Analytics

Valuable video game data, trends, metrics, stats, and analytics for different markets and platforms, including industry reports, insights, and studies.

Elden Ring has soared 18 positions to land at No.3 on Newzoo's overall revenue charts for June, driven by the launch of its Shadow of the Erdtree expansion. The game from FromSoftware also made its debut in the Top 20 of Newzoo's monthly active user engagement charts, climbing to No.13 from its previous No.27 spot in May. Meanwhile, Fortnite and EA Sports FC 24 have held onto the top two positions in Newzoo's revenue rankings across all platforms, and Destiny 2 advanced three spots from No.8 to No.5
In 2023, the German gaming market experienced a 6% increase, reaching €10 billion in value. According to new data from the German Games Industry Association (Game) and Data.ai, revenue from mobile games nearly doubled to €2.9 billion compared to €1.5 billion in 2018. This marked improvement contrasts with the 1% growth seen last year and was driven by strong sales of gaming consoles, accessories, and in-game and in-app purchases
Red Art Games, a French publishing company, recently experienced a cyberattack. In an email addressed to its customers, the publisher revealed that personal data had been compromised, including names, birthdates, email addresses, shipping details, order information, and phone numbers. Despite the breach, Red Art Games reassured customers that their banking information remained secure and unaffected by the incident
The mobile app analytics service AppMagic successfully closed a Series A funding round. They raised $3 million, with $2.5 million coming from the investment group GEM Capital and an additional $500,000 provided by the venture capital fund Vibranium
AppMagic has successfully secured $3 million in a Series A funding round spearheaded by GEM Capital. The investment firm allocated $2.5 million to the mobile market intelligence tool, with venture fund Vibranium adding $500,000. The raised capital will be directed towards research and development of AppMagic's software and will aid in setting up new sales teams in the United States, China, Korea, and Japan
A recent study published in Forensic Science International: Digital Investigation indicates potential money laundering activity on the Steam Marketplace. The research specifically targeted trading within Counter-Strike: Global Offensive, leveraging publicly available data to analyze "the frequency and quantity of trades" over a five-day span in August 2020.
Tencent has announced it will be discontinuing its free-to-play shooter, Synced, exactly one year after its release. Although the company did not specify a reason for the shutdown, it informed players that they could continue to "enjoy the game and use any existing in-game items" until the game's full retirement at 7pm on September 8 (GMT -8). As a result, new registrations and the in-app store have been disabled
The evolution of the mobile gaming sector is closely linked with advancements and trends across various domains. As new trends surface, audience preferences are likely to shift. Hence, in order to maintain player interest, it's essential to swiftly adapt strategies, experiment with new ideas, and meet the prevailing demands. In this piece, we delve into the trends that are influencing the trajectory of mobile game development and the strategies to keep audiences engaged amid perpetual changes. The mobile game development industry reflects the larger economic environment. For instance, recent years have seen record-breaking increases in key rates, which influence bank lending rates and the overall cost of credit. Consequently, bank loans are becoming more expensive and harder for businesses to obtain. As the cost of investments rises, the number of venture projects within the mobile gaming sector has decreased
The creative industry is currently contending with the implications of generative AI technology. The recent advancements in the ability of computer algorithms to produce imagery, audio, and text mark a significant transformation. This development not only challenges the philosophical notion of creativity, traditionally seen as a unique human trait, but also introduces new opportunities for productivity. However, it raises substantial concerns about the viability of creative careers and businesses. As debates intensify, many individuals remain uncertain about which stance to adopt, balancing both optimism and apprehension towards this emerging technology
Nearly two-thirds of PC gamers in China in 2024 allocated more spending to games on this platform compared to others, as detailed in a recent Niko Partners report. The China Gamer Behaviour and Markets Report, which included responses from 1,079 gamers surveyed in April 2024, indicated that 19% of PC gamers acknowledged at least a 30% increase in their gaming expenditures compared to the previous year. The research also revealed that Steam continues to dominate as the leading PC distribution platform in China, with almost 80% of gamers playing premium titles utilizing it
