Stores and publishing

App stores news, their innovations, and the success of certain games on them. This section also features articles about the peculiarities of game publishing.

Most companies tend to consider the brands they have created or acquired in the past as their most valuable assets. However, today it may be more important to focus on what they are capable of in the future. The release of Gears of War: E-Day is an excellent opportunity to discuss how individual studios transform into independent and far more valuable IPs
The founder of Garden of Dreams studio, Evgeny Grishakov, revealed the revenue from the Steam version of Meltopia — an adventure game about the search for mammoth remains. At the same time, he clearly explained what percentage of the game's gross revenue will ultimately go directly to the developers and where the rest of the money will be allocated
The "divorce" between Kojima Productions and PlayStation has raised many questions, including whether a corporation can simultaneously act as a patron for independent creators and operate according to the rules of large public businesses. Today, we will trace the transformation of Sony's strategy, which over several years has radically changed its decision-making system and approach to investment and capital management