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Sony's move away from discs could potentially destroy the multi-billion dollar market for used games, consoles, and accessories, according to analysts

· 40 minutes ago
Sony's decision to stop printing new release discs for PlayStation starting in 2028 poses a serious threat to the market for used games and gaming merchandise, CNBC reports. So much so that there are risks of its collapse

Delphi Interactive's approach focused on engaging fans has captured significant attention from major intellectual properties after their successful ventures with James Bond and FIFA

· an hour ago
The achievements of Delphi Interactive with titles such as FIFA World Cup: Launch Edition and 007 First Light have opened up new avenues with prominent brands, as stated by CEO Casper Daugaard.

One year following its introduction, the UK Games Growth Package is experiencing "exceptional demand"

· 3 hours ago
The UK's £30 million Games Growth Package "is already making an impact" one year after its introduction, stated UK Creative Industries Minister Ian Murray.

The overall audience of Human Fall Flat has exceeded 60 million people

· 3 hours ago
In honor of the game's anniversary, No Brakes Games studio and publisher Curve Games announced this achievement: the game turned 10 years old on July 22.

The authors of S.T.A.L.K.E.R. 2: Microsoft did not actually fund the entire development of the game

· 4 hours ago
Recently, GSC Game World founder Sergey Grigorovich made a bold statement—Microsoft fully funded the development of S.T.A.L.K.E.R 2: Heart of Chornobyl, providing even more money than was needed. However, the studio itself refuted his claims

Xbox has revealed plans to introduce backwards compatibility for both PC and handheld devices

· 4 hours ago
Xbox is launching backward compatibility features for both PC and handheld devices, initially offering four classic titles: BLiNX: The Time Sweeper, Conker: Live and Reloaded, Crimson Skies: High Road to Revenge, and Fuzion Frenzy

In Bulgaria, they will not increase the tax on online gambling games or ban their advertising

· 5 hours ago
The Bulgarian government rejected a proposal to tighten regulations on online gambling in the country, which had been put forward by opposition parties

Steam now allows gifting through email and sending gifts to other regions

· 6 hours ago
The Steam team didn't stop at just updating the wishlist functionality. Valve also enhanced the gift system on the platform

Steam has updated the wishlist page with categories, filters, and tags for demos

· 6 hours ago
Valve has indeed released another update for its digital game store. As expected, it focused on user interactions with wishlists

For the first time, all exhibition spaces for Gamescom 2026 have been completely reserved

· 15 hours ago
For the first time, the exhibition space for Gamescom 2026 has reached full capacity, marking a new milestone for the event.

Although Xbox console sales have experienced a year-over-year doubling, overall hardware sales in the United States have decreased by 62%, according to the latest US Monthly Charts

· 18 hours ago
According to projections, U.S. video game sales have experienced a 20% decline year-on-year, with figures expected to decrease from $5.7 billion to $4.5 billion between June 2025 and June 2026.

Hasbro posts a $56 million write-down and calls off "several games" planned for release in 2028 and later

· 19 hours ago
Hasbro has announced a $56 million impairment charge concerning its video game assets and verified that it has axed "several" games that were planned for release starting in 2028 and later

How to Survive After a Failed Launch: Case Studies, Common Patterns, and Disheartening Conclusions About the Market

· 21 hours ago
Is there a chance of achieving success after an unsuccessful release? In short — almost none. This answer is rather dull, so today we'll explore specific cases, the reasons behind their initial failures and subsequent successes, and also delve into the harsh reality faced by most projects in the market

In June, the US gaming market experienced a significant decline for the first time in a year

· a day ago
The first month of summer has been revealed for the American gaming market. As usual, Circana analyst Mat Piscatella shared the statistics on social media.

In June, the U.S. gaming market declined significantly for the first time in a year

· a day ago
It became known how the first month of summer went for the American gaming market. Analyst Mat Piscatella from Circana traditionally shared the statistics on social media

A report by Games for Change seeks to address parental concerns about video gaming by relying on "evidence rather than fear"

· a day ago
The non-profit group Games for Change has released a white paper that examines how parents perceive video games. The document also outlines strategies to redirect attention from "fear-driven narratives focused on addiction, violence, and excessive screen time"

Hasbro revised its video game strategy and wrote off nearly $60 million

· a day ago
It seems that Hasbro has decided to scale back its ambitions in the video game segment. This was announced during a teleconference following the results of the second quarter of 2026

A special OKVED code for video game development will be introduced in Russia

· a day ago
The All-Russian Classifier of Economic Activities will soon be updated with 27 new codes. One of these codes will be specifically designated for studios engaged in video game development.

