In the first quarter of 2025, mergers and acquisitions within the gaming industry surged to $6.6 billion, marking their highest point in more than a year, largely propelled by developments in the mobile sector.


Finance and sales
All about the financial side of the games industry. Financial reports of public companies. Reports on the financial successes and failures of video games. Data on installs and revenues.
The mobile puzzle game Merge Mansion, where players need to tidy up an old mansion and unravel family secrets, continues to generate substantial income for its creators. Studio Metacore announced that the game has already earned over 600 million dollars
Consumer expenditures on PC and console gaming worldwide decreased by 2% to $80.2 billion last year. However, projections indicate an increase to $85.2 billion by 2025
On April 2, Donald Trump announced an increase in duties and the introduction of new tariffs against most U.S. partners. The new escalation of the trade war inevitably affected gaming company stocks worldwide, especially in the Asian region. In our report, we explore the reaction of stock markets, which can currently be described as cautious panic
Publisher Hooded Horse and developer Digital Sun have revealed current sales figures for Cataclismo, a real-time strategy game with Tower Defense elements. According to them, the game has sold over 250,000 copies
Global financial markets are responding to last week's tariff announcement by US President Donald Trump, with Japanese game publishers experiencing declines in their share prices today.
The mobile card game Pokémon TCG Pocket continues to generate substantial revenue for The Pokémon Company and DeNa. According to data from the analytics service AppMagic, it has earned $598.8 million in the six months since its release.
Ubisoft's shares have dropped in value again. On the afternoon of April 4, their price fell to 8.86 euros per share. This is the worst performance in nearly 12 years
By the end of March 2025, the meme slasher-action game "Russians vs. Lizards" had been purchased over 725,000 times. This figure was mentioned by the developers from the studio the Bratans in an interview with the streamer WELOVEGAMES
The South Korean company KRAFTON announced that sales of the life simulator inZOI have surpassed the one-million mark. It took a week to achieve this milestone, as the game was released in Steam Early Access on March 28
April 3 started off with a drop in Nintendo's stock value. As Bloomberg noted, their shares fell by 5.9% on the Tokyo Stock Exchange in the morning
Which games released in the first three months of 2025 turned out to be the most successful? We have prepared an extensive report based on sales charts from various countries and platforms, analytical companies like Newzoo, as well as official data from developers and publishers
Based on the results for the week from March 25 to April 1, 2025, the top of the chart for the highest-grossing products on Steam underwent significant changes. In particular, the indie game Schedule I, which has already become a hit, climbed to the number one spot in the rankings.
At the end of March, the indie studio Kylyk Games, consisting of three people, released their first game, Urban Jungle, on Steam. The game designer of the project, Kyunnay Vinokurova, shared its initial performance metrics on LinkedIn
IGN Entertainment has announced the official dates for its upcoming fan event, IGN Live, scheduled for June 7-8, with tickets now available for purchase. Previously, the event featured over 100 studio partners from the gaming and entertainment sectors, and its stage shows were broadcast globally via streaming.
The South Korean company KRAFTON has acquired another subsidiary studio. It has gained control over the Indian team Nautilus Mobile, known for the series of mobile cricket simulators Real Cricket.
Niantic is also laying off part of its staff. It is doing so amidst restructuring following the sale of Pokémon GO and its other games to the mobile publisher Scopely.
CD Projekt has released its financial report for the full year ended December 31, 2024. Despite the lack of new releases and revenue drop, the company’s position remains strong — with The Witcher 4 in full production and an unannounced game from Scopely in plans.
The Polish company group CD PROJEKT reported on the past year. They announced record spending on development and shared plans to release a mobile game in collaboration with the creators of MONOPOLY GO!
Last week, the Chinese giant Tencent released its financial report for 2024. The company reported that its revenues continued to grow, and there are now more truly hit games in its portfolio
Monster Hunter Wilds entered Newzoo's overall revenue rankings for February in the third position, even though it was released on the month's last day
After two postponements, the global release of Assassin's Creed Shadows finally took place. The game marks not only the return of the series but also Ubisoft's departure from a number of its usual practices
Circana analyst Mat Piscatella shared the monthly report on the state of the gaming market in the US. Despite the abundance of new releases, overall revenue continues to decline
On April 10, WN Media Group will be hosting a summit for game developers and publishers focused on operating and supporting live games. Nexters, MY.GAMES, Playkot, and PLAYSTUDIOS have already joined the list of speakers.
