Engines and tools

Section about game engines and tools: announcements of new frameworks, releases, and significant updates.

Campfire has successfully secured $3.95 million for its generative AI engine, Sprites. As reported by Venturebeat, the seed funding round included contributions from Y Combinator, FundersClub, Immad Akhund of Mercury, gaming entrepreneur and investor Juha Paananen, and Chris Ye, the founder of Uken Games. To demonstrate the capabilities of their technology, Campfire is working on its own game, Cozy Friends. This game will feature characters with the ability to "remember previous interactions, retain key information on topics, and exhibit a high level of emotional intelligence, influencing the flow of conversation and ensuring each user has a unique experience"
Unity has decided to eliminate its runtime fee following "extensive consultation" with its "community, customers, and partners." The company had previously unveiled plans in September to implement a Runtime Fee for each installation of a game developed with Unity once it surpassed specified install and revenue limits. This plan faced significant criticism, leading Unity to initially scrap the fee for games developed using a Unity Personal license. In a recent announcement, President and CEO Matt Bromberg admitted that the fee contradicted Unity's fundamental mission to "democratize game development." He confirmed that the company would immediately return to its prior seat-based subscription model.
In 2023, Unity made an unfortunate update to its pricing policy, leading some developers to abandon the engine. Specifically, some teams switched to Godot. In a conversation with Game Developer, the leaders of the Godot Foundation admitted they did not view the sudden increase in users as a benefit for Godot and wished Unity would persuade developers not to leave.
We haven't published articles about code yet. This material, dedicated to LINQ syntax, is our trial run along with programmer Dmitry Starokojev, who has worked on games such as War Robots, Everbright, and Fableborne. By the way, his course "Introduction to Unity" starts on September 25
Unity has unveiled its financial results for the quarter ending June 30, 2024, revealing a decline in revenue that surpassed its earlier estimates of $420 million to $425 million for the second quarter. Additionally, the company announced the resignation of CFO Luis Visoso, who had been with the firm since 2021, and the interim appointment of current Chief Accounting Officer Mark Barrysmith as CFO, along with two more executive hires. The Create Solutions segment emerged as the largest revenue contributor for Unity in this period, with game subscriptions increasing by 14% and the industries segment accounting for 18% of Create Solutions' total revenue
A group of ex-developers from Unity and Scopely have united to establish Outer Haven Games. This California-based team, co-founded by Austin Ashcraft, Stephen Fong, and Chuck Beaver, focus on product, business, and creative aspects, respectively. They are currently developing a "anime-inspired RPG" titled Techno Infierno. The creative team also includes Kevin Cullen and Eric Ackerman, alongside Beaver