Indie

News and articles about indie development (primarily about small independent teams working on premium games).

We spoke with Anton Chernov, CEO of the KupiKod platform, about how profitable the business of topping up Steam accounts in Russia is, whether it's possible to enter it today, as well as the size of the Russian gaming market and how much foreign AA and indie titles can earn on it.
Achieving success as an independent developer is challenging. For each game that gains both critical acclaim and commercial success, there are another ten that do not generate profit for the creators who have invested years in their craft. Beyond these, there are even more projects aspiring for commercial recognition but lacking the experience to turn prototypes into completed products or the connections to access publishers capable of boosting their games above the competition. Game incubators serve as a critical bridge in overcoming these hurdles. Initiatives like the MENA Hero Project and the NYU Game Center Incubator are designed with a singular objective: to convert small indie game projects into polished, market-ready products by linking novice and smaller creators with seasoned industry professionals and investors. These programs typically offer workshops, collaborative workspaces, and financial support, enabling creators to devote more time to improving their work for commercial launch
At Devcom, Jasper Barnes, head of game scouting at Team17, discussed the criteria indie publishers use to determine which games to back and how developers can distinguish their projects by understanding player desires. Barnes emphasized that the key element in evaluating a game is gauging whether it will capture players' interest. He stated, "I think that is something that people often overcomplicate. It really should be as simple as leaning on an emotion, a previous title that you're excited about, or other cultural phenomena – it doesn't have to be a single thing"
The potential closure of Humble Games adds to a series of harsh developments impacting indie game publishers over the past 18 months. The sector has faced plummeting share prices, staff layoffs, fewer game signings, and some companies shutting down entirely. Publishers are grappling with challenges similar to those affecting the broader gaming industry, including a decline in game revenue, excessive investment, and soaring costs. Additionally, fundamental and possibly enduring changes in the market landscape are increasing competition. "I’ve been in publishing for almost ten years and it’s always been uncertain," remarks Simon Byron, Managing Director of Yogscast Games. "Predicting a game’s performance before release is never precise. While you can gauge potential, pinpointing a game’s sales accurately is elusive—I've never been perfectly spot on. This uncertainty is challenging for companies that need to deliver consistency for their shareholders
Ex-employees of Nintendo and Sega have established a new firm called First Break Labs, focused on supporting independent game developers. The company intends to offer funding and marketing assistance to partnered studios, leveraging over 20 years of its team's experience with both indie games and major AAA titles. Alfonso Cubias, the chief publishing officer, has a background of over five years as head of product marketing at Sega and has held senior marketing positions at Digital Extremes and SmileGate
Adult Swim is removing additional indie games from its catalog, including Mega Coin Squad, Super House of Dead Ninjas, Traverser, and Zenzizenzic. In consistent announcements on the Steam pages for each title, Adult Swim noted it could "no longer continue as publisher" due to changes at Warner Bros. Discovery, necessitating the "shut down" of these games. "Adult Swim is no longer able to continue as publisher for this game, and the developer is not available to take over as publisher at this time," the company stated
Various headlines across different media have proclaimed this year's lineup of showcases as 'The Year of the Indie'—and they have a point. The featured titles at events like Guerrilla Collective, Wholesome Direct, and Day of the Devs were remarkable, with indie games also making appearances during the Summer Game Fest and Xbox Games Showcase. Over the duration of the week, numerous titles from smaller or solo developers showcased creativity and innovation, including narratives from underrepresented cultures and a whimsicality often absent in the realism and intensity of AAA games. Similar to last year, the team at GamesIndustry.biz has chosen to spotlight some of the standout titles they believe deserve more recognition, as most attention tends to focus on new releases from major developers and franchises. Below are our selections from the summer games showcases of 2024
Innersloth, the developer known for the popular social deduction game Among Us, has launched a new fund to support indie games. Dubbed Outersloth, the initiative was revealed during today's Summer Game Fest Opening Showcase. The studio aims to extend its success by providing financial backing to other indie developers' projects. "There have been numerous excellent indie games in recent years, but it's common knowledge that the industry is facing challenging times," said co-founder Forrest Willard. "Some developers don't get the opportunities they deserve, so we thought we could offer some assistance"
The year 2024 was marked for Steam by the release of numerous indie hits: Palworld, Manor Lords, Content Warning, Balatro, Backpack Battles, and others. The success of some of these was indeed a surprise. Raphael van Lierop, founder and CEO of Hinterland, the studio that developed The Long Dark, listed possible reasons for the indie boom on LinkedIn