Engines and tools

Section about game engines and tools: announcements of new frameworks, releases, and significant updates.

Artificial Agency, a startup located in Edmonton, has secured $16 million to advance its "AI-powered behavior engine." The funding round saw participation from Radical Ventures, Toyota Ventures, Flying Fish, Kaya, BDC Deep Tech, and Tirta Ventures. After operating in stealth mode for a year, the company has revealed its activities, stating it is collaborating closely with several prominent AAA studios. The engine is expected to be accessible to all studios by 2025
CCP Games, the Iceland-based developer of the enduring MMO Eve Online, is preparing to make its universe accessible to the broader development community. Earlier this year, the company revealed its plan to open source its proprietary Carbon Development Platform, which includes the Carbon Engine and other technological tools, thereby providing other developers with access to the same technology that powers CCP's flagship game. When asked about the rationale behind this decision, CCP CEO Hilmar Veigar Pétursson cited the importance of legacy
The recent spring and summer game showcases were thoroughly enjoyable, including PlayStation's event, which, despite lacking high-profile announcements, still presented some interesting content. In the past, Sony might have dazzled with trailers for games still in early development or, as in the case of the Final Fantasy VII Remake announcement, not even in development yet. Perhaps it should have employed a similar strategy this time. Instead, the company featured several titles set to release in the coming months. Notably, one of these upcoming games is Astro Bot, which appears to have the potential to be a game of the year contender. While the showcase may not have been the most thrilling, all the highlighted games are expected soon. On the other hand, Xbox's presentation stood out as the main attraction, covering a wide range of releases. It included titles launching soon, games scheduled for 2025, and others planned for even later. The showcase featured real gameplay footage, some attention-grabbing moments, and the anticipated Fable. Overall, it was an impressive event from start to finish. Additionally, Microsoft reinforced its commitment to Game Pass, quelling doubts expressed by myself and others about a possible scaling back of its subscription services. Now, the next step is for the company to fulfill these expectations
The Believer Company has announced that its internal development tool, Friendshipper, is now available as an open-source project. The studio, founded by former Riot Games employees, is developing a next-generation open-world multiplayer title. Friendshipper has been instrumental in enhancing the efficiency of their development process, particularly in accelerating the implementation of bug fixes during playtests. Chief technology officer Landon McDowell explained to GamesIndustry.biz that the goal of Friendshipper is to "very quickly make changes to the code, quickly do builds, and then get changes in those builds out to ourselves as well as testers"
In mid-February, OpenAI introduced a new generative network that is capable of generating very high-quality video by text format. It's called Sora. We talked about its prospects in the gaming industry with teams that have already implemented other neural networks into their pipeline. Our experts include representatives of Charisma, Playkot, Lost Lore, Skywaylab and ZiMAD.
The developers of UNIGINE announced the release of a new version of the engine — 2.18. Among the key changes are improved performance, VR "out of the box", improved animation system and editor, and much more.