swiss solo developer Timon Herzog and publisher Metaroot led to an astronomical increase in the game's revenue. This is reported by the GameDiscoverCo service.
New data indicates that the Pokémon Trading Card Game Pocket has amassed $1.3 billion within its inaugural year.
Russians have started buying portable consoles much more frequently, claims the company M.Video. They shared their observations in a report dedicated to video game console sales in the country for the first nine months of 2025
Strategy Partners, in collaboration with the Creative Industries Agency (CIA) and the RVA association, conducted an extensive study of the Russian gaming market. Significant attention in the study was dedicated to the situation in Moscow.
Phil Spencer, the CEO of Microsoft Gaming, stated that the company's primary application of AI is focused on security and moderation of Xbox Live, with no directive in place to integrate AI into the creative process. Additionally, he pointed out the brand's enhanced presence in the traditionally difficult Japanese market.
Journalists from MobileGamer and The Game Business discussed how Nintendo is performing in the mobile sector and what metrics its games are achieving. As part of their analysis, they referred to data from the Sensor Tower service.
Analysts from Alinea Analytics released an article detailing the initial sales of Battlefield 6. According to them, the shooter had one of the largest launches among the current generation of games.
Analysts from Alinea Analytics released an article detailing the launch sales of Battlefield 6. According to them, the shooter had one of the biggest launches among the entire current generation of games
The analytics company VG Insights released a study on Soulslikes in Steam. It examined all games with the "Dark Souls-like" tag that were released on the platform from January 2015 to October 2025.
Predicting the success of a particular game can be challenging, but it's often possible to foresee the lack of potential. Today, we'll discuss types of unsuccessful indie games and the mistakes developers make, supported by examples and data on the highest-grossing and most "overcrowded" subgenres on Steam.
Gamers in the US do not purchase games as frequently as it might seem, according to a study by Circana. Analyst Mat Piscatella shared a segment of the report on Bluesky
The US Securities and Exchange Commission is probing AppLovin's data collection practices after accusations surfaced that the company breached service agreements by delivering targeted advertisements to users.
The U.S. Federal Trade Commission (FTC) has decided to investigate the activities of AppLovin, Bloomberg sources report. It is claimed that the regulator took notice of the company after short sellers accused it of fraud.
Analysts from Atomik Research examined the situation in the mobile app store market. To do this, they surveyed over 300 senior-level employees from large American and British companies that develop mobile games.
Recently, the analytics company Niko Partners published a report on the Southeast Asian gaming market*. We've selected the key findings.
Dmitry Filatov, the head of the Narwhal game accelerator, analyzed all the crowdfunding campaigns for video games on Kickstarter. He shared his observations on the DogDog Telegram channel
Less than a day remains until the full release of Hades II. In anticipation of this, analysts at Alinea Analytics have decided to share what achievements the game has accomplished during its time in early access.
The Polish studio Bloober Team released a report for January-June 2025. It revealed that it earned only 67 thousand zlotys ($18,500) on its home market over six months. This is 0.15% of its global revenue.
The Internet Development Institute (IRI), the APRIORI association, and the Skolkovo Foundation conducted a study focusing on the state of the Russian game development industry. To achieve this, they interviewed 140 developers, including both studio representatives and solo developers.
Polish studio Bloober Team released a report for January-June 2025. It stated that it earned only 67,000 zlotys ($18,500) in its home market over six months. This accounts for 0.15% of its revenue worldwide
Simon Carless from GameDiscoverCo shared data on the audience size of some hit games on Steam. His statistics included both paid and free-to-play projects
According to Newzoo, the release of Helldivers 2 on Xbox led to a significant increase in revenue, placing it fourth on the firm's overall revenue chart for August
In studios creating AAA-level games, the popularity of proprietary engines has increased. Researchers from Perforce and JetBrains came to this conclusion after surveying 521 developers from 49 countries.
In the week since its release, Borderlands 4 has generated over $150 million across all platforms, according to Alinea Analytics. Analysts believe this has allowed the game to recoup 60-65% of its estimated production budget.
This conclusion was reached by the consulting company MTM, which surveyed 1,500 console and PC gamers from the USA and the UK.
Sensor Tower has released a report focused on the mobile gaming market in Japan. Here are the findings we can share
Analysts from Newzoo have gathered data on the average audience of games released between January 2021 and December 2024. Below are the key figures
There is very little time left until the release of Borderlands 4, and in anticipation of it, the head of the analytics company Alinea Analytics, Rickard Linder, has calculated the game's pre-orders on Steam. According to him, more than half a million people have already purchased the game
Newzoo's latest report projects that the global gaming market will hit $188.8 billion by 2025, reflecting a 3.4% annual growth rate.
The analytics company Newzoo has released a forecast for the global video game market in 2025. Here are the key points:
The analytical company Newzoo has released a forecast for the global video game market for 2025. Here are the key points.
The release of Hollow Knight: Silksong has been extremely successful, reports Alinea Analytics. According to their estimates, within the first three days, over 5 million people tried the new game across all platforms, including Game Pass subscription.
At the 2025 Roblox Developer Conference, Roblox’s Senior Vice President Nick Tornow shared information about the annual revenue of the most successful developers on the platform. He refrained from naming names but disclosed the average amounts.
This follows from the data provided by GameDiscoverCo.
Hollow Knight: Silksong can already be considered one of the major game releases of 2025. In today's article, we'll provide a detailed analysis of the game's launch from the perspective of various metrics and compare it to other Metroidvanias and titles in different genres
On August 20, 2025, the Chinese action game Black Myth: Wukong finally arrived on Xbox consoles, exactly one year after its release on PC and PlayStation. Rickard Linder, head of the analytics company Alinea Analytics, shared on LinkedIn that the launch took place without much fanfare
Aonic, a global gaming group with multiple studios, has purchased the research technology company Prime Insights for more than $250 million.
Shadowverse: Worlds Beyond is a free-to-play collectible card game based on the popular Japanese franchise Shadowverse. The game was released on June 17, 2025, on mobile devices and PC and, according to analysts at Sensor Tower, has generally performed well
Analytical firm Niko Partners predicts that 2025 will be extremely successful for the Chinese gaming market. According to their estimates, residents of China will spend $50.7 billion on games in that year—$1.5 billion more than in 2024
The analytics company VG Insights shared its data on the audience of the Chinese Soulslike game Wuchang: Fallen Feathers
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