Let's continue summarizing the results of 2025 with teams from the gaming industry (or related to it). Up next is an interview with Alena Linnik, the Chief Operating Officer of the Association of Professionals in Game Operation and Development (APRIORI)


Analytics
Valuable video game data, trends, metrics, stats, and analytics for different markets and platforms, including industry reports, insights, and studies.
We continue to wrap up the year 2025 with teams either involved in gaming or related to the gaming industry. Next up is an interview with Daniil Vostorogov, Product Owner at AppMetrica.
This conclusion was reached by analysts from Alinea Analytics.
In a recent report, analysts from Alinea Analytics not only shared statistics on indie games but also provided data on free-to-play games on Steam.
This conclusion was reached by analysts from Alinea Analytics.
Mobile marketing expert Matej Lancaric surveyed about 200 gamers from the United States who regularly spend money on mobile games. He was interested in their attitude towards misleading practices.
Analyst Mateusz Chrzanowski from Noble Securities released a comprehensive report dedicated to CD PROJEKT's spending on game development. Among other things, he estimated how much the Polish company's expenses might be for the fourth installment of "The Witcher"
Analysts at Newzoo have revised their forecast for the global video game market for 2025, which is already approaching its end. It had to be raised
By 2025, the global games market is projected to grow by 7.5%, reaching $197 billion, surpassing earlier forecasts made by Newzoo.
Roblox is considering potential adjustments to facilitate its return to the Russian market after having been banned.
Ahead of the New Year, the SteamDB service shared its observations on Steam. It estimated that in the incomplete year of 2025, a record number of games were released on Valve's platform—19.2 thousand. However, nearly half of them attracted almost no interest.
This conclusion was reached by the analytical company Niko Partners.
The gaming market is recovering from the post-pandemic downturn, claim analysts from Boston Consulting Group. Below are some figures from their latest report
The gaming markets in Asia and the MENA region are projected to achieve $88.97 billion in revenue by 2025, surpassing earlier forecasts.
This is the fastest-growing gaming market among the countries of Asia, the Middle East, and North Africa, reports the analytics company Niko Partners.
It is the fastest-growing gaming market among the countries in Asia, the Middle East, and North Africa, according to the analytics company Niko Partners.
Of Ash and Steel is an action RPG in the spirit of Gothic, released on November 24 by the Russian studio Fire & Frost and the publisher tinyBuild. According to the analytics service VG Insights, the game is doing quite well, at least on Steam.
The recruitment agency WN Talents has presented a large-scale salary study of the Russian-speaking gaming industry for 2025. This is the first comprehensive data update in two years—the previous major report was released in 2023 by App2Top.
This figure was cited by analysts from VG Insights in a publication on LinkedIn. They provided data as of November 24
Coatsink, a British studio recognized for its contributions to titles like Kingdom: Two Crowns and Islanders, has begun a restructuring process that is anticipated to eliminate 50 to 60 positions, impacting more than half of its workforce. The announcement was made by its parent company, Thunderful, which explained that while Coatsink spearheaded the company's co-development division, it had not secured a sufficient amount of work.
October wrapped up for the U.S. gaming market under the banner of Battlefield 6, according to data from the analytics company Circana.
October was marked by Battlefield 6 in the U.S. gaming market, according to data from the analytics company Circana.
Meanwhile, the share of such games on Steam has increased to 8%. There are now 10,258 of them.
The year 2025 has already become the best year in Steam’s history in terms of game revenue, claims the analytical company Alinea Analytics.
The year 2025 has already become the best year in Steam history in terms of game revenue, says the analytics company Alinea Analytics
Developers rarely publicly disclose the budget for their games. The lack of official data prompted the analytical portal HushCrasher to try to estimate the cost of creating games distributed on Steam.
Developers rarely publicly disclose the budget for their games. The lack of official data prompted the analytical portal HushCrasher to attempt an independent assessment of the cost of creating games available on Steam.
