MY.GAMES is celebrating the first anniversary of Fable Town. On this occasion, the company has shared a new set of data about the game


Finance and sales
All about the financial side of the games industry. Financial reports of public companies. Reports on the financial successes and failures of video games. Data on installs and revenues.
Valve has revised the revenue reporting system on Steam, facilitating developers in assessing the financial effects of each discount they have implemented
On September 16, during trading, the value of tinyBuild shares reached 11 pence ($0.15) per unit, which is 13% higher than the previous day and overall the best result for the company since the end of 2023. This was how its investors reacted to the financial report for the first half of 2025.
Hollow Knight: Silksong couldn't maintain its position at the top of the best-selling games chart on Steam for long. By the end of September 9-16, it had dropped to fourth place, giving up the lead to another newcomer—Borderlands 4
Borderlands is one of Take-Two's key franchises, and the company now fully owns Gearbox. Today, we'll take a closer look at the launch of the fourth installment in the series, adding necessary context, and examine the significance of the new game for Take-Two's business.
Sensor Tower has released a report focused on the mobile gaming market in Japan. Here are the findings we can share
The analytics company Newzoo has released a forecast for the global video game market in 2025. Here are the key points:
The analytical company Newzoo has released a forecast for the global video game market for 2025. Here are the key points.
Roblox has unveiled a "suite of innovations" focusing on AI and creator monetization. The company also disclosed that creators have earned more than $1 billion via the DevEx program over the past year.
Hollow Knight: Silksong can already be considered one of the major game releases of 2025. In today's article, we'll provide a detailed analysis of the game's launch from the perspective of various metrics and compare it to other Metroidvanias and titles in different genres
As reported by Konami in an official press release, the game surpassed this milestone on its release day — August 28, 2025
It took the game a month and a half to reach this milestone: it was released on July 21, 2025
The beta of Battlefield 6 practically overshadowed all the new game releases in August. However, as usual, we'll discuss the revenue, sales, and other metrics of full releases from the past month—from the return of iconic series to a 3D fighting game that's popular exclusively in Japan
Lead marketer at Playstack Publishing, Shawn Cotter, and design director at Deep Field Games Studio, Geoff Keene, discussed the release of the cooperative survival game Abiotic Factor in a conversation with GameDiscoverCo. According to them, it had mixed success
Following the closure of The Initiative in July, Take-Two Interactive was reportedly engaged in discussions to fund and publish the reboot of Perfect Dark.
GDEV released its financial report for the second quarter of 2025, which spanned from April to June. Here's what it contains
Haruhiro Tsujimoto, president of Capcom, has pointed to the elevated cost of the PlayStation 5 as a factor contributing to the underwhelming sales of Monster Hunter Wilds.
Last week, 11 bit studios reported its financial outcomes for the first half of 2025, revealing that The Alters, released towards the end of this period, accounted for 35.6% of the company’s revenue.
Last week, 11 bit studios announced the results for the first half of 2025. They reported that The Alters, which was released at the end of the half-year, accounted for 35.6% of the company's revenue.
Analytical firm Niko Partners predicts that 2025 will be extremely successful for the Chinese gaming market. According to their estimates, residents of China will spend $50.7 billion on games in that year—$1.5 billion more than in 2024
CD Projekt has released its financial results for the first six months of 2025, announcing a 4.3% rise in sales revenue, totaling PLN 443 million ($121 million)
In July, the revenue from hardware in the United States surged 21%, reaching $384 million, predominantly fueled by sales of the Nintendo Switch 2
Let's explore with Xsolla what direct sales are, how the mobile gaming market has arrived at them right now, and why they require adaptation from both developers and users
Analyst Mat Piscatella from Circana released his monthly report on the state of the U.S. gaming market. We’ve highlighted the key figures.
