In their semi-annual report, Sensor Tower analysts specifically focused on the segment of games for PC, PlayStation, and Xbox.


Analytics
Valuable video game data, trends, metrics, stats, and analytics for different markets and platforms, including industry reports, insights, and studies.
Analysts at Sensor Tower have released an extensive report on the state of the global video game market from January to June 2026. A significant portion of the data in the report pertains to mobile games from the App Store and Google Play—this publication will focus on those.
After the release of Christopher Nolan's Odyssey film on July 17, there was a notable increase in daily active users of Assassin's Creed Odyssey on all platforms.
During the week marking its 10th anniversary, Pokémon Go achieved more than $48.5 million in revenue from in-app purchases, as reported by AppMagic data.
In June 2026, the share of illegal online casinos and bookmakers in the demand for online gambling among Russians dropped to 40% — the lowest level since 2018, according to a report by the analytical platform Blask
According to the ASGC Games Industry Layoffs Tracker, current projections anticipate that job reductions will total 14,259 by the close of 2026, marking a 78% rise from the original prediction for the year
The gaming industry has been experiencing mass layoffs for several years now. According to estimates by Tencent top executive Amir Satvat, who monitors the labor market situation in game development, 2024 remains the most "bloody" year so far, but 2026 is not trailing far behind either
According to Newzoo, Meccha Chameleon, an independent hit, achieved significant success in June, securing the position of the second-highest-grossing PC title, just behind Fortnite.
Sony's decision to stop printing new release discs for PlayStation starting in 2028 poses a serious threat to the market for used games and gaming merchandise, CNBC reports. So much so that there are risks of its collapse
The first month of summer has been revealed for the American gaming market. As usual, Circana analyst Mat Piscatella shared the statistics on social media.
It became known how the first month of summer went for the American gaming market. Analyst Mat Piscatella from Circana traditionally shared the statistics on social media
On July 10, 2026, Palworld was officially released after two and a half years in early access. In light of this, Alinea Analytics decided to calculate the game's metrics.
These observations were shared on social media by Mat Piscatella, an analyst from Circana.
In late June, Grand Theft Auto 6 amassed approximately $260 million through digital pre-orders. According to data from Newzoo, $180 million of this revenue came from the United States and five European countries: the United Kingdom, France, Spain, Germany, and Italy
Analysts at Newzoo decided to examine how actively gamers are pre-ordering GTA VI. According to their estimates, the game has already achieved phenomenal box office success.
Analysts at Newzoo decided to look into how actively gamers are pre-ordering GTA VI. According to their estimates, the game has already achieved phenomenal box office success.
Neural networks have become a standard tool for Japanese studios involved in developing online games. One way or another, all the teams surveyed by the Japanese Online Game Association (JOGA) utilize them.
The gaming industry is expected to face a significant decline in console shipments this year, analysts at S&P Global predict.
Every year, mobile games generate more and more revenue in India. According to MIXI Global Investments, citing data from Sensor Tower and AppsFlyer, by 2029 their revenue in the country could reach $2.4 billion
Analysts at Aream & Co. prepared a report on gaming deals in the second quarter of 2026. According to their observations, the investment market significantly revived during this period.
In the first half of 2026, Steam generated $11.1 billion, according to data from the analytics company Alinea Analytics. Its semi-annual revenue has never been this high before
Analysts at Aream & Co. prepared a report on gaming deals in the second quarter of 2026. According to their observations, the investment market became significantly more active during this period.
GameDiscoverCo analysts tried to find out what Steam users think about games created using artificial intelligence. To do this, they surveyed 3,800 people
Investment in the gaming market continues. Bold Games, a Turkish studio specializing in mobile game development, announced that they have secured funding.
Analysts from Alinea Analytics believe that the upcoming Assassin's Creed Black Flag Resynced has every chance of becoming a highly anticipated hit for Ubisoft. In their assessment, the game has already performed excellently even before its release.
Recently, the European Parliament hosted a roundtable discussion on combating unlicensed gambling. During the event, estimates of the size of the illegal online gambling market were presented
This conclusion was reached by the analytical company Sensor Tower.
