Management

Articles about managing a studio or team developing a game — from choosing task trackers to building pipelines.

Microsoft has taken issue with Apple's commission fees, claiming they hinder the ability to "effectively monetize its cloud gaming service" on iOS devices. In a statement to the Competition and Markets Authority (CMA) as part of an investigation into mobile browsers and the cloud gaming sector, Microsoft noted that Apple's guidelines modifications between January and March 2024 still largely obstruct native cloud gaming applications. The company further stated that "Apple's in-app purchase commission fee is set at a level that is neither economically sustainable nor justifiable." Microsoft argued that the 30% fee creates an insurmountable challenge for properly monetizing its cloud gaming services, citing Guideline 3.1.3(b), which prohibits offering different content, subscriptions, or features, including consumables in multiplatform games, to iOS users compared to those available on other platforms
Bombora Publishing House announced the departure of Jeff Ryan‘s book “Super Mario. How Nintendo Conquered the World” (in the original — Super Mario: How Nintendo Conquered America). In the center of the narrative is the story of the development of the American daughter of Nintendo and the story of how the Japanese company itself was rebuilt into a gaming giant. We publish the first chapter of the book.
The business processes of gaming and non-gaming companies differ dramatically, according to SuperData co-founder Joost van Dreunen. An analyst with twenty years of experience tells about this in the newly published book “One Up: Creativity, Competition, and the Global Business of Video Games”. The pages contain an empirical analysis of innovations and strategies in the video game industry, refutation of industry myths and hundreds of case studies.