1047 Games has announced it will cease active development on Empulse and Splitgate: Arena Reloaded, transitioning these titles to peer-to-peer hosting. This decision indicates the studio's move away from live service shooter games after a decade.
At Gamescom 2026 this week, the IGDA Incubation SIG is set to unveil the inaugural international census of game incubation and accelerator programs. This initiative seeks to provide the gaming industry with its first comprehensive overview of the organizations dedicated to assisting emerging studios.
Starting August 31, Xbox Insiders will have the opportunity to test a new feature that allows the conversion of supported physical games into digital versions. This disc-to-digital initiative enables owners to unlock a digital entitlement for the same title.
The analytics company Newzoo is optimistic about the future of the gaming market, at least in terms of revenue. They expect that by 2026, gamers worldwide will spend $213.9 billion on video games—more than ever before.
Ubisoft has introduced a soft launch for The Player Council, a platform designed to allow players to test games and provide direct feedback to developers.
Several employees of Schell Games posted on LinkedIn about layoffs at the studio, which was highlighted by the Game Developer portal.
Rockstar Games has released a statement in response to the recent leaks related to Grand Theft Auto 6
The marketing company AppsFlyer continues to attract funding. According to the publication Calcalist, it has now made a deal with the Israeli bank Leumi, which has agreed to provide a substantial loan in the form of a line of credit
The successful release of the Mortal Shell sequel is a great opportunity to discuss the state of the Soulslike game niche. In the new report, we will analyze not only the metrics of Cold Symmetry's latest game but also present a detailed benchmark with data on the highest-grossing projects and median values for the entire category
It took just under two years for this game: Farming Simulator 25 was released on November 12, 2024
The analytics company Newzoo is optimistic about the future of the gaming market—at least in terms of revenue. It expects that by 2026, gamers worldwide will spend $213.9 billion on video games, more than ever before
Testronic has announced a series of senior appointments across its international offices, naming Mike Guttman as the vice president of senior partnerships.
On the evening of August 25, under the leadership of one of the key creators of Assassin's Creed, Patrice Désilets, the studio Panache Digital Games released the mystic action-adventure 1666: Amsterdam in early access. On Steam, the long-anticipated project was met without enthusiasm
Roblox has implemented a new policy aimed at restricting children's access to "reward-driven media feeds" within games available on Roblox Kids and Select.
Acroud, a company specializing in affiliate marketing and SaaS solutions for the iGaming market, released its financial report for April-June 2026. The company reported revenue of 12 million euros for the quarter, which is a 9.4% year-over-year increase
Rovio Entertainment is experiencing unfortunate transformations. The company has decided to close down the Rovio Copenhagen studio
The Financial Times has announced the executive lineup for its forthcoming Business of Entertainment Summit in Los Angeles this September. The event will feature speakers from the gaming industry, including representatives from EA and Tencent Games. They will join executives from traditional media companies such as Netflix, Sony Pictures, NBCUniversal, and TKO Group, the parent company of UFC and WWE. GamesIndustry.biz, together with its parent company IGNE Entertainment, acts as a promotional partner for the summit.
The studio thatgamecompany, known for its atmospheric games Journey and Sky: Children of the Light, has decided to venture into the publishing field. It announced the launch of a publishing division aimed at supporting indie developers
Reports indicate that Schell Games, well-known for co-developing the 3D version of Among Us and the I Expect You to Die series, has recently let go of some employees
At Gamescom, Nvidia announced a series of updates aimed at developers, focusing on advancements in DLSS, RTX, and its GeForce Now cloud platform.
Entity, an Irish startup, has secured $5.8 million (€5 million) in seed funding to develop a gaming platform accessible via browsers. The company claims this platform will provide console-quality gaming experiences without the need for downloads or installations.
In July 2026, SuperCity turned 15 years old. Over this time, Playkot's game evolved from a browser-based city-building project into one of the longest-lived products of the company (and indeed, the genre), earning over $100 million and amassing 40 million installs. The story of SuperCity is intriguing not just for its numbers. It's a tale of how the game repeatedly found itself on the brink of technological or product stagnation, yet each time discovered a new form, without dismantling the elements that players cherished.
The Game Developer Association of India (GDAI) has revealed the inaugural group for its Supernova incubation initiative, choosing 15 studios out of over 260 candidates.
