Generative AI

News about AI services and models, as well as case studies on the use of generative artificial intelligence in video game development.

Asha Sharma, CEO of Xbox, has made additional adjustments to the brand's leadership team, naming industry analyst Matthew Ball as the new chief strategy officer and Scott Van Vliet as the chief technology officer. Ball is recognized as a venture partner, advisor, and investor, celebrated for his annual industry reports and his acclaimed book about the metaverse. Meanwhile, Van Vliet recently held the position of corporate vice president, managing Azure AI infrastructure.
After an eventful March, April appears much more subdued. We will analyze the release and success of Olden Era in a separate piece. Today, we present our traditional segment featuring an analysis of the key titles' performance from the past month, complete with charts and a wealth of data from various markets and platforms
Roblox has introduced an AI-powered feature within its Roblox Studio designed for game developers. This tool is touted to transform text prompts into a comprehensive game design document that can subsequently be executed and tested by the tool. According to a company press release, "Creators can simply describe their vision, and Planning Mode will decompose each step necessary to create it, incorporate feedback to fine-tune the specifics, and execute the plan."
Unity has revealed plans to close its IronSource advertising and user-acquisition network and intends to sell off Supersonic, the publisher of mobile games such as Bridge Race, Going Balls, and Build A Queen. The company stated that this move aims to "simplify the business" and allow it to concentrate on higher growth areas like its AI-driven ad network, Vector. This announcement appeared in the company's most recent investor update

AI Week Begins

· 3 months ago
This week marks the launch of a new editorial format at GamesIndustry.biz, featuring a series of articles, interviews, and research that delve into pressing issues within the industry and their effects on developers, publishers, and players. The inaugural topic was an easy choice: artificial intelligence
In this interview, we conclude our review of the year 2025 along with top managers and experts from the gaming industry (and related fields). The final piece is a conversation with Artem Khandriko, an associate partner and head of IT/IP practice at REVERA.