The analytics company Newzoo is optimistic about the future of the gaming market, at least in terms of revenue. They expect that by 2026, gamers worldwide will spend $213.9 billion on video games—more than ever before.


Finance and sales
All about the financial side of the games industry. Financial reports of public companies. Reports on the financial successes and failures of video games. Data on installs and revenues.
The successful release of the Mortal Shell sequel is a great opportunity to discuss the state of the Soulslike game niche. In the new report, we will analyze not only the metrics of Cold Symmetry's latest game but also present a detailed benchmark with data on the highest-grossing projects and median values for the entire category
It took just under two years for this game: Farming Simulator 25 was released on November 12, 2024
The analytics company Newzoo is optimistic about the future of the gaming market—at least in terms of revenue. It expects that by 2026, gamers worldwide will spend $213.9 billion on video games, more than ever before
Acroud, a company specializing in affiliate marketing and SaaS solutions for the iGaming market, released its financial report for April-June 2026. The company reported revenue of 12 million euros for the quarter, which is a 9.4% year-over-year increase
In 2024, the European gaming sector reported a total revenue of €24 billion, supported by over 6,600 studios and employing in excess of 95,000 individuals.
Game developers are increasingly employing the direct-to-consumer (D2C) model in their games, according to analysts from FastSpring and Omdia. The experts reached this conclusion after surveying 110 executives from various studios
The Chinese giant Tencent once fully or partially acquired many gaming companies. As a result, a piece of Netmarble ended up in its portfolio—a South Korean corporation known for games like Marvel Future Fight, Lineage 2: Revolution, and The Seven Deadly Sins. Now, the lion's share of this piece has essentially returned to Netmarble itself.
The company GDEV, responsible for the Hero Wars game series, reported its financial results for the first half of 2026. Based on the figures, the period proved to be mixed for them.
In July, U.S. physical software sales dropped to $85 million, marking the lowest monthly figure since Circana started monitoring these sales in 1995
The Cyprus Game Development Association (CYGMA) released a comprehensive report on the state of the country's gaming industry. It detailed the revenues of game development companies based in Cyprus, the situation with M&A, and much more. Below are the key highlights from the document
The US Senate Judiciary Subcommittee on Crime and Counterterrorism has initiated an investigation into Roblox, citing concerns that the platform "appears to prioritize revenue and engagement metrics" at the expense of child safety
In the second quarter, Nexon's performance surpassed projections due to robust results from its MapleStory series and the continued success of Arc Raiders, developed by Embark Studios.
The retro technology repair simulator ReStory: Chill Electronics Repairs crossed this milestone a week after its release.
The Swedish holding company Embracer Group has released its report for the past quarter, the first of its current fiscal year. According to the document, the company is doing quite well
The Philippine gambling market regulator, PAGCOR, summed up the results for April-June 2026. It reported that the iGaming segment earned 39.9 billion Philippine pesos ($675 million) over the three months, accounting for 45.2% of the total market revenue.
Pearl Abyss experienced a challenging second quarter as the early effects of the March release of Crimson Desert diminished.
This conclusion was reached by Alinea Analytics.
Epic Games has unexpectedly divested two assets: the artist platform ArtStation and the 3D model publishing platform Sketchfab. They have been acquired by the company KitBash.
In the first half and second quarter of 2026, Remedy experienced a drop in revenue as it ramped up marketing activities for Control Resonant
Remedy Entertainment's report for the first half of 2026 is now available. In the document, the Finnish company not only disclosed financial figures but also shared the successes of individual games.
Square Enix announced significant growth in the first quarter, with profits surging 175.5% to ¥13.2 billion ($82.9 million)
The illegal segment of the American online gambling market is rapidly growing, according to a study by Gaming Compliance International. Analysts estimate that last year its revenue reached $97.4 billion
On August 4, 2026, the studio House House and publisher Panic released Big Walk—a cooperative adventure where players need to explore an open world and solve puzzles. According to the creators, in just the first six days since its debut, it was purchased more than a million times worldwide
The first half of 2026 turned out to be quite favorable for Paradox Interactive. In its financial report, the Swedish company reported a growth in its revenue.
Paradox Interactive has announced the launch of a share buyback program. It will last until May 2027
The first half of 2026 turned out to be quite good for Paradox Interactive. In its financial report, the Swedish company reported an increase in its revenues.
