Roblox announces a "significant growth across key metrics," with revenue increasing by 21% year-over-year in the second quarter of fiscal year 2025

Image credit: Roblox

Roblox has disclosed its second quarter financial results for 2025, highlighting that they surpassed previous estimates for revenue and cash flow, thanks to a robust performance across the platform and the popularity of viral offerings.

The company observed considerable increases in key indicators such as Daily Active Users (DAUs), Hours Engaged, Monthly Unique Payers, revenue, and bookings, which it claims illustrate the platform's stability and growing influence.

Revenue for this period grew by 21% compared to the previous year, while bookings rose by 51%. Additionally, Monthly Unique Payers increased by 42% year-on-year, with an average booking of $20.48 per MUP. Daily active users grew 41% from last year's corresponding period.

David Baszucki, Roblox's founder and CEO, stated, “Our Q2 2025 achievements reflect widespread strength across Roblox, propelled by several trending experiences. The year-on-year growth for this quarter signifies our strategic investments in infrastructure, discovery, and virtual economy, fostering a growing ecosystem of creators."

Baszucki expressed optimism about continuing to expand Roblox’s presence, aiming for 10% of the global gaming content market.

The Financial Performance

For the quarter ending June 2025:

  • Revenue reached $1.08 billion, a 21% boost from the previous year
  • Bookings amounted to $1.44 billion, marking a year-on-year increase of 51%
  • Net losses totaled $278.4 million

Key Metrics

  • Average Daily Active Users were 111.8 million, reflecting a 41% increase year-over-year
  • Engagement hours totaled 27.4 billion, up by 58% from last year
  • Average monthly unique payers rose to 23.4 million, a 42% rise, with average bookings per payer at $20.48
  • Average bookings per DAU were $12.86, which is 7% higher compared to last year

DAUs aged 13 and above increased by 54% year-over-year, and engagement hours for this group rose by 72%. The 13+ demographic now makes up 64% of DAUs and 66% of total engagement hours.

International markets experienced a 46% growth in DAUs year-over-year, with bookings rising by 63%. The average bookings per DAU overseas increased by 11%. Within the U.S. and Canada, bookings climbed 43%, with a corresponding 18% bump in average bookings per DAU.

Expenses related to infrastructure and trust and safety reached $152.6 million in Q2 2025, climbing 25% from Q2 2024 and 14% from Q1 2025.

Manuel Bronstein, the chief product officer of Roblox, announced he will step down effective September 30, 2025, to explore personal interests and entrepreneurial avenues. He will continue as an advisor until April 13, 2026, to aid in the transition.

Naveen Chopra, the chief financial officer of Roblox, commented on the impressive scale of the business during this period of dynamic change, citing growth across crucial metrics that display the platform's expanding scope.

"With strong topline growth, improving margins, excellent cash flow, and a robust balance sheet, we're in a solid position for ongoing investment in sustainable, long-term expansion," Chopra added.

gamesindustry.biz
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