Not every indie hit needs a sequel, and the current situation on Steam clearly demonstrates why

The year 2025 will be remembered in part for the sequels of dozens of successful or even cult indie games. However, many of them, for various reasons, ended up overshadowed by their original titles.

What's this article about?

  • Unsuccessful indie game sequels released in 2025: revenue, sales, and reasons for their failure
  • Examples of successful sequels to hit indie titles, along with their revenue and sales
  • Hades II and shapez 2 as key examples of sequels that outperform the original games across all metrics
  • Why doesn't every game need a sequel?

Steam remains the main platform for independent developers. Every month, we observe the successes of various titles, most of which are original projects.

It's a different story when a studio takes on the sequel to its major hit. The outcome, to put it mildly, is mixed. Unfortunately, the failure of such projects today is a trend, not an isolated incident.

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