Gamers have filed another lawsuit over duties in the US—this time against Xbox

· a day ago
American gamers continue to file lawsuits over the rise in console prices in 2025, caused by Donald Trump's tariffs. In the spring, they filed suits against Nintendo and Sony, and now they've reached Microsoft's gaming division.

At the Games for Change Awards 2026, "South of Midnight" has been honored with the titles of Game and Experience of the Year

· a day ago
Games for Change has announced the recipients of its 2026 awards, with Compulsion Games' South of Midnight earning the titles of Game and Experience of the Year.

The development costs for S.T.A.L.K.E.R 2 were fully covered by Microsoft

· a day ago
The production of S.T.A.L.K.E.R. 2: Heart of Chornobyl had already paid off even before its release, claimed GSC Game World's founder, Sergey Grigorovich. This was aided by the partnership with Microsoft

Microsoft's Xbox is introducing a starter edition of its Game Pass to Meta Horizon+

· a day ago
Subscribers of Meta Horizon+ now have access to the starter edition of Xbox's Game Pass.

Google will expand advertising for online gambling to 35 countries

· a day ago
Google Corporation is set to update its advertising policy for online gambling. It announced that starting August 10, its Google AdSense service will begin allowing the promotion of such projects in 35 countries, including Brazil, Canada, Serbia, and Russia

The founders of Alpha Dog Games have bought back the studio from Microsoft after its closure in 2024

· a day ago
Following its closure by Microsoft in 2024, Alpha Dog Games, the studio behind Mighty Doom, has resurfaced as an independent entity.

The Xbox Vice President of Development left Microsoft less than three months after being appointed

· a day ago
In early May, the new head of XBOX, Asha Sharma, made some leadership changes in the gaming division and invited former colleagues from CoreAI to join the team. One of them was Jared Palmer. However, it turned out that he decided not to stay long in the position of XBOX Vice President of Development

Revenue for Palworld exceeded 700 million dollars — analysis

· a day ago
On July 10, 2026, Palworld was officially released after two and a half years in early access. In light of this, Alinea Analytics decided to calculate the game's metrics.

Report: Playtika wants to sell SuperPlay — the studio turned out to be too successful

· 2 days ago
The company Playtika is negotiating the sale of the studio behind Disney Solitaire, Dice Dreams, and Domino Dreams, claims Calcalist Tech. The potential buyer is Tencent.

A fund has been launched in Uzbekistan to support local game developers

· 2 days ago
It was launched by the Uzbekistan Creative Association (UzCA)

The Story Mob, an esports consultancy, has revamped its identity, now calling itself a "strategic player culture advisory"

· 2 days ago
The Story Mob, known for its work in esports communications consultancy, has rebranded to position itself as a "strategic player culture advisory," aiming to extend its services to the wider gaming industry.

PlayStation game discs are selling poorly in the US — Analysis

· 2 days ago
These observations were shared on social media by Mat Piscatella, an analyst from Circana.

Revenue has started to grow again — and more from Nacon's quarterly report

· 2 days ago
The financial situation at Nacon is gradually improving. The company released a report for April-June 2026 — the first quarter of its current fiscal year — and reported growth in certain metrics.

Nintendo seeks dismissal of consumer lawsuit concerning tariff refunds

· 2 days ago
Nintendo has filed a motion to dismiss a class action lawsuit which alleges that the company did not transfer tariff refunds to its consumers.

The head of Midgar Studio has confirmed rumors about the closure of the studio

· 2 days ago
Midgar Studio, the company behind the games Edge Of Eternity and Edge of Memories, has indeed ceased to exist. This was announced on LinkedIn by its CEO, Jérémy Zeler-Maury.

What challenges do teams face when searching for an investor and a publisher?