The full release of The Farmer Was Replaced by Swiss solo developer Timon Herzog and publisher Metaroot led to an astronomical increase in the game's revenue. This is reported by the GameDiscoverCo service.
New data indicates that the Pokémon Trading Card Game Pocket has amassed $1.3 billion within its inaugural year.
Russians have started buying portable consoles much more frequently, claims the company M.Video. They shared their observations in a report dedicated to video game console sales in the country for the first nine months of 2025
Strategy Partners, in collaboration with the Creative Industries Agency (CIA) and the RVA association, conducted an extensive study of the Russian gaming market. Significant attention in the study was dedicated to the situation in Moscow.
Phil Spencer, the CEO of Microsoft Gaming, stated that the company's primary application of AI is focused on security and moderation of Xbox Live, with no directive in place to integrate AI into the creative process. Additionally, he pointed out the brand's enhanced presence in the traditionally difficult Japanese market.
Journalists from MobileGamer and The Game Business discussed how Nintendo is performing in the mobile sector and what metrics its games are achieving. As part of their analysis, they referred to data from the Sensor Tower service.
Analysts from Alinea Analytics released an article detailing the initial sales of Battlefield 6. According to them, the shooter had one of the largest launches among the current generation of games.
Analysts from Alinea Analytics released an article detailing the launch sales of Battlefield 6. According to them, the shooter had one of the biggest launches among the entire current generation of games
The analytics company VG Insights released a study on Soulslikes in Steam. It examined all games with the "Dark Souls-like" tag that were released on the platform from January 2015 to October 2025.
Predicting the success of a particular game can be challenging, but it's often possible to foresee the lack of potential. Today, we'll discuss types of unsuccessful indie games and the mistakes developers make, supported by examples and data on the highest-grossing and most "overcrowded" subgenres on Steam.
Gamers in the US do not purchase games as frequently as it might seem, according to a study by Circana. Analyst Mat Piscatella shared a segment of the report on Bluesky
The US Securities and Exchange Commission is probing AppLovin's data collection practices after accusations surfaced that the company breached service agreements by delivering targeted advertisements to users.
The U.S. Federal Trade Commission (FTC) has decided to investigate the activities of AppLovin, Bloomberg sources report. It is claimed that the regulator took notice of the company after short sellers accused it of fraud.
Analysts from Atomik Research examined the situation in the mobile app store market. To do this, they surveyed over 300 senior-level employees from large American and British companies that develop mobile games.
Recently, the analytics company Niko Partners published a report on the Southeast Asian gaming market*. We've selected the key findings.
Dmitry Filatov, the head of the Narwhal game accelerator, analyzed all the crowdfunding campaigns for video games on Kickstarter. He shared his observations on the DogDog Telegram channel
Less than a day remains until the full release of Hades II. In anticipation of this, analysts at Alinea Analytics have decided to share what achievements the game has accomplished during its time in early access.
The Polish studio Bloober Team released a report for January-June 2025. It revealed that it earned only 67 thousand zlotys ($18,500) on its home market over six months. This is 0.15% of its global revenue.
The Internet Development Institute (IRI), the APRIORI association, and the Skolkovo Foundation conducted a study focusing on the state of the Russian game development industry. To achieve this, they interviewed 140 developers, including both studio representatives and solo developers.
Polish studio Bloober Team released a report for January-June 2025. It stated that it earned only 67,000 zlotys ($18,500) in its home market over six months. This accounts for 0.15% of its revenue worldwide
Simon Carless from GameDiscoverCo shared data on the audience size of some hit games on Steam. His statistics included both paid and free-to-play projects
According to Newzoo, the release of Helldivers 2 on Xbox led to a significant increase in revenue, placing it fourth on the firm's overall revenue chart for August
In studios creating AAA-level games, the popularity of proprietary engines has increased. Researchers from Perforce and JetBrains came to this conclusion after surveying 521 developers from 49 countries.
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