In South Korea, a scandal is unfolding. Kwon Hyuk-bin, the founder of Smilegate, known primarily for the games Crossfire and Lost Ark, has divorced after four years of legal battles—resulting in a significant portion of his assets going to his ex-wife Lee Hwa-jin.


Finance and sales
All about the financial side of the games industry. Financial reports of public companies. Reports on the financial successes and failures of video games. Data on installs and revenues.
In South Korea, a scandal has emerged. The founder of Smilegate, known primarily for the games Crossfire and Lost Ark, Kwon Hyuk-bin, divorced after four years of legal proceedings, resulting in a significant portion of his assets being awarded to his ex-wife, Lee Hwa-jin
Asian companies have almost completely taken over the chart of publishers by revenue growth from in-app purchases (IAP) in their mobile games for August 2026, according to analysts at Sensor Tower.
The Polish Agency for Enterprise Development (PARP) shared an analysis of the local industry in its report, The Game Industry of Poland — Report 2025. Here are some key figures and facts from it.
The Polish Agency for Enterprise Development (PARP) shared an analysis of the local industry in the report "The Game Industry of Poland — Report 2025." Here are the key figures and facts from it
This milestone was achieved in part thanks to pre-orders, which opened a month ago
The game has been downloaded 20 million times.
The game has been downloaded 20 million times.
A cozy project about underwater hunting and sushi preparation has reached impressive sales figures.
Frontier Developments has announced its highest-ever financial performance following the trade update in June
What they will be is unknown, but according to Western media, they have already led to significant changes within the team.
In July, the gaming industry saw a boost in revenue due to remakes and rereleases, with Assassin's Creed Black Flag Resynced debuting as the second top game on PC and the fourth on console, according to Newzoo's rankings.
Another box office success for Capcom, during which the company announced its policy on "reactivating brands"
More precisely, its annual revenue amounted to $51.8 billion, which is 5.4% more than in 2024. Previously, it had not generated such figures over a 12-month period
70% of open-world action RPGs earn over $50,000. These and other insights are included in our detailed report on the state of the subgenre, coinciding with the successful launch of The Blood of Dawnwalker. Featuring charts, tables, and interesting observations
This is 15% more than the same period (January — August) of the previous year
In the UK, sales of PlayStation 5 and Xbox Series X|S consoles saw an uptick after last week's announcement of Grand Theft Auto 6 on Netflix
In the first half of 2026, CD Projekt Red reported a revenue of $116.5 million (435 million PLN), marking a 23% increase compared to the same period the previous year.
For titles released in the year 2026, the revenue stands at $1,728. This is more than ten times less than in 2016.
Titles released in 2026 cost $1,728. This is more than ten times less than in 2016.
Both representatives from "M.Video" and "Avito" report this. As for how much exactly, estimates vary widely, but both companies note the trend
In August, Yoozoo Games released its financial report for the first half of 2026. The company's operating revenue amounted to 696 million yuan (an increase of 1.21%, approximately 103 million dollars), while net profit reached 253 million yuan (a surge of 403.8%, approximately 37 million dollars)
The company Hooded Horse, which released the game, announced overcoming this milestone on the social network X
The European gaming sector achieved a revenue of €30 billion in 2025, with 91% of this amount coming from digital sales, as reported by Video Games Europe (VGE)
The first six months of 2026 were far less successful for 11 bit studios than the first half of 2025. In a recent report, the Polish company discussed a decline in key financial metrics.
In the absence of Grand Theft Auto 6's release this year, console revenue would remain steady when compared to 2025
The analytics company Newzoo is optimistic about the future of the gaming market, at least in terms of revenue. They expect that by 2026, gamers worldwide will spend $213.9 billion on video games—more than ever before.
The successful release of the Mortal Shell sequel is a great opportunity to discuss the state of the Soulslike game niche. In the new report, we will analyze not only the metrics of Cold Symmetry's latest game but also present a detailed benchmark with data on the highest-grossing projects and median values for the entire category
It took just under two years for this game: Farming Simulator 25 was released on November 12, 2024
The analytics company Newzoo is optimistic about the future of the gaming market—at least in terms of revenue. It expects that by 2026, gamers worldwide will spend $213.9 billion on video games, more than ever before
Acroud, a company specializing in affiliate marketing and SaaS solutions for the iGaming market, released its financial report for April-June 2026. The company reported revenue of 12 million euros for the quarter, which is a 9.4% year-over-year increase
In 2024, the European games industry reported a total revenue of €24 billion, supported by more than 6,600 studios employing over 95,000 individuals.
Game developers are increasingly employing the direct-to-consumer (D2C) model in their games, according to analysts from FastSpring and Omdia. The experts reached this conclusion after surveying 110 executives from various studios
The Chinese giant Tencent once fully or partially acquired many gaming companies. As a result, a piece of Netmarble ended up in its portfolio—a South Korean corporation known for games like Marvel Future Fight, Lineage 2: Revolution, and The Seven Deadly Sins. Now, the lion's share of this piece has essentially returned to Netmarble itself.
The company GDEV, responsible for the Hero Wars game series, reported its financial results for the first half of 2026. Based on the figures, the period proved to be mixed for them.
In July, U.S. sales of physical software dropped to $85 million, marking the lowest monthly figure since Circana started monitoring this data in 1995
The Cyprus Game Development Association (CYGMA) released a comprehensive report on the state of the country's gaming industry. It detailed the revenues of game development companies based in Cyprus, the situation with M&A, and much more. Below are the key highlights from the document
The US Senate Judiciary Subcommittee on Crime and Counterterrorism has initiated an inquiry into Roblox, asserting that the company "appears to prioritize revenue and engagement metrics" over the safety of children.
Nexon's second-quarter results surpassed projections, largely due to impressive performances from its MapleStory franchise and the continued success of Arc Raiders by Embark Studios
The retro technology repair simulator ReStory: Chill Electronics Repairs crossed this milestone a week after its release.
The Swedish holding company Embracer Group has released its report for the past quarter, the first of its current fiscal year. According to the document, the company is doing quite well
The Philippine gambling market regulator, PAGCOR, summed up the results for April-June 2026. It reported that the iGaming segment earned 39.9 billion Philippine pesos ($675 million) over the three months, accounting for 45.2% of the total market revenue.
This conclusion was reached by Alinea Analytics.
Epic Games has unexpectedly divested two assets: the artist platform ArtStation and the 3D model publishing platform Sketchfab. They have been acquired by the company KitBash.
In the first half and second quarter of 2026, Remedy experienced a drop in revenue as it ramped up marketing activities for Control Resonant
Remedy Entertainment's report for the first half of 2026 is now available. In the document, the Finnish company not only disclosed financial figures but also shared the successes of individual games.
Square Enix announced significant growth in the first quarter, with profits surging 175.5% to ¥13.2 billion ($82.9 million)
The illegal segment of the American online gambling market is rapidly growing, according to a study by Gaming Compliance International. Analysts estimate that last year its revenue reached $97.4 billion
On August 4, 2026, the studio House House and publisher Panic released Big Walk—a cooperative adventure where players need to explore an open world and solve puzzles. According to the creators, in just the first six days since its debut, it was purchased more than a million times worldwide
The first half of 2026 turned out to be quite favorable for Paradox Interactive. In its financial report, the Swedish company reported a growth in its revenue.
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