Bandai Namco announced unprecedented results for the first quarter.
Sega Sammy announced a 17.3% rise in net sales for the first quarter. The company's Entertainment Contents division, encompassing its gaming operations, surpassed forecasts with revenues reaching ¥68.4 billion ($432 million)
Take-Two's first-quarter results surpassed their guidance, driven by strong performances from NBA 2K6 and Grand Theft Auto, along with support from the Zynga mobile portfolio. The company has upheld its earlier forecast of net bookings ranging between $8 billion and $8.2 billion for the entire year.
Take-Two Interactive reported its earnings for the first fiscal quarter of 2027, which lasted from April 1 to June 30, 2026. We have selected the main points from the document.
Take-Two Interactive reported on the first quarter of fiscal year 2027, which spanned from April 1 to June 30, 2026. We have selected the key points from the document
On August 6, the release of ReStory: Chill Electronics Repairs took place. This is a good opportunity to talk about one of the most interesting niches in the market, which we tentatively refer to as checklist simulators. The latest report contains a wealth of data on the state of the subgenre, median revenue, and top-grossing games, as well as a comparative benchmark across various categories of simulators
The gambling operator Super Group, which includes the brands Betway and Spin in its portfolio, reported on its performance for April-June 2026. The company announced that it achieved the highest revenue in the history of its second quarters during this period
Five years ago, indie publisher Devolver Digital listed on the Alternative Investment Market (AIM) of the London Stock Exchange, becoming a public company. Now, they find this status unappealing.
Following the release of its second quarter results, Roblox's stock has plummeted by 70%. The company's monetization figures fell 2% short of the guidance, adversely affecting overall bookings.
Unity released its financial report for the second quarter of 2026. According to its CEO Matthew Bromberg, the company achieved its highest metrics since its debut on the stock market in 2020.
Five years ago, indie publisher Devolver Digital went public by listing on the Alternative Investment Market (AIM) of the London Stock Exchange. Now, the company no longer favors this status
Nintendo experienced a 9.5% drop in net sales for the first quarter. However, the company saw a 150.5% increase in operating profit, driven by increased software revenue and $300 million in tariff refunds from the United States.
It's Nintendo's turn to publish a financial report. In its document, the Japanese company announced the results for the first quarter of fiscal year 2027, which ended on June 30, 2026
Last year, Coffee Stain officially separated from Embracer Group. Now it publishes its own financial reports. In a recent document, the company shared the results of the first quarter of fiscal 2026 (April-June)
The sale of Electronic Arts (EA) for $55 billion is nearing completion, but this does not prevent the company from reporting its quarterly results. EA announced its performance for the first quarter of fiscal 2027 (April-June 2026) in a report to the U.S. Securities and Exchange Commission.
Atari announced its results for the fiscal year 2026, which ended on March 31 of the calendar year 2026. According to the company's calculations, it managed to earn 56 million euros during the reporting period, marking its best performance in a decade
The sale of Electronic Arts (EA) for $55 billion is nearing completion, but this does not prevent the company from reporting its quarterly results. EA reported on how the first quarter of fiscal 2027 (April-June 2026) went in a filing with the U.S. Securities and Exchange Commission
Atari has announced its consolidated financial results for the 2025-26 fiscal year, revealing a 66% increase in revenue from the previous year, reaching $65 million (€56.0 million). This marks the highest revenue level in over ten years, primarily propelled by the acquisition of Swedish publisher Thunderful and ongoing expansion in its Games and Hardware divisions
The indie hit took five days to reach that sales milestone
As of June 2026, the volume of bets in the legal iGaming market in the Canadian province of Ontario reached 9.46 billion Canadian dollars, or 6.74 billion US dollars, according to the local regulator. This is a 30.3% year-over-year increase and the fifth-largest monthly result since the market opened in April 2022
By the end of the half-year, albeit delayed, we have compiled a detailed report on the gaming stock market situation. Inside, there are a plethora of data and illustrative tables that reflect both macro trends and the situation in individual countries. As always, we will also discuss the causes of specific crises
Sony's first-quarter results showed stagnant sales in its Games & Network Services (G&NS) division, yet operating income increased by 37%, largely attributed to U.S. tariff refunds
Roblox has reported its financial performance for the second quarter, showcasing significant year-over-year revenue growth, even as net bookings experienced a slight decline.
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