On February 26, the Swedish indie studio semiwork released their new game, a cooperative horror titled R.E.P.O, in early access on Steam. According to analytics services, it has become a major hit
Valve has published the Steam statistics for 2024. We've selected a few figures.
Hazelight Studios, founded by Josef Fares, announced on their Bluesky social media account that sales of the cooperative adventure game Split Fiction have reached two million copies.
It is no secret that Final Fantasy XVI failed to meet Square Enix’s expectations. New data on its life-to-date sales indicates that the game has a weak tail, confirming previous concerns about its commercial performance.
Last month, indie team Crackshell released a sequel to its successful roguelite Heroes of Hammerwatch. Here’s some fresh data on the game’s sales and its performance on Steam.
The new cooperative adventure from Hazelight Studios is selling multiple times faster than the studio's previous games. Josef Fares' team announced that they sold a million copies of Split Fiction just two days after the game's release
The UK's Entertainment Retailers Association (ERA) provided insights into the state of the country's gaming market last year. Here are the key points from the report
The Financial Times published a list of the top 1,000 European companies with the fastest revenue growth from 2020 to 2023. Three gaming companies made it to the ranking: Nitro Games, CrazyGames, and Matchingham Games.
The list of top-grossing products on Steam for the past week was predictably topped by Monster Hunter Wilds. It claimed the revenue leader title from the free-to-play hit Counter-Strike 2, which fell to second place following the release of Capcom's new title.
Capcom has announced the first major milestone for Monster Hunter Wilds. Here’s how its launch sales compare to previous installments in the series and other games in the publisher’s portfolio.
Monster Hunter Wilds has become Capcom's fastest-selling game. The company announced that the new release took just three days to sell over 8 million copies worldwide
Warner Bros. has published its financial results for the fourth quarter and the fiscal year 2024, revealing that revenue in its gaming division declined by 29% compared to the same period in the previous year, for the three months ending December 31, 2024
The Israeli company Playtika has summarized its financial results for 2024. In particular, it stated that it will continue to actively spend money on acquiring other companies and will resume releasing new games
The Russian publisher of "World of Tanks" and "World of Warships" shared its business performance metrics for the past year.
In January, the company "1C" (not to be confused with 1C Game Studios) released a mobile battler called "Three Heroes: Adventure Arena," developed with the support of the animation studio "Melnitsa" and the Internet Development Institute (IRI). The editorial team at App2Top spoke with Timur Musin, the project manager, about the game's history and future development plans
Bandai Namco Entertainment shared the latest sales figures for Tekken 8. They announced that just over a year after its release, the fighting game has sold 3 million copies.
Hasbro reported a 22% year-over-year growth in its digital and licensed gaming revenue, reaching $471.7 million.
Circana has returned with its monthly overview of the US video game spending. Here are the top-grossing video games and hardware of January 2025, as well as other insights into the state of the market.
Unity has announced its financial results for the fourth quarter and the entire fiscal year, reporting a decline in fourth-quarter revenue that surpassed its prior guidance range of $422 million to $427 million.
The Chinese company NetEase reported for the year 2024. It announced a growth in revenue from games and shared the successes of several titles, including the action role-playing game Where Winds Meet
Starbreeze has published its 2024 results, reporting huge declines in sales. However, the company plans to stabilize and diversify its business through third-party publishing, licensing, and expanding its own brands into new platforms.
Starbreeze reported for the year 2024. The developers of PAYDAY indicated a significant drop in revenue and major losses, while their income from publishing third-party studio games noticeably increased.
The multiplayer mech action game War Robots has joined the "unicorn games" club. MY.GAMES announced that over 11 years of operation, the title has earned one billion dollars across all platforms
Nexon, the publisher of MapleStory, has unveiled its earnings report for the fiscal year 2024, revealing record-breaking revenue for a second consecutive year
Last Friday, Epic released its Epic Games Store 2024 Year in Review blog post, where it reported reaching 295 million users on its PC store, marking an increase of 25 million users from the previous year.
The African gaming market is growing six times faster than the global market, according to companies Carry1st and Newzoo. Last year, its revenue amounted to $1.8 billion, showing a growth of 12.4%