Krafton is set to discontinue PUBG Blindspot, a free-to-play PC spinoff derived from its popular title PUBG Battlegrounds, merely two months after its Early Access debut. This decision comes despite the fact that the PUBG franchise has contributed to Krafton's highest annual revenue to date. The move aligns with the company's existing strategy of utilizing Early Access releases to assess the viability of games prior to fully investing in their development.
Unity has revealed plans to close its IronSource advertising and user-acquisition network and intends to sell off Supersonic, the publisher of mobile games such as Bridge Race, Going Balls, and Build A Queen. The company stated that this move aims to "simplify the business" and allow it to concentrate on higher growth areas like its AI-driven ad network, Vector. This announcement appeared in the company's most recent investor update
Steam updated its regional pricing system, the studio behind Wanderstop announced its imminent closure, and in Russia, there was a proposal to introduce a self-ban on video games—here's a summary of the main events in the gaming industry from the past weekend
The stock market does not exist in a vacuum. From the outside, the reason for the value of a company’s stock may not be obvious. However, that's not always the case. There are instances where a direct correlation can be observed. These are the cases we decided to revisit, while clearly addressing the question of whether there's a connection between how a game is received and its publisher's stock value on the market.
A few days ago, the studio Spiders, along with three other subsidiaries of the publisher Nacon, requested that a French court declare them insolvent. As it turns out, the troubles for the team did not end there