Art

All news and articles that artists and graphic designers may find useful. Everything about concept art, UX/UI design, 3D modeling, animation, and related fields.

We are publishing a new article in our series dedicated to various gaming professions. This time, it's about the job of a CG artist. "The basics" were shared by Katerina Knyazeva from Glera Games
During a presentation at Devcom, Judy Ehrentraut, the creative content strategist for Red Meat Games, emphasized the significance of ethically training generative AI models and explored various tools that can be employed in game development. Ehrentraut remarked, "AI is the biggest buzzword and it's either hyped as the new way to solve every productivity problem, or it's received with a groan." She noted that both perspectives have merit, as disruptive technologies are not inherently positive or negative. Their impact is largely determined by the manner and ethical framework in which they are implemented
We continue our series of publications where specialists from gaming companies discuss various professions. The new article in the series is dedicated to the work of a concept artist. Valeria Berlenko, content producer at Cubic Games (part of the GDEV holding), shared insights about the specialization
French publisher Red Art Games recently announced that it experienced a cyberattack. In a communication sent to customers, Red Art Games confirmed that personal data, including first and last names, birthdates, email addresses, shipping addresses, order details, and phone numbers, were compromised. However, the company reassured customers that their banking information remained secure and unaffected by the breach
Brett Jones, a renowned game artist behind iconic titles such as GoldenEye and Perfect Dark, has passed away. The announcement was made by David Doak on social media, where he also shared a screenshot from GoldenEye. "So much of what made GoldenEye and Perfect Dark special came from Brett's talent and rascal humour," Doak stated in a subsequent post
After a short break, we continue the series of publications in which specialists from gaming companies talk about their professions. The new article in the series is about a 3D artist. Dmitry Murzaev from Glera Games provided a detailed insight into the position
We are launching a new section where specialists from gaming companies talk about their professions. It's aptly named "Profession." The first article in the series is about the work of an environment artist (level artist/environment artist). Timur Ozdoev, the lead level artist on the SPINE project, Nekki's first game for PC and consoles, shared what the job entails. Previously, Timur worked at CD PROJEKT RED on Cyberpunk 2077
The use of artificial intelligence in game development continues to cause heated debate. This time, Champions TCG studio participated in them. She stated that the artwork for her collectible NFT card game Champions of Otherworldly was made using neural networks. They were created by an "AI artist" alone, to whom she paid tens of thousands of dollars.
By using a neural network in conjunction with their own extension, the team at Skywaylab Studio was able to reduce their creatives’ production time from 20 to 2 days. Right now, the studio is focused on preparations for releasing its own tool for creating 2D animations to fit its new pipeline. Aleksey Emelyanov, one of Skywaylab’s founders, told us how that’s going to work.
Chinese gaming companies have started hiring artists less. In a comment to the Rest of the World portal, recruiter Leo Li said that over the past year the number of new vacancies for artists has decreased by 70%.