The successful release of the Mortal Shell sequel is a great opportunity to discuss the state of the Soulslike game niche. In the new report, we will analyze not only the metrics of Cold Symmetry's latest game but also present a detailed benchmark with data on the highest-grossing projects and median values for the entire category
The Financial Times has announced the executive lineup for its forthcoming Business of Entertainment Summit in Los Angeles this September. The event will feature speakers from the gaming sector, including representatives from EA and Tencent Games, alongside executives from traditional media companies such as Netflix, Sony Pictures, NBCUniversal, and TKO Group, the parent company of UFC/WWE. GamesIndustry.biz is partnering in promotion with its parent company IGNE Entertainment.
In July 2026, SuperCity turned 15 years old. Over this time, Playkot's game evolved from a browser-based city-building project into one of the longest-lived products of the company (and indeed, the genre), earning over $100 million and amassing 40 million installs. The story of SuperCity is intriguing not just for its numbers. It's a tale of how the game repeatedly found itself on the brink of technological or product stagnation, yet each time discovered a new form, without dismantling the elements that players cherished.
In July 2026, SuperCity turned 15. Over that time, Playkot’s game evolved from a browser-based city-building project into one of the company’s longest-running products – and one of the longest-running titles in the genre overall – generating more than $100 million in revenue and reaching 40 million installs. The story of SuperCity is interesting not only because of the numbers. It is also the story of how the game repeatedly found itself close to a…