Lego Digital Play has purchased the mobile gaming company ForthStar Games, with the financial terms of the deal remaining confidential
In 2026, the stream of successful releases from small Belgian teams provided an opportunity to view the local industry apart from the phenomenon of just Larian Studios. We present a detailed portrait of Belgium as one of the most interesting European markets—with data, figures, and specific case studies
The creators of the Destroy All Humans! remakes have once again become an independent team after nearly a decade of being under THQ Nordic’s control, a subsidiary of Embracer Group. The management of Black Forest Games has bought out the studio.
The Saudi Arabian Sovereign Wealth Fund (PIF) is looking for additional ways to raise capital from the companies within its portfolio, according to Reuters sources. They report that the fund aims to accomplish this without injecting its own funds into the process
The State Administration for Market Regulation of China (SAMR) has allowed Savvy Games Group to acquire the developers of Mobile Legends: Bang Bang. It appears that they concluded the deal would not harm competition in the country's gaming market
Grand Theft Auto 6 has now topped the list as the most pre-ordered title on both the PlayStation Store and Microsoft Store
The creators of the Destroy All Humans! remakes have once again become an independent team after nearly a decade of working under the control of THQ Nordic, a subsidiary of Embracer Group. The studio, Black Forest Games, has been bought out by its own management.
Sony announced the surpassing of an important milestone: by mid-November 2026, it had shipped over 100 million PlayStation 5 consoles worldwide. This is evidenced by updated data on the company's official website.
JetBrains, a company known for its development tools, has extended its financial support for the Godot Foundation until 2027
Sony's PlayStation division has called off the development of Fairgames, a live-service shooter that was previously being developed by its Montreal-based subsidiary, Haven Studios.
Valve has expanded analytics capabilities in Steam. As a result, developers can now study game sales in more detail
On September 30, Embracer Group concluded the second quarter of the current fiscal year. Now, the Swedish holding company has summarized the results.
Fortis Games, a mobile publishing company, has revealed that it is shutting down operations, a move that could affect as many as 440 employees.
Nintendo announced that the remake of The Legend of Zelda: Ocarina of Time sold 5.2 million copies in the first four days after its release—no other game has achieved such high sales on Nintendo Switch 2 in a similar time frame
At the end of October 2026, the total visits to the websites of 16 licensed Russian bookmakers reached 59 million. This is 4.7% more than in September, when the figure stood at 56.34 million, according to data from Similarweb.
Five years ago, veterans from Warner Bros. Games, Electronic Arts, and Zynga founded Fortis Games, a developer and publisher of mobile games. Now the company is closing its doors
The upcoming GTA VI has achieved phenomenal success even before its release. Corporations Sony and Microsoft have announced that the game has broken the pre-order record on their platforms.
Krafton has announced a 35.5% decline in its operating profit, reaching ₩225 billion ($168.1 million) for the third quarter. The company attributed this decrease to expenses related to participation in Gamescom and other activities
MY.GAMES announced major reshuffles.
LEGO Digital Play has grown larger. It announced the acquisition of ForthStar, a British mobile studio founded three years ago by Playdemic founders Paul Gouge and Alex Rigby
How can you move a live game from Flash to HTML5 without rewriting the client or disrupting the experience players know? In this column, SuperCity Development Lead Kirill Ivanov explains how his team approached incremental modernization, why it kept some legacy tools, and how internal automation cut certain workflows from days to hours.
On December 10, Tbilisi will host the WN C-Level Summit, which will bring together owners, founders, and top executives of gaming companies. The summit’s agenda includes reviews of the mobile and PC markets, discussions on strategies for the coming year, and a debate on cloning games using artificial intelligence.
How can a working game be transitioned from Flash to HTML5 without rewriting the client from scratch and without disrupting the familiar player experience? In a column for App2Top, SuperCity's development lead Kirill Ivanov shared insights on the gradual modernization of the project, reasons for retaining old tools, and process automation, which reduced certain tasks from several days to just a few hours
A new indie team has emerged in Finland
Reflector Entertainment, the developer behind "Unknown 9: Awakening," is being closed by Bandai Namco.