Circana analyst Mat Piscatella released the monthly report on the state of the American gaming market. We have selected the main figures
In the last two decades, the turnover of Finland's gaming industry has increased significantly, reports Neogames in a recent report. According to their estimates, in 2024, the amount reached nearly a record 2.85 billion euros
The chart of the highest-grossing games on Steam for August 19-26 has been released. Below are the key changes compared to the previous week.
The head of Gearbox Entertainment, Randy Pitchford, predicts good sales for the next installment of Borderlands. He shared his opinion in a conversation with Insider Gaming at Gamescom 2025.
In July, Fortnite emerged as the leading game, dominating both PC and console charts in terms of monthly active users and revenue.
Recently, G5 Entertainment shared its financial results for the second quarter of 2025, which spanned from April to June. Here's what's in the report
In an interview with The Game Business, former head of Striking Distance Studios, Glen Schofield, explained that the poor reception at launch did not prevent the horror game The Callisto Protocol from ultimately selling well
Alex Mochi is one of the creators of the economic strategy game Rise of Industry and the founder of Dapper Penguin Studios. Recently, he released a video on YouTube, where he talked about an unsuccessful partnership with Kalypso Media and the forced sale of the IP to avoid bankruptcy.
According to analysts from Alinea Analytics, the update that added a desert biome and a major discount significantly boosted sales of the cooperative climbing hit, Peak.
This was announced by the company Marvelous in an official press release
Nexon has unveiled its second-quarter earnings report for the 2025-26 fiscal year, stating that it achieved "stronger-than-expected results." This performance comes as Maple Story and Dungeon & Fighter continue to maintain their revitalized momentum throughout the period, despite the fact that revenue, operating income, and net income have all declined compared to the previous year.
The first half of 2025 went well for NetEase's gaming division. The company reported an increase in its revenue.
Pearl Abyss has revealed that the release of its forthcoming open-world RPG, Crimson Desert, has been postponed to the first quarter of 2026.
The Swedish holding company Embracer Group, which will soon be renamed Fellowship Entertainment, published its report for April-June 2025. Some key indicators were lower than last year.
We analyzed data from over 60 public gaming companies and examined how their standings have changed since the beginning of 2025. The special report includes graphs, tables, and a lot of interesting insights and information about specific publishers and general trends across various markets
While the mobile gaming market stagnates, the market for non-gaming apps is growing. This is reported by analysts at Sensor Tower, who studied the situation in Google Play and the App Store from April to June 2025.
While the mobile gaming market is stagnating, the non-gaming app market is growing. This is according to analysts from Sensor Tower, who studied the situation in Google Play and the App Store from April to June 2025
Tencent released its financial report for the second quarter of 2025, which ended on June 30. The company reported growth in key indicators for both the entire holding and the gaming segment.
Square Enix has announced its financial results for the quarter ending June 30, 2025, indicating a decrease in both net sales and profit when compared to the same timeframe in the previous year
Remedy has released its financial results for the first half and the second quarter of 2025, showing a substantial boost in revenue, driven by increased game sales and royalties.
As part of their semi-annual report, Remedy Entertainment also shared fresh data on the sales of Control. They proudly announced that the game has been purchased over 5 million times to date
Bandai Namco announced its Q1 2026 financial outcomes, highlighting "record high first quarter results" with a 7.1% increase in net sales and a 17.9% rise in operating profit compared to the previous year
July was a relatively calm month for Steam in terms of new blockbuster hits, according to the founder of GameDiscoverCo, Simon Carless, who compiled the lists of the most successful new releases in July*.
July turned out to be a relatively calm month for Steam in terms of the number of new blockbuster hits. This was noted by the founder of GameDiscoverCo, Simon Carless, who compiled lists of the most successful new releases in July*
The mobile card strategy game Castle Duels celebrated its first anniversary. On this occasion, MY.GAMES revealed the current metrics of the game.
Sega Sammy announced its financial outcomes for the first quarter, revealing a drop in net sales to ¥81 billion ($548 million) and an operating loss amounting to ¥519 million ($3.5 million)