Stores and publishing

App stores news, their innovations, and the success of certain games on them. This section also features articles about the peculiarities of game publishing.

Not long ago, an article appeared on HowToMarketAGame claiming that wishlists supposedly "do not expire," meaning their value and likelihood of converting into sales do not decrease over time. The perelesoq team decided to test this thesis by using real data from five different games: Torn Away, CyberCorp, Elixir, Selfloss, and Tavern Manager Simulator (they also included data from Furnish Master)
After the presentation of the Nintendo Switch 2, the discussion about rising game prices flared up again. Many fixated on the $80 price tag of Mario Kart World, neglecting to look at the broader situation. Major publishers are increasingly resorting to manipulations, disregarding the changing market realities. Possible solutions to the issue are discussed in our article
Today, the Xbox brand is no longer associated with a single console, and the company itself is steadily moving away from the role of a traditional platform holder. This strategy might be the only winning approach for Microsoft Gaming. However, in the pursuit of being present on all existing screens, there is a risk of not securing a foothold on any one of them
In a month, the third session of the business conference "Gaming Industry" will take place. This time it will be held in the capital of Belarus. The event is expected to have over 500 participants, including representatives from Yandex Games, Game Stream, Axlebolt, RuStore, VK Play Indie, HeroCraft, Astrum Entertainment, Semenov&Pevzner, and many other companies