Marketing

News from service providers, reports on the UA market, benchmarks for business indicators (CPI, ARPU, etc.), analyses of marketing. terms.

According to a recent report from S&P analysts, Activision's choice to discontinue support for the Xbox One and PlayStation 4 for Call of Duty: Modern Warfare 4 has resulted in a 5.6% decrease in its potential market. The report also indicates that the game's launch on the Switch 2 – marking the franchise's return to a Nintendo console for the first time since 2013 – will not compensate for the reduction in users from older consoles.
Unity has revealed plans to close its IronSource advertising and user-acquisition network and intends to sell off Supersonic, the publisher of mobile games such as Bridge Race, Going Balls, and Build A Queen. The company stated that this move aims to "simplify the business" and allow it to concentrate on higher growth areas like its AI-driven ad network, Vector. This announcement appeared in the company's most recent investor update
On February 10th, a turn-based roguelike about cat breeding by the creator of The Binding of Isaac was released on Steam. Beneath the surreal idea lies deep gameplay at the intersection of several genres. In today's article, we provide a detailed analysis of Mewgenics in terms of revenue, sales, and wishlists, as well as its marketing campaign.
Over 40 million people log into Steam daily. However, this doesn't mean that the platform has enough traffic for everyone. Tens of thousands of products compete for users' attention, and this base continues to grow. Up to 2,000 new titles are released on the platform every month. We spoke with market experts to discuss how to gain organic reach in this environment—Danila Kamenev, head of publishing at Indie GO Fund, and Dmitry Muratov, head of publishing at Skystone Games.
Phil Spencer, the CEO of Microsoft Gaming, stated that the company's primary application of AI is focused on security and moderation of Xbox Live, with no directive in place to integrate AI into the creative process. Additionally, he pointed out the brand's enhanced presence in the traditionally difficult Japanese market.
AppLovin is a key player in the mobile advertising market. Since the beginning of the year, the company's stock has nearly doubled, and its market capitalization has exceeded $200 billion. What is the reason for such rapid growth? How did it transform into an AI platform? Answers to these and other questions about AppLovin's business are in today's article