Engines and tools

Section about game engines and tools: announcements of new frameworks, releases, and significant updates.

Rumors suggest that Unity is planning to implement a new yearly fee targeting its most prominent Enterprise clients. This fee would mandate a "minimum commitment" ranging from $250,000 to $2 million, contingent upon the revenue generated by each game. It is expected that this fee will be "applied towards your purchase of Unity subscription license and support products"
At the end of summer, we compiled a comprehensive report on the state of the gaming stock market. To update the data and capture trends, we once again analyzed the status of over 60 public companies and examined how their positions have changed since the beginning of 2025. Inside, as usual, there are many charts, numbers, and information on various markets
At the end of October, the cooperative multiplayer game Superball was released by the Chinese indie studio Pathea Games, which is well known today for the life simulation hit My Time at Portia. The project took a long time to reach a full release and is still facing difficulties. We spoke with Yao Liu, one of the key developers of Superball, about the project's journey and the developers' hopes for the future.