Five years ago, indie publisher Devolver Digital listed on the Alternative Investment Market (AIM) of the London Stock Exchange, becoming a public company. Now, they find this status unappealing.
Machine Party is a collection of brutal cooperative mini-games by Buckshot Roulette creator Mike Klubnika. It was released on July 30, 2026, and had an excellent start
Roblox's stock has allegedly seen a decrease of 70% following second-quarter results that revealed monetization was 2% below the company's projections, affecting total bookings.
Supersonic is no longer owned by Unity; its new owner is Tripledot Studios.
Unity released its financial report for the second quarter of 2026. According to its CEO Matthew Bromberg, the company achieved its highest metrics since its debut on the stock market in 2020.
Five years ago, indie publisher Devolver Digital went public by listing on the Alternative Investment Market (AIM) of the London Stock Exchange. Now, the company no longer favors this status
Kudos Games Services has strengthened its senior leadership team with the addition of Michael Hanna as chief operating officer and Ann Hurley as board advisor.
Interest in *The Eternal Life of Goldman* continues to grow
Halo Studios recently faced staff reductions. This information comes from Insider Gaming, referencing posts by former studio employees on LinkedIn
Devolver Digital, an independent game publisher, plans to revert to private company status by the end of this year.
Nintendo experienced a 9.5% drop in net sales for the first quarter. However, the company saw a 150.5% increase in operating profit, driven by increased software revenue and $300 million in tariff refunds from the United States.
It's Nintendo's turn to publish a financial report. In its document, the Japanese company announced the results for the first quarter of fiscal year 2027, which ended on June 30, 2026
There are leadership changes at Flutter Entertainment. The company announced that CEO Peter Jackson has decided to step down after eight years at the helm. His last working day will be September 30
King rejected the proposal from the Unionen and Sveriges Ingenjörer unions to sign what is known as a "collective agreement" with employees working at its Swedish branch. Negotiations between the parties lasted for over a year
Kinetic Publishing, the publishing branch established by Kinetic Games, known for developing Phasmophobia, is set to unveil the initial games signed under the label during a showcase on August 12
July will be remembered as one of the most eventful months of 2026. Steam set another record for the number of releases, Nintendo dominated the Japanese charts, and a slew of mid-budget projects and indie games sold hundreds of thousands of copies. More details in our traditional segment
Silver Lining Interactive, an indie game publisher, has announced the debut title from its in-house IP development label, Silver Bullet.
The second largest deal in the history of the gaming industry has been closed—marking the largest leveraged buyout globally. Electronic Arts (EA) is now owned by an investor group led by the Saudi Arabian Public Investment Fund (PIF).
Last year, Coffee Stain officially separated from Embracer Group. Now it publishes its own financial reports. In a recent document, the company shared the results of the first quarter of fiscal 2026 (April-June)
Monitoring the frequent changes and developments within the gaming industry can be challenging, which is why we create semi-regular summaries to keep you informed.
At the beginning of the year, 18-year-old American Michael Major released a simple adventure game on Steam as a joke, titled "This Game Costs 200 Dollars." Despite its hefty price tag, the game indeed sells for that amount. Contrary to the developer’s expectations, his creation attracted quite a few gamers
She will take on the role of the support team.
Saudi Arabia's Public Investment Fund (PIF) has become the majority owner of Electronic Arts following the completion of a leveraged buyout valued at $55 billion.
Raptor PR has introduced Early Gaming Growth (EGG), a communications platform specifically developed for gaming startups.
The game took almost a year to reach the million mark: it was released on September 4, 2025
Betsson has officially become the owner of Rhino Entertainment's Canadian business, along with a range of technological assets. The acquisition cost them a total of 64.5 million euros.
During a recent conference call with investors and analysts, Sony touched upon the topic of additional tariffs it paid in the U.S. before they were revoked. Journalist Stephen Totilo from Game File highlighted this.
The second-largest deal in the history of the gaming industry has been closed—and it is the largest in the world using leveraged finance. Electronic Arts (EA) is now owned by a group of investors led by the Saudi Arabian Public Investment Fund (PIF)
The sale of Electronic Arts (EA) for $55 billion is nearing completion, but this does not prevent the company from reporting its quarterly results. EA announced its performance for the first quarter of fiscal 2027 (April-June 2026) in a report to the U.S. Securities and Exchange Commission.
Atari announced its results for the fiscal year 2026, which ended on March 31 of the calendar year 2026. According to the company's calculations, it managed to earn 56 million euros during the reporting period, marking its best performance in a decade
The retro technology repair simulator ReStory: Chill Electronics Repairs continues to attract an audience. Alex Nichiporchik, the CEO of the publisher tinyBuild, announced on social media that a new wishlist milestone has been reached.
FirstLook, a platform specializing in player relationships and marketing, has introduced Creators.gg. This new initiative aims to link studios with creators of all audience sizes, expanding opportunities beyond just those with the largest followings.
Within the Midnight Club racing series, four games were released, but there could have been more. In an interview with Insider Gaming, former senior game designer at Rockstar San Diego, Kris Roberts, revealed that the company shelved the fifth installment after initially attempting to develop it.
Roblox may be the first game to be designated as a very large online platform (VLOP) under European regulations
The overall staff at Refactor Games studio has been reduced by 85%
The sale of Electronic Arts (EA) for $55 billion is nearing completion, but this does not prevent the company from reporting its quarterly results. EA reported on how the first quarter of fiscal 2027 (April-June 2026) went in a filing with the U.S. Securities and Exchange Commission
Capcom announced this on social media
Five Chilean iGaming operators—Betano, Betsala, Estelarbet, Juegalo, and Novibet—announced the launch of the industry organization Responsible iGaming Association (AGR) in the country
The Verge has reviewed an internal Microsoft document. According to it, the corporation plans to port many old games to PC.
The Federal Antimonopoly Service of Russia (FAS) has officially taken on Apple.
UPDATE Aug 4th: Nathan Burba, the studio owner, confirmed to Gamesbeat that the company has reduced its workforce by 85%. This story has been updated to include this detail
Atari has announced its consolidated financial results for the 2025-26 fiscal year, revealing a 66% increase in revenue from the previous year, reaching $65 million (€56.0 million). This marks the highest revenue level in over ten years, primarily propelled by the acquisition of Swedish publisher Thunderful and ongoing expansion in its Games and Hardware divisions
We continue our series of YouTube interviews. Our latest guest is Kirill Bubenko, who is responsible for the marketing of the RTS game The Scouring.
Razer has purchased the assets of StreamElements, a platform focused on cloud-based live streaming.
After three years in operation, Reforged Labs, a generative AI platform, is closing its doors because of difficulties in expanding outside the gaming industry
Game distributor Rokky has entered into a co-publishing agreement with Revolution Software to bring the Broken Sword franchise to the Chinese market.
Amidst the growing popularity of “friendslop” games on Steam, many developers are starting to wonder: how saturated is this niche, and is it too late to enter it now? Gaming marketing expert Chris Zukowski attempted to explore the situation.
Amid the rising popularity of "friendshipping" games on Steam, many developers are starting to wonder how saturated this niche is and whether it's too late to enter it. Gaming marketing expert Chris Zukowski tried to analyze the situation.
The publisher significantly narrowed the focus.
Tencent's Lightspeed LA has experienced job cuts as the company adjusts the creative and development approach for its first project, Last Sentinel.
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