Fortnite has maintained its position at the top of Newzoo's revenue and user engagement charts for May, replicating its performance from the previous month. These charts, compiled by the research firm, track game engagement and revenue on PC, Xbox, PlayStation, and Switch across six markets: the US, UK, Germany, France, Spain, and Italy. The top five games for both charts remained consistent with April's rankings, featuring Fortnite in the lead, followed by Call of Duty: Modern Warfare 2, 3, and Warzone 2.0, Minecraft, Roblox, and Grand Theft Auto 5
The recent spring and summer game showcases were thoroughly enjoyable, including PlayStation's event, which, despite lacking high-profile announcements, still presented some interesting content. In the past, Sony might have dazzled with trailers for games still in early development or, as in the case of the Final Fantasy VII Remake announcement, not even in development yet. Perhaps it should have employed a similar strategy this time. Instead, the company featured several titles set to release in the coming months. Notably, one of these upcoming games is Astro Bot, which appears to have the potential to be a game of the year contender. While the showcase may not have been the most thrilling, all the highlighted games are expected soon. On the other hand, Xbox's presentation stood out as the main attraction, covering a wide range of releases. It included titles launching soon, games scheduled for 2025, and others planned for even later. The showcase featured real gameplay footage, some attention-grabbing moments, and the anticipated Fable. Overall, it was an impressive event from start to finish. Additionally, Microsoft reinforced its commitment to Game Pass, quelling doubts expressed by myself and others about a possible scaling back of its subscription services. Now, the next step is for the company to fulfill these expectations
One tradition associated with the now-defunct E3 persists: determining the event's winners and losers. This process of judgment and evaluation is decentralized and largely subjective, occasionally misguided, yet sometimes effectively forecasting the competitive landscape for the upcoming year. While numerous factors led to E3's demise, its timing was intentional, perfectly positioned as companies finalized their holiday releases and began to look forward to the major titles of the next year. Regardless of the trade show’s presence, early June remains a crucial period for gaming companies. It serves as an opportunity to gauge the market leaders' strategies and get a preview of where the industry is heading over the next 12 to 18 months
The gaming market in Asia, the Middle East, and North Africa (MENA) saw a 4.6% year-on-year growth, reaching $85.5 billion in 2023, and is projected to expand to $97.1 billion by 2028, according to a fresh analysis by Niko Partners. The report encompasses regions including China, India, East Asia (Japan and Korea), Southeast Asia (Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam), and the MENA. It indicates that India is poised to see an influx of 277 million new gamers by 2028, representing 72% of the total new gamer additions in Asia and MENA. By 2028, India is expected to have 731 million gamers, surpassing the current number of gamers in China, the report concluded
Embracer Group's recent financial report highlighted the contrasting performance of two major releases from the last fiscal year. Deep Silver's Dead Island 2 emerged as the top seller, boasting three million sales and seven million players since its April 2023 launch. Conversely, THQ Nordic's Alone in the Dark fell short of management's expectations after its March debut. "It's a tricky market if you don't really have something standing out, catching the eye of the consumer," Embracer CEO Lars Wingefors shared with GamesIndustry.biz
The analytical service AppMagic has calculated that mobile gamers worldwide have spent over $3 billion on games from the Turkish company Dream Games. 99% of the spending was on Royal Match, while less than 1% was on the soft-launched Royal Kingdom.
The cloud gaming market is still far from widespread success, according to analysts at GlobalData. By their estimates, in 2023, 184 million people, or 6% of all gamers, subscribed to cloud gaming services.
App2Top brought together the heads of Hit'n'run Digital Studio, KPD, FlyinDogs and SERIES to talk about the situation in the visual novel market. We discussed the cost of development, the competitiveness of the market and the myths associated with the niche.