The companies Meridian Play and Jinke have analyzed the situation in the mini-game market in China. They gathered data on revenue and the audience of such projects, and also identified the main hits
This conclusion was reached by the analytics company Sensor Tower.
The Brazilian iGaming market is experiencing rapid growth. In the first five months of 2026, its revenue reached 5.89 billion reais (1.18 billion dollars), which is an 85.88% increase compared to the same period in 2025
The Hurun Research Institute published its annual ranking of the world’s most valuable private companies. The top of the list was dominated by AI firms, but there was also a spot for miHoYo — the studio behind Genshin Impact.
The Hurun Research Institute has published its annual ranking of the world's largest private companies by market value. The top of the list was dominated mostly by AI firms, but there was also room for miHoYo—the studio behind Genshin Impact
According to recent research by Tebex, distributing game codes through content creators to their communities significantly boosts revenue for game storefronts. However, the research indicates that this impact is predominantly driven by a limited number of high-profile creators.
A class action lawsuit has been filed against major chipmakers SK Hynix, Samsung, and Micron, accusing them of "concerted anticompetitive behavior" within the DRAM market.
In recent years, gamers have increasingly been purchasing digital games, leading to a decline in sales of physical editions. However, there has been a slight resurgence in the popularity of discs and cartridges in the U.S. recently
Analysts from Atomik Research studied the state of the web gaming market. To do this, they surveyed over 400 developers and 2,000 web gamers from the United States and the United Kingdom, commissioned by the gaming platform Poki
Recent studies indicate that direct-to-consumer (DTC) expenditures via mobile are projected to reach approximately $17 billion by 2025.
Atari's MobyGames has introduced a new set of tools designed for professionals in the industry. These tools include comprehensive profiles that allow users to document and showcase their career progress and achievements. Additionally, there are options for accessing "personalized job postings, insights, and industry tracking." The service is available as a free beta starting today, although some features will require a subscription when the final version is released.
According to research conducted by data company Newzoo, the games market produced more than $200 billion in revenue in 2025
The analytics company Newzoo has finally summed up the results for the global video game market in 2025—before this, they had released several forecasts. As it turns out, last year became the most profitable in monetary terms in the history of observations, despite numerous layoffs and studio closures.
The analytics company Newzoo has finalized the results for the global video game market in 2025, after having previously released several forecasts. It turned out that the past year was the best in financial terms in the entire history of observations, despite numerous layoffs and studio closures
This is reported in a study by the IGROPROM team, which included more than a hundred participants from the domestic game development industry, ranging from indie studios to large companies
A Dutch NGO, The Consumer Competition Claims Foundation (CCCF), has taken a stand against the owner of Steam.
Electronic Arts, a major force in the US publishing industry, is introducing EA Advertising, a novel platform enabling brands to directly engage consumers through gameplay.
The global online casino market could more than double over five years, increasing from $221 billion in 2025 to $447 billion in 2030. The average annual growth rate will be 15.1%. This information is presented in a study by MICo
According to estimates from S&P Global Market Intelligence, global game content revenue grew by 3.6% to reach $54.14 billion in the first quarter of 2026, noting its seventh straight quarter of growth compared to the previous year
Sales of the Nintendo Switch 2 in Japan dropped by 87% following a significant boost before the price hike on May 25
The consulting company Nordicity, commissioned by King — the creators of the hit puzzle game Candy Crush — conducted a study. It examined the situation in the European mobile gaming industry based on the results of 2025. We have compiled the key figures from the report
According to a recent report from S&P analysts, Activision's choice to discontinue support for the Xbox One and PlayStation 4 for Call of Duty: Modern Warfare 4 has resulted in a 5.6% decrease in its potential market. The report also indicates that the game's launch on the Switch 2 – marking the franchise's return to a Nintendo console for the first time since 2013 – will not compensate for the reduction in users from older consoles.
According to Newzoo, "Tomodachi Life: Living the Dream" stood as the leading new release by revenue in 2026 so far. In addition, it secured the first position on the company's overall console revenue chart for April.
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