Getting money from a publisher and an investor is a completely different experience. A publisher manages the marketing campaign for a specific game, sets the price, organizes testing, and assists with the console version. Meanwhile, an investor often invests not so much in the game itself but in the team, expanding its capabilities without negating collaboration with the publisher. But how can one secure investments for development? We share the experiences of the creators of Indika, Recon: 1944, and World War: Siberia.