Although January was quiet in terms of major releases, it was still memorable for a few hits. Most of them are projects from independent studios that combine mechanics from simulators and other popular genres on Steam. You can find details about their revenue, sales, and other metrics in our regular feature.
In 2025, four out of the ten highest-grossing releases on Steam were developed by Swedish teams, and a total of 15 local games generated over a million dollars. Today, we'll examine the outcomes of the major hits originating from Sweden and track the key trends
The Highguard case is quite illustrative of the modern industry—particularly in the segment where startups founded by so-called development veterans operate. Today, we'll analyze the main mistakes made by Wildlight Entertainment studio, which turned its debut project into one of the strangest announcements and releases in recent years
Over 40 million people log into Steam daily. However, this doesn't mean that the platform has enough traffic for everyone. Tens of thousands of products compete for users' attention, and this base continues to grow. Up to 2,000 new titles are released on the platform every month. We spoke with market experts to discuss how to gain organic reach in this environment—Danila Kamenev, head of publishing at Indie GO Fund, and Dmitry Muratov, head of publishing at Skystone Games.
After gathering and analyzing data from various platforms, services, and analytics companies, we present a comprehensive final report featuring metrics from dozens of the most successful games of 2025. Inside, you'll find numerous figures and charts broken down by specific platforms and countries
Looking back at the year 2025, we couldn't help but take note of the state of Steam as a gaming platform. In today's comprehensive report, you'll find records, the median revenue of new releases, the most popular tags and engines, as well as chart leaders and other data. All of this is traditionally accompanied by graphs and commentary
The situation in the domestic gaming job market has become more complicated. It is now entirely an employer's market. This market has potential, but currently, the number of its participants continues to decline, leaving more and more professionals without available positions
The year 2025 turned out to be rich in high-quality games from teams with Russian roots. More than seven projects were released, earning over a million dollars on Steam. According to our forecasts, 2026 will be even richer in releases. We have compiled a list of games developed in Russian that have already gained over 200,000 wishlists
We have prepared a detailed list of games from Russian or formerly Russian teams whose projects achieved significant sales on Steam this year. The list is substantial. As a bonus, there's also a list of the runners-up
Analyzing the situation in the domestic digital PC distribution market: the key players, their approaches to monetization and user acquisition, as well as the challenges they face that hinder them from competing with the global platform monopolist
Over the past couple of years, the investment landscape in the gaming industry has significantly changed. We have gathered up-to-date information as of the end of 2025 on the nuances of fundraising at different stages, current multipliers, deal closure timelines, and "red flags" during the due diligence process. Experts from funds like The Games Fund and GEM Capital assisted us in this endeavor.
The Game Awards took place on December 11. It's the perfect time to summarize and take a look at the games that gained the most from the show. Today's article features a lot of data and charts on the sales of the winners, wishlists of announced titles, and the growth of metrics for older releases in the wake of new sequel trailers
MENA-3 is one of the most promising markets. According to estimates by Niko Partners, last year consumer spending on games in the three key countries—Saudi Arabia, the United Arab Emirates, and Egypt—reached $2.1 billion, with an expected average annual growth rate of 8.3%. Let's delve into the main nuances and trends characterizing this region
A real corporate war has erupted around the sale of Warner Bros. Discovery. The fate of dozens of IPs, including video games, is at stake. Today, we will delve into the financial details of the offers from Netflix and Paramount, as well as address the potential future of WB Games
For 22 years, Obsidian Entertainment studio has managed to survive in the most challenging situations. Thanks to its versatile approach to development, it holds a unique position within the structure of Microsoft Gaming today. However, the studio is still in search of its identity, unable to produce a truly big hit in its specialized RPG genre.
On PC, November was marked by Europa Universalis V and several other strategy and simulation games. However, Black Ops 7 performed poorly on Steam and didn't achieve outstanding results (for the series) on consoles either. All of this is covered in the new edition of the monthly gaming market review, with data and charts included
Outside of China, the media hardly covers the activities of Zhejiang Century Huatong, even though it's one of the fastest-growing gaming companies today. In a new business profile, we will delve into the reasons behind its success, key hits like Whiteout Survival, and its regulatory challenges
At the end of summer, we compiled a comprehensive report on the state of the gaming stock market. To update the data and capture trends, we once again analyzed the status of over 60 public companies and examined how their positions have changed since the beginning of 2025. Inside, as usual, there are many charts, numbers, and information on various markets
We usually don't analyze individual deals, but the pending acquisition of Electronic Arts is a unique case in the gaming industry. That's why we've delved into the documents and prepared a comprehensive guide explaining the main nuances, including some of the less obvious ones.
