Atomic Heart has surpassed the milestone of 10 million players worldwide, according to the studio Mundfish. It took them a little over two years to achieve this: the release of the retro-futuristic shooter took place on February 21, 2023
The editorial team at App2Top discussed what indie means, how many game developers there are in Russia, and what their main problem is with the co-founder of the marketing agency FatPony, the head of publishing at Indie GO Fund, and the author of the Telegram channel "Tired Publishing," Danila Kamenev
Yesterday, Kepler Interactive boasted about the success of Clair Obscur: Expedition 33 — the French JRPG was purchased 3.3 million times in 33 days. It turned out that the same press release also contained new sales figures for another game it published, Sifu
The Roblox game Grow a Garden attracted almost 9 million concurrent players, Star Wars Battlefront II set a new online record on Steam, FANTASY LIFE i: The Girl Who Steals Time was purchased by 500,000 people, — let's talk about the main events in the gaming industry over the past weekend
We continue to share video presentations from the Minsk session of the "Gaming Industry" Conference (GIC), which took place in April. Today's highlight is Artur Beresnev's presentation on "Developing Mobile Game Publishing on Alternative Platforms." He is the head of alternative stores at Mamboo Games. We also want to remind you that the "Gaming Industry" Conference will be held in Saint Petersburg on July 10.
Under the conditions of sanctions, developers and publishers of games from the CIS find it difficult to generate revenue from foreign markets. To address this issue, a new company can be established abroad to receive income from international users. How to approach this and what to pay attention to was explained in a guide for App2Top by FUTURA lawyers Roman Motorin and Nazar Volkov.
While some gaming companies are downsizing, Capcom is expanding its staff. As noted by the Japanese portal GameBiz, in a recent financial report, the company announced plans to hire at least a hundred new developers annually.
Judging by the experience of many games, not all studios know how to effectively work with early access. To better understand the essence of this model, we collected detailed statistics on Early Access releases, including their revenue, "survival" rate, and average development time. The article also features practical advice from industry experts and Valve itself.