Finance and sales

All about the financial side of the games industry. Financial reports of public companies. Reports on the financial successes and failures of video games. Data on installs and revenues.

Games for Change, the non-profit dedicated to enabling game creators and social innovators to create impact via digital games and immersive technology, has broadened its board with the addition of five new members: Samir El Agili of Tilting Point and Brandible, Benjamin Golant of Tencent Americas, a representative from Xbox at Microsoft, Evan Segal of Segal Ventures, and Mark Stanley of Yelnats Collective
Yesterday, Kepler Interactive boasted about the success of Clair Obscur: Expedition 33 — the French JRPG was purchased 3.3 million times in 33 days. It turned out that the same press release also contained new sales figures for another game it published, Sifu
In April 2025, "The Elder Scrolls 4: Oblivion Remastered" led Circana's rankings for video game sales in the United States, emerging as the third highest seller for the year so far. Meanwhile, there was a slight decline in consumer spending on video games, hardware, and accessories compared to the previous year, with decreases of 2%, 8%, and 2%, respectively.
Sega Sammy has released its financial results for the year ending March 31, 2025. The company experienced an 8.5% decline in net sales and a 16.8% decrease in operating income. However, ordinary income from its entertainment contents division, which includes video games, increased to ¥41.8 billion from ¥30.8 billion in 2024
Krafton reported "a record-high quarterly sales performance" for the first quarter of 2015, crediting this achievement to the expansion of its PUBG IP, the successful launch of InZOI, and the global growth of Battlegrounds Mobile India. These factors contributed to a 41.6% increase in sales quarter-over-quarter (QoQ) and a 31.3% rise year-over-year (YoY)