Games

News about game releases, analyses of the highest-grossing titles, articles about critcial reception of specific games.

The official release of Ratchet & Clank: Rift Apart, a new PlayStation 5 exclusive, took place today. The project received rave reviews from critics, and the average score on Metacritic was 89/100 based on almost 100 reviews. Rift Apart is called perhaps the most beautiful game for today and is praised for using new technologies, but at the same time criticized for outdated gameplay in places.
Today was the release of Biomutant, the debut ARPG from the Swedish studio Experiment 101, which faced a lot of postponements and problems on the way to its “dream game”. Judging by the prevailing number of mixed and negative reviews, there was no miracle. Biomutant is scolded for almost all elements — from basic gameplay mechanics to a boring and empty open world.
Four gaming industry experts gathered on stage to take apart four games from the developers’ exhibition. They evaluated the game design, game mechanics, monetization and the game cycle, and then made a general verdict and awarded the best project. The audience also took part and awarded one project with the Audience Award.
At the end of June, Robin Hood Legends was released. This is a new game by the Belarusian studio Neskinsoft. The game is published by Big Fish. The novelty is a puzzle in which the authors mix the principles of classic match-3 fritupley with the mechanics of Triple Town.
Four gaming industry experts analyzed four games in real time. They looked at each game as a system that either works or doesn’t work. They told us what they think about design, monetization, game mechanics, game cycle and social features. At the end, the experts and the audience chose the leaders among the participants of the analysis.
Deconstruction Workshop is next in line. Four gaming industry experts analyzed four games online. The experts also considered each game as a system that either works or does not work. They told us what they think about design, monetization, game mechanics, game cycle and social features.
Mark Brown, an indie developer and editor at Pocket Gamer, discussed the level design features in the Super Mario series as part of the Game Maker's Toolkit video series. With the author's permission, we've prepared a text version of the material in Russian. Sharing
App2Top.ru continues to post videos from the White Nights Moscow 2016 conference. The Deconstruction Workshop is next in line, within the framework of which five experts dismantled 4 projects, examined the strengths and weaknesses of the games.
The other day there was a worldwide release of a new game from Outfit7 – an endless runner in the extremely popular universe of the Talking Tom series. About the project – in our analysis.
We are starting to upload videos from the White Nights St.Petersburg 2016 conference. The first in line is with a public discussion of five games: Nonstop Knight, Heroes and Puzzles, Evilibrium II, Mushrooms Wars 2 and Highfleet.
For three decades, scroll shooters remain niche, but at the same time they do not lose their charm. The recently released Sky Force Reloaded is no exception. We analyze why it is beautiful.
Last February, three-in-a-row Fishdom from the Russian studio Playrix reached the figure of 1 million DAU on Google Play just a week after the release. We have prepared an analysis of the game.
Last December, Game Hive studio, known for the Beat the Boss series, released the Tap Titans role-playing clicker. There were a lot of interesting, unexpected solutions in the game, which we decided to talk about in this material.