Stores and publishing

App stores news, their innovations, and the success of certain games on them. This section also features articles about the peculiarities of game publishing.

There's nothing more daunting than spending many years on development, only to realize that your game is not needed by anyone. Unfortunately, there's no guaranteed way to avoid a fiasco. However, you can increase your chances of success by evaluating the niche and potential competitors before development, at least based on obvious criteria. What are these criteria? Read about them in our article.
In a comprehensive interview with Game File, Xbox CEO Asha Sharma highlighted Microsoft CEO Satya Nadella's decade-long vision, which positions Xbox as a key target audience for the company. This conversation underscored Microsoft's dedication to enhancing Game Pass subscription revenue and investing in capabilities for its upcoming console, Project Helix.
Wishlists are one of the most important pre-release metrics for any game. We are publishing a comprehensive report to determine how their numbers correlate with the number of followers on Steam today. To do this, we gathered and analyzed data from several hundred games, including those whose developers have publicly disclosed their figures