Valve has a plan. This is a brief way to describe the recent announcement of a new line of gaming devices led by the Steam Machine. Let's explore the essence of the company's chosen course and the prospects opened up by the expanding Steam ecosystem
The video game market is global, and in the current macroeconomic and geopolitical realities, choosing the right jurisdiction is particularly relevant. By consulting with experts from Futura Digital and Prospectacy, we present a detailed guide analyzing the most pertinent locations, key nuances, trends, and pitfalls
Just in the last few weeks, NetEase has cut funding to three Western studios at once. We explore what is prompting the company to reassess its investments, what the affected teams have in common, and how applicable this trend is to other Chinese publishers
Coffee Stain will soon become a public company, spinning off from Embracer Group. This is a great opportunity to take a closer look at its business, which—spoiler alert—demonstrates remarkable efficiency and resilience. Specifically, we will delve into the publisher's finances and assess its potential market value
Supercell has been unable to expand its catalog of evergreen hits for seven years. Squad Busters could have turned the situation around, but it was recently axed as well. Throughout its history, the company has "killed" dozens of games. The reasons and outcomes of this approach are explored in a new in-depth article
In October, a PC-focused military shooter and a new installment of the enduring monster-catching saga vied for the title of the biggest release. The latest edition of the monthly gaming market review features a wealth of data and charts on revenue, sales, and other metrics for major releases, indie hits, and unexpected newcomers
Despite the turbulent period, Paradox Interactive remains a leading publisher of strategy games. The key to the long-term success of the Swedish company is a unique strategy that enables most releases to be profitable and demonstrates a margin level of 40%
By the end of 2025, quirky indie games with a focus on co-op and interaction with friends solidified their position as one of the fastest-growing niches on Steam. In our new report, we provide insights into the state of this category, which many have already dubbed "friendslop," as well as data on game revenue and other metrics
The Chinese giant has spread its roots across the globe—from New Zealand to Canada. Today, we will take an in-depth look at the company's internal divisions, its external subsidiaries, and its minority stakes in other studios
AppLovin is a key player in the mobile advertising market. Since the beginning of the year, the company's stock has nearly doubled, and its market capitalization has exceeded $200 billion. What is the reason for such rapid growth? How did it transform into an AI platform? Answers to these and other questions about AppLovin's business are in today's article
Battlefield 6 is one of the major releases of 2025, potentially overshadowed by Electronic Arts' ambitious bet on the franchise. Today, we will analyze the key metrics of the new shooter and explore what its future success means for the company's business
The main topic in the gaming industry this week has been the upcoming Digital Fairness Act (DFA) in the EU. We have thoroughly examined its key provisions and gathered developers' reactions. Alina Davletshina, head of the Digital practice at Futura Digital, helped us understand the legal intricacies
Predicting the success of a particular game can be challenging, but it's often possible to foresee the lack of potential. Today, we'll discuss types of unsuccessful indie games and the mistakes developers make, supported by examples and data on the highest-grossing and most "overcrowded" subgenres on Steam.
At the beginning of the month, we traditionally share data on the most successful releases over the past 30 days. In today's report, you'll find plenty of figures and charts on revenue, sales, and other metrics of September's new releases, including titles from major studios, indie hits, and Japanese RPGs
11 bit studios is one of the most well-known Polish companies, producing hits like Frostpunk and publishing indie titles from third-party developers. Today, the studio finds itself at a crossroads, facing a series of financial challenges. How it arrived at this juncture is the focus of today's article
On September 25, the full release of Hades II took place. We thoroughly analyzed the game's launch in terms of revenue, online presence, and other metrics, comparing them with the first installment and titles in similar genres.
2025 can confidently be called the year of flourishing for mid-budget games priced at $50 or less. This raises the question: what does this mean for the industry as a whole? In today's article, we delve into the trend in detail, supporting the points with figures and other data
You voted — we delivered. Introducing a comprehensive report on the state of the gaming market in Europe, featuring numerous charts and data both region-wide and for individual countries. We have thoroughly analyzed consumer spending and other statistical metrics such as the number of gamers, developers, and gaming companies
In an interview with App2Top, the top managers of the media franchise—Roman Goroshkin, Alexander Minkin, and Yaropolk Rash—provided detailed insights into the upcoming MMORPG "Sineus," its development plans, and the unique aspects of Sineus Publishing, the publishing and label company aiming to achieve the gaming equivalent of Blumhouse Productions' acclaim.
We talked with Yaroslav Kravtsov, who has been developing games on Roblox for more than five years, about the features of the platform.
Borderlands is one of Take-Two's key franchises, and the company now fully owns Gearbox. Today, we'll take a closer look at the launch of the fourth installment in the series, adding necessary context, and examine the significance of the new game for Take-Two's business.
The crisis in modern AAA development is evident to most developers, and its epicenter is concentrated in the United States. What is it related to, and what are the consequences for the industry? These are the topics we'll explore in today's in-depth article
Hollow Knight: Silksong can already be considered one of the major game releases of 2025. In today's article, we'll provide a detailed analysis of the game's launch from the perspective of various metrics and compare it to other Metroidvanias and titles in different genres
The beta of Battlefield 6 practically overshadowed all the new game releases in August. However, as usual, we'll discuss the revenue, sales, and other metrics of full releases from the past month—from the return of iconic series to a 3D fighting game that's popular exclusively in Japan
It's been a year since the announcement of Heroes of Might and Magic: Olden Era. During this time, Unfrozen has actively promoted the game using various channels and tools. We've analyzed the studio's marketing approach and successful communication strategies that positively impact interest in the game
Many people learned about PlayStack after the phenomenal success of Balatro, although the company has been around for almost 10 years. Since 2019, the publisher's revenue has grown 40 times, and their unique approach to finding projects has helped them build an impressive catalog. This and more about PlayStack's business as a whole in today's article
We talked with Kesha about how he is able to develop and promote an experimental project for Steam on his own with the help of AI today.
For nearly 30 years in the gaming industry, Rod Fergusson has earned a reputation as a "fixer" of troubled projects—from the console version of Counter-Strike to Diablo IV. In light of his return to the BioShock franchise, we've gathered notable quotes that reflect his philosophy and can serve as lessons for other game producers.
In the '90s, ego and emotions buried Hasbro's ambitions in the video game sector. Now it's transforming its business with a focus on developing its own titles and centralized management by Wizards of the Coast. More about the company's new strategy and financial standing can be found in our comprehensive article
We talked with Vitaly about how medicine, billiards, and filming a music show led him into game development. A huge personal interview.
We analyzed data from over 60 public gaming companies and examined how their standings have changed since the beginning of 2025. The special report includes graphs, tables, and a lot of interesting insights and information about specific publishers and general trends across various markets
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