Stores and publishing

App stores news, their innovations, and the success of certain games on them. This section also features articles about the peculiarities of game publishing.

WN Media Group announced an event where leaders of the gaming industry will discuss the most pressing topics. Instead of the usual speakers and stage, there will be group work, practical workshops, and networking
Not long ago, an article appeared on HowToMarketAGame claiming that wishlists supposedly "do not expire," meaning their value and likelihood of converting into sales do not decrease over time. The perelesoq team decided to test this thesis by using real data from five different games: Torn Away, CyberCorp, Elixir, Selfloss, and Tavern Manager Simulator (they also included data from Furnish Master)
After the presentation of the Nintendo Switch 2, the discussion about rising game prices flared up again. Many fixated on the $80 price tag of Mario Kart World, neglecting to look at the broader situation. Major publishers are increasingly resorting to manipulations, disregarding the changing market realities. Possible solutions to the issue are discussed in our article