The European Commission is developing new restrictions for video games, reports PocketGamer. According to their sources, the new regulations are part of the forthcoming Digital Fairness Act (DFA)
Skydance has made an unspecified number of reductions within its gaming division.
The Canadian studio Reflector Entertainment will soon cease to exist. Its owner, Bandai Namco, has decided to dissolve the team after assessing business prospects.
House House has stated it utilized AI tools "sparingly" in the "final stretch of development" for Big Walk to tackle "difficult technical challenges and bugs"
Tripwire Interactive, the company known for Killing Floor and Maneater, announced the layoff of 36 employees. They shared this news on social media.
At the end of September, the authorities in Brazil temporarily banned online betting in the country—both in sports betting and online casinos. After the ban was implemented, operators tried to legally obtain permission to resume operations, but were unsuccessful
Take-Two Interactive doesn't frequently engage in mergers and acquisitions; however, it remains open to deals. CEO Strauss Zelnick shared this information in an interview with GamesIndustry
Only a few days remain until the release of GTA VI. Ahead of this event, Take-Two Interactive released its report for July-September 2026. This period marked the second quarter of its fiscal year 2027.
Take-Two Interactive has released its financial outcomes for the second fiscal quarter, revealing an 18% decline in net bookings, amounting to $1.60 billion, and a 16% decrease in net revenue, totaling $1.50 billion
Tripwire Interactive, the studio behind Killing Floor and Maneater, has reduced its workforce by letting go of 36 employees
Sony Interactive Entertainment has decided to cancel "Ratchet & Clank: Ranger Rumble," a free-to-play mobile game spin-off from the popular platforming series, approximately one year following its soft launch.
The updated version of The Legend of Zelda: Ocarina of Time is selling very well in the UK, claims journalist Christopher Dring from The Game Business. According to his data, the game has shown the second-best launch in the franchise in terms of the number of physical copies sold in the country.
The co-founders of the gaming accelerator Narwhal, Dmitry Filatov and Grigory Bortnik, attempted to assess how effectively artificial intelligence aids in game development. To do this, they conducted an experiment—tasking AI to first independently develop a web game about the indie studio producer, The Last Game Producer, and then play it.
Bit Reactor placed "many of its workers" on furlough prior to the August launch of its turn-based tactics game, Star Wars Zero Company. The company began reintegrating employees in October. However, it has now been revealed that the developer has laid off an undisclosed number of staff members.
The German Games Industry Association, Game, has raised concerns that the draft version of the EU KIDS Act, introduced in September, might significantly impact game developers by potentially superseding national age-rating systems.
The updated version of The Legend of Zelda: Ocarina of Time is selling very well in the UK, claims journalist Christopher Dring from The Game Business. According to him, the game achieved the second-best launch in the franchise in terms of the number of physical copies sold in the country
Polden Publishing has turned two years old; it was established in November 2024. To mark this momentous occasion, the CEO, Kirill Oreshkin, shared the publishing company's metrics on LinkedIn
In August 2026, the company GDEV announced the sale of the mobile farm simulator Island Hoppers. In the announcement, they did not disclose the buyer's name, but it has now been revealed that it was one of the subsidiary teams of the Swedish holding company Embracer Group
The authorities in Haiti have established a special body to regulate gambling — the Autorité Nationale des Jeux de Hasard et d’Argent (ANJHA). This body will oversee operations in both land-based gambling and iGaming.
Valve is spending huge amounts on VAT payments in Kazakhstan
Developers at Star Wars Zero Company faced layoffs, the audience for the Death Stranding franchise reached 28 million people, and sales of Probably Stolen surpassed one million copies — we recap the main events in the gaming industry over the past weekend
SAG-AFTRA has launched a video game agreement that permits creators to involve professional actors at the pre-funding pitch stage of development.
The company Unity is being targeted for acquisition. According to sources from Reuters, a consortium of investors, including the Saudi Arabian Public Investment Fund (PIF) and Silver Lake, has shown interest.
The analytics company Newzoo, in collaboration with the G2A platform, studied gamers' purchasing habits. It turned out that many players are not in a hurry to buy new releases and increasingly prefer to wait for sales.
Keeping track of the numerous developments in the gaming industry can be challenging. To assist, we create semi-regular summaries of the latest changes.

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