In July 2026, SuperCity turned 15. Over that time, Playkot’s game evolved from a browser-based city-building project into one of the company’s longest-running products – and one of the longest-running titles in the genre overall – generating more than $100 million in revenue and reaching 40 million installs. The story of SuperCity is interesting not only because of the numbers. It is also the story of how the game repeatedly found itself close to a…
On September 23, in Moscow, the GP CONF 2026 conference dedicated to the web games market will take place for the third time. Developers, publishers, platforms, and other industry representatives will gather in one place to discuss the creation, launch, promotion, and monetization of games
Focus Entertainment, a French publisher, has teamed up with Maverick Games to introduce Clutch, their inaugural racing game.
In 2024, the European gaming sector reported a total revenue of €24 billion, supported by over 6,600 studios and employing in excess of 95,000 individuals.
Good news for Godot game developers. W4 Games, a company dedicated to strengthening the ecosystem around the engine, has raised $18 million in investments.
Last night, on August 21, 2026, CD PROJEKT RED revealed the release window for the fourth installment of "The Witcher"—they announced that the game would be released sometime in 2028. It seems that this date wasn't too well-received by stock market investors
Good news for game developers using Godot. W4 Games, a company focused on strengthening the ecosystem around the engine, has raised $18 million in investments
According to Newzoo, the global games market is anticipated to expand by 6.1%, reaching $213.9 billion. More than 50% of consumer expenditures in this sector are expected to come from China and the United States.
The major American agency Creative Artists Agency (CAA), which represents the interests of many celebrity actors and athletes, will now be financing independent game developers. To achieve this, it has launched a special fund called Frame1Games
She received the funds during the seed funding round
Game developers are increasingly employing the direct-to-consumer (D2C) model in their games, according to analysts from FastSpring and Omdia. The experts reached this conclusion after surveying 110 executives from various studios
Booming Games faced a fine in Canada. It was issued by the Alcohol and Gaming Commission of Ontario (AGCO)
Deep Rock Galactic: Survivor itself remained in their portfolio
In early July, Pokémon GO celebrated its anniversary, marking 10 years since its release. With a slight delay, the analytical company Sensor Tower decided to examine the achievements the game has reached over the years.
We've decided to experiment a bit with the format. This time, it's not an interview but a conversation. Joining us at App2Top is Andrey Apanasik, the CTO of the Balancy service and a popular industry blogger.
A recent survey reveals that nearly all gaming studios either operate a direct-to-consumer (D2C) online store or have plans to launch one.
The gaming industry in Cyprus has established its own award to highlight the achievements of companies and projects that are significant to the country. It’s called the Cyprus Game Industry Awards and is held during the September WN Conference Cyprus’26.
The gaming industry in Cyprus has gained its own award, designed to highlight the achievements of companies and projects important to the country. It is called the Cyprus Game Industry Awards and is held as part of the September WN Conference Cyprus'26.
A month ago, Epic Games showcased a new version of its digital game store and launcher at Unreal Fest—faster and more personalized. It is anticipated that these changes will ultimately allow it to better compete with Steam. However, Emmanuel Rosier, Newzoo’s director of market analysis, is not so sure about this.
The Chinese giant Tencent once fully or partially acquired many gaming companies. As a result, a piece of Netmarble ended up in its portfolio—a South Korean corporation known for games like Marvel Future Fight, Lineage 2: Revolution, and The Seven Deadly Sins. Now, the lion's share of this piece has essentially returned to Netmarble itself.
Double Fine Productions has reclaimed its intellectual property and publishing rights following its departure from Xbox
A month ago, at Unreal Fest, Epic Games unveiled a new version of its digital game store and launcher, which is faster and more personalized. The intention is that, ultimately, these changes will enable it to better compete with Steam. However, Emmanuel Rosier, a market analysis director at Newzoo, is not so sure about this.
Take-Two Interactive has issued subpoenas to Microsoft, Discord, and X in relation to the ongoing leaks of Grand Theft Auto 6
The Ministry of Antimonopoly Regulation and Trade of Belarus has prepared a draft law that provides for the introduction of additional restrictions on gambling advertising in the country. It addresses both traditional gambling and iGaming.
The company GDEV suddenly decided to get rid of one of its games, Island Hoppers. This was announced in their latest financial report.
The company GDEV, responsible for the Hero Wars game series, reported its financial results for the first half of 2026. Based on the figures, the period proved to be mixed for them.
Take-Two Interactive is seeking to legally uncover the identities of the individuals responsible for the GTA VI leaks, Double Fine Productions has completed its separation from Microsoft, and sales of How to Fish have surpassed one million copies in just two days—here's a rundown of the major events in the gaming industry from this past weekend



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