In the first quarter of 2025, PlayStation experienced a 137% increase in operating income

In the first quarter of 2025, Sony's Games and Network Services (G&NS) division experienced an 8% rise in sales revenue and a 127% increase in operating income compared to the previous year. These gains were attributed to higher sales of PlayStation 5 consoles and game software.
Financial Overview
For the April-June 2025 period:
Company-Wide:
- Total Sales Revenue: ¥2.62 trillion ($17.8 billion), marking a 2% yearly growth
- Operating Income (adjusted for tariff effects): ¥340 billion ($2.3 billion), a 36% yearly rise (pre-tariff adjustment)
Games & Network Services:
- Sales Revenue: ¥937 billion ($6.4 billion), an 8% increase
- Operating Income: ¥148 billion ($1 billion), 127% higher than last year
Key Insights
The report indicates that Sony's G&NS division's sales grew by 8.1% year-over-year, reaching ¥913 billion ($6.3 billion). Hardware sales grew by 4.7%, game software sales by 11%, and network services like PlayStation Plus by 8.3%. Conversely, the Others category declined by 3.2%.
Physical software sales reached ¥22.7 billion ($157 million), a 10% p an increase, while digital software saw a dramatic 40.6% jump to ¥200 billion ($1.38 billion). Add-on content exhibited a slight rise of 0.6%, whereas other software categories fell by 23.5% to ¥25.3 million ($175,000).
PlayStation 5 sales edged up by 4.2%, increasing from ¥2.4 million ($16,560) to ¥2.5 million ($17,250). Notably, third-party game sales rose by 22.9%, and first-party games saw a 15% increase.
Microsoft recently announced its financial outcomes, noting it led sales for Xbox and PlayStation platforms in the first quarter, following successful launches of Forza Horizon 5 and Oblivion Remastered on PlayStation 5.
Sony highlighted God of War as its top-performing first-party title, with 23 million units sold on PlayStation and PC, followed by Horizon Zero Dawn with 20 million units.
The G&NS division's success was largely driven by heightened sales of third-party game software, additional content, and enhanced revenue from network services, despite the influence of currency fluctuations on sales.
User engagement rose with PlayStation's active user base growing from 116 million to 123 million, a 6% increase.
Looking ahead, Sony is delineating its operating income into "before" and "after" tariff impacts, in light of new tariff policies introduced by the U.S.
"The reported tariff impacts reflect the forecasted implications of current U.S. tariff changes on operational income," the report clarifies. "These projections are based on August 1, 2025 tariff announcements, though actual impacts may vary based on future policy changes or other factors."
The U.S. remains Sony's largest market, contributing 34% to the company's sales in the first quarter of 2025.