The successful release of the Mortal Shell sequel is a great opportunity to discuss the state of the Soulslike game niche. In the new report, we will analyze not only the metrics of Cold Symmetry's latest game but also present a detailed benchmark with data on the highest-grossing projects and median values for the entire category
The Financial Times has announced the executive lineup for its forthcoming Business of Entertainment Summit in Los Angeles this September. The event will feature speakers from the gaming industry, including representatives from EA and Tencent Games. They will join executives from traditional media companies such as Netflix, Sony Pictures, NBCUniversal, and TKO Group, the parent company of UFC and WWE. GamesIndustry.biz, together with its parent company IGNE Entertainment, acts as a promotional partner for the summit.
In July 2026, SuperCity turned 15 years old. Over this time, Playkot's game evolved from a browser-based city-building project into one of the longest-lived products of the company (and indeed, the genre), earning over $100 million and amassing 40 million installs. The story of SuperCity is intriguing not just for its numbers. It's a tale of how the game repeatedly found itself on the brink of technological or product stagnation, yet each time discovered a new form, without dismantling the elements that players cherished.
In July 2026, SuperCity turned 15. Over that time, Playkot’s game evolved from a browser-based city-building project into one of the company’s longest-running products – and one of the longest-running titles in the genre overall – generating more than $100 million in revenue and reaching 40 million installs. The story of SuperCity is interesting not only because of the numbers. It is also the story of how the game repeatedly found itself close to a…
A month ago, Epic Games showcased a new version of its digital game store and launcher at Unreal Fest—faster and more personalized. It is anticipated that these changes will ultimately allow it to better compete with Steam. However, Emmanuel Rosier, Newzoo’s director of market analysis, is not so sure about this.
A month ago, at Unreal Fest, Epic Games unveiled a new version of its digital game store and launcher, which is faster and more personalized. The intention is that, ultimately, these changes will enable it to better compete with Steam. However, Emmanuel Rosier, a market analysis director at Newzoo, is not so sure about this.
Take-Two Interactive is seeking to legally uncover the identities of the individuals responsible for the GTA VI leaks, Double Fine Productions has completed its separation from Microsoft, and sales of How to Fish have surpassed one million copies in just two days—here's a rundown of the major events in the gaming industry from this past weekend