Analytics

Valuable video game data, trends, metrics, stats, and analytics for different markets and platforms, including industry reports, insights, and studies.

The recent spring and summer game showcases were thoroughly enjoyable, including PlayStation's event, which, despite lacking high-profile announcements, still presented some interesting content. In the past, Sony might have dazzled with trailers for games still in early development or, as in the case of the Final Fantasy VII Remake announcement, not even in development yet. Perhaps it should have employed a similar strategy this time. Instead, the company featured several titles set to release in the coming months. Notably, one of these upcoming games is Astro Bot, which appears to have the potential to be a game of the year contender. While the showcase may not have been the most thrilling, all the highlighted games are expected soon. On the other hand, Xbox's presentation stood out as the main attraction, covering a wide range of releases. It included titles launching soon, games scheduled for 2025, and others planned for even later. The showcase featured real gameplay footage, some attention-grabbing moments, and the anticipated Fable. Overall, it was an impressive event from start to finish. Additionally, Microsoft reinforced its commitment to Game Pass, quelling doubts expressed by myself and others about a possible scaling back of its subscription services. Now, the next step is for the company to fulfill these expectations
One tradition associated with the now-defunct E3 persists: determining the event's winners and losers. This process of judgment and evaluation is decentralized and largely subjective, occasionally misguided, yet sometimes effectively forecasting the competitive landscape for the upcoming year. While numerous factors led to E3's demise, its timing was intentional, perfectly positioned as companies finalized their holiday releases and began to look forward to the major titles of the next year. Regardless of the trade show’s presence, early June remains a crucial period for gaming companies. It serves as an opportunity to gauge the market leaders' strategies and get a preview of where the industry is heading over the next 12 to 18 months
The gaming market in Asia, the Middle East, and North Africa (MENA) saw a 4.6% year-on-year growth, reaching $85.5 billion in 2023, and is projected to expand to $97.1 billion by 2028, according to a fresh analysis by Niko Partners. The report encompasses regions including China, India, East Asia (Japan and Korea), Southeast Asia (Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam), and the MENA. It indicates that India is poised to see an influx of 277 million new gamers by 2028, representing 72% of the total new gamer additions in Asia and MENA. By 2028, India is expected to have 731 million gamers, surpassing the current number of gamers in China, the report concluded
Embracer Group's recent financial report highlighted the contrasting performance of two major releases from the last fiscal year. Deep Silver's Dead Island 2 emerged as the top seller, boasting three million sales and seven million players since its April 2023 launch. Conversely, THQ Nordic's Alone in the Dark fell short of management's expectations after its March debut. "It's a tricky market if you don't really have something standing out, catching the eye of the consumer," Embracer CEO Lars Wingefors shared with GamesIndustry.biz
The analytical service AppMagic has calculated that mobile gamers worldwide have spent over $3 billion on games from the Turkish company Dream Games. 99% of the spending was on Royal Match, while less than 1% was on the soft-launched Royal Kingdom.
The cloud gaming market is still far from widespread success, according to analysts at GlobalData. By their estimates, in 2023, 184 million people, or 6% of all gamers, subscribed to cloud gaming services.
App2Top brought together the heads of Hit'n'run Digital Studio, KPD, FlyinDogs and SERIES to talk about the situation in the visual novel market. We discussed the cost of development, the competitiveness of the market and the myths associated with the niche.
Dmitry Filatov, CEO of the Narwhal gaming accelerator, published some statistics on gaming companies on his DogDog telegram channel. He tried to calculate how many video game-related organizations there are in the world right now: publishers, game development studios, outsourcing studios, platforms, game investors and others. He also looked at which countries their headquarters are located in.
The year 2023 was remembered by the gaming industry for massive cuts. The wave of layoffs affected both indie studios and corporations: Embracer Group, CD PROJEKT, Ubisoft, Telltale Games, Blackbird Interactive, Ascendant Studios and many other video game-related companies announced layoffs. According to the portal videogamelayoffs.com Since January, 10,466 specialists have lost their jobs.
This year’s last episode of Games and Names, a games industry podcast launched by AppMagic in partnership with WN Media Group, wraps up 2023 for the mobile games market and the industry in general. Here is a recap of the main trends and the biggest challenges that developers and publishers have faced over the past 12 months.