At the end of summer, we compiled a comprehensive report on the state of the gaming stock market. To update the data and capture trends, we once again analyzed the status of over 60 public companies and examined how their positions have changed since the beginning of 2025. Inside, as usual, there are many charts, numbers, and information on various markets
UK-based studio Coatsink, known for titles like Kingdom: Two Crowns and Islanders, has initiated a restructuring effort that could see the reduction of 50-60 positions, surpassing half of its workforce. This development was disclosed by its parent company, Thunderful, which revealed that Coatsink, despite leading the co-development division, has struggled to acquire sufficient projects
Embracer has sold two more studios from its extensive collection. Arc Games and Cryptic Studios have been acquired by a newly formed entity, Project Golden Arc. This group is led by Arc Games' management team members and is financially backed by the Hong Kong-based company XD Inc.
Katsuhiro Harada, the executive producer of the Tekken series, noted that the fighting game market is currently at its largest. However, he pointed out that while significant profits are being generated from tournament streaming, these financial gains are not mirrored in the revenue from the games themselves.
The 2025 UK BAFTA Breakthroughs have been announced, highlighting the games cohort, which includes Kyle Banks (director of "Farewell North"), Stanley Baxton (solo developer of "Latex, Leather, Lipstick, Love, Lust"), Sally Beaumont (lead voice actor and script consultant for "Old Skies"), Mark Choi (composer for "Empire of the Ants"), and Cara Ellison (writer and narrative designer for "Ghost Town")
Sony games on Steam generated $1.5 billion, Xbox 360 turned 20 years old, Resident Evil Requiem gathered 3 million wishlists—we share the main events in the gaming industry over the past weekend
At the end of October, the cooperative multiplayer game Superball by the Chinese indie studio Pathea Games was released. The studio is best known for their life simulation hit, My Time at Portia. The project took a long time to reach a full release and is still experiencing difficulties. We spoke with Yao Liu, one of the key developers of Superball, about the project’s journey and the hopes of its developers.
At the end of October, the cooperative multiplayer game Superball was released by the Chinese indie studio Pathea Games, which is well known today for the life simulation hit My Time at Portia. The project took a long time to reach a full release and is still facing difficulties. We spoke with Yao Liu, one of the key developers of Superball, about the project's journey and the developers' hopes for the future.