The early access release of Olden Era exceeded the most optimistic forecasts of both the studio Unfrozen and the publisher Hooded Horse. Today, we will not only examine the key metrics of the new "Heroes" in the context of other releases but also delve into historical sales data of the series and analyze the state of the turn-based strategy niche
After an eventful March, April appears much more subdued. We will analyze the release and success of Olden Era in a separate piece. Today, we present our traditional segment featuring an analysis of the key titles' performance from the past month, complete with charts and a wealth of data from various markets and platforms
There's nothing more daunting than spending many years on development, only to realize that your game is not needed by anyone. Unfortunately, there's no guaranteed way to avoid a fiasco. However, you can increase your chances of success by evaluating the niche and potential competitors before development, at least based on obvious criteria. What are these criteria? Read about them in our article.
Windrose is one of the major hits of 2026. Some veterans from "Lesta" are involved in it, but it is publicly positioned as an ambitious project by an experienced team from Uzbekistan. We have prepared a detailed analysis of the game's release metrics, compared them with other representatives of the genre, and gathered information about the developers
Wishlists are one of the most important pre-release metrics for any game. We are publishing a comprehensive report to determine how their numbers correlate with the number of followers on Steam today. To do this, we gathered and analyzed data from several hundred games, including those whose developers have publicly disclosed their figures
Have you heard the claim that a good game will inevitably find its audience? It might have held true back in 2016, when only 4,600 games were released on Steam throughout the year. Meanwhile, in just the first three months of 2026, according to SteamDB, there have already been 5,700 releases. This density transforms the industry into a battle royale, where simply having a good game is not enough. It also has to stand out and capture an audience—primarily through social media and UGC platforms. These are the channels that will demonstrate the viability of your idea, bring in wishlists, point out errors, and...
The stock market does not exist in a vacuum. From the outside, the reason for the value of a company’s stock may not be obvious. However, that's not always the case. There are instances where a direct correlation can be observed. These are the cases we decided to revisit, while clearly addressing the question of whether there's a connection between how a game is received and its publisher's stock value on the market.
On February 10th, a turn-based roguelike about cat breeding by the creator of The Binding of Isaac was released on Steam. Beneath the surreal idea lies deep gameplay at the intersection of several genres. In today's article, we provide a detailed analysis of Mewgenics in terms of revenue, sales, and wishlists, as well as its marketing campaign.
According to various estimates, the annual turnover of the Russian gaming web ranges from 10 to 40 billion rubles. Some experts even consider this range to be underestimated. The number of active teams launching and operating their projects on the web is between 3,000 and 6,000, which is also a significant figure. The question is whether there is still room in this market for organic growth for new products?
Over 40 million people log into Steam daily. However, this doesn't mean that the platform has enough traffic for everyone. Tens of thousands of products compete for users' attention, and this base continues to grow. Up to 2,000 new titles are released on the platform every month. We spoke with market experts to discuss how to gain organic reach in this environment—Danila Kamenev, head of publishing at Indie GO Fund, and Dmitry Muratov, head of publishing at Skystone Games.
Looking back at the year 2025, we couldn't help but take note of the state of Steam as a gaming platform. In today's comprehensive report, you'll find records, the median revenue of new releases, the most popular tags and engines, as well as chart leaders and other data. All of this is traditionally accompanied by graphs and commentary
Over the past couple of years, the investment landscape in the gaming industry has significantly changed. We have gathered up-to-date information as of the end of 2025 on the nuances of fundraising at different stages, current multipliers, deal closure timelines, and "red flags" during the due diligence process. Experts from funds like The Games Fund and GEM Capital assisted us in this endeavor.
On PC, November was marked by Europa Universalis V and several other strategy and simulation games. However, Black Ops 7 performed poorly on Steam and didn't achieve outstanding results (for the series) on consoles either. All of this is covered in the new edition of the monthly gaming market review, with data and charts included
Outside of China, the media hardly covers the activities of Zhejiang Century Huatong, even though it's one of the fastest-growing gaming companies today. In a new business profile, we will delve into the reasons behind its success, key hits like Whiteout Survival, and its regulatory challenges
At the end of summer, we compiled a comprehensive report on the state of the gaming stock market. To update the data and capture trends, we once again analyzed the status of over 60 public companies and examined how their positions have changed since the beginning of 2025. Inside, as usual, there are many charts, numbers, and information on various markets