· 2 days ago
We continue our series of YouTube interviews. The guest of the new episode is Mikhail Dolgoborodov, the founder of the studios Darxel and "Varyagi". Mikhail talked about the aspects of finding an investor and publisher in the current Russian landscape

Unity 7 has been announced, with the engine set to release in early 2027

· 2 days ago
At a conference in South Korea, Unity introduced the next version of its namesake engine—version 7.

The authors of The Muller-Powell Principle settled their conflict with the publisher and regained the rights to the game

· 2 days ago
Last summer, the studio Three Dots Games, which developed the sci-fi puzzle game The Muller-Powell Principle, criticized the game's publisher, Take Aim Games. At that time, they claimed that the company had breached commitments and effectively stole the rights to the project. A year later, the dispute has been resolved

Unity 7 is set to debut in the first quarter of 2027, with the new engine being a "direct continuation" of Unity 6

· 2 days ago
The beta phase for Unity 7 is set to commence in December 2026, while the complete release is anticipated in the first quarter of 2027

Pascal raised $9 million to develop its own prediction platform

· 2 days ago
The American startup Pascal received significant investments, with $9 million being invested during a Series A funding round

Nintendo sees no reason to reimburse gamers for overpayment on consoles due to Trump's tariffs

· 2 days ago
Nintendo asked the court to dismiss a lawsuit filed against it by American gamers in the spring. The company was accused of attempting to "unjustly enrich" itself through additional tariffs imposed in 2025 by U.S. President Donald Trump.

Media: Playtika wants to sell SuperPlay — the studio turned out to be too successful

· 2 days ago
Playtika is in negotiations to sell the studio behind Disney Solitaire, Dice Dreams, and Domino Dreams, according to Calcalist Tech. The potential buyer is Tencent

A judge has paused the merger between Paramount and Warner Bros. for at least 14 days

· 3 days ago
A judge has mandated a temporary halt, lasting at least 14 days, to the proposed merger between Paramount and Warner Bros. Discovery (WBD) amid allegations that the agreement might infringe upon US antitrust regulations

Valve indicates that the memory crisis is "continuing to worsen," acknowledging that "our limitations are definitely due to memory capacity"

· 3 days ago
Valve, the developer behind Steam Machines and a major player in the gaming industry, has acknowledged worsening challenges in securing memory and storage supplies for the Steam Machine and other projects.

A court has mandated the dissolution of Midgar Studio, the developer behind "Edge of Eternity," following the studio's inability to find a purchaser.

· 3 days ago
Midgar Studio, the developer behind Edge of Eternity, is shutting down

A union criticizes Microsoft for alleged "unfair labor practices," claiming that Xbox conducted "unlawful" layoffs.

· 3 days ago
Xbox faces allegations of "unlawfully" terminating employees without providing notice to or consulting with recognized unions

Nearly a quarter of surveyed British developers have lost their jobs in the past three years

· 3 days ago
The global gaming industry has been experiencing a significant crisis for several years. As the UK Interactive Entertainment Association (UKIE) revealed, a substantial portion of UK game development specialists have been affected by it.

Alpha Dog Games, the creators of Mighty DOOM, have been revived

· 3 days ago
Some game studios do manage to return from oblivion. It has become known about the revival of the Canadian mobile team Alpha Dog Games, which ceased to exist two years ago

Engagement in children's games on Netflix Playground has increased by 600%

· 3 days ago
Since the global debut of Netflix Playground in April, the mobile app dedicated to children's games has seen a threefold increase in its daily player count. This surge has resulted in a 600% year-over-year boost in engagement among young users.

The revenue of Polden Publishing increased by one million dollars in a month and a half

· 3 days ago
Now it amounts to $7 million.

Rumor: Steam might allow users to sort wishlists

· 3 days ago
Valve may be preparing to expand options for interacting with wishlists on Steam. This was reported by Simon Carless, the founder of the analytics service GameDiscoverCo.

Nearly a quarter of surveyed British developers have lost their jobs in the past three years

· 3 days ago
The global gaming industry has been experiencing a significant crisis for several years. According to the UK's Interactive Entertainment Association, UKIE, a considerable portion of British game development specialists have been affected by it.