In 2025, the revenue generated by the European gaming industry amounted to €30 billion

In 2025, the video game sector in Europe reached a revenue of €30 billion, with 91% coming from digital sales, as reported by Video Games Europe (VGE).

This year's All About Games report by VGE expanded its coverage from five countries to 16. Initially, it included the UK, France, Germany, Spain, and Italy, and now incorporates Austria, Belgium, Croatia, Denmark, Finland, Ireland, Netherlands, Poland, Romania, Sweden, and Switzerland.

Data collection for this report was managed by Ipsos, drawing insights from GameTrack, GSD, and the EGDF-VGE Video Games Industry Insight Report, with feedback from 39,371 participants.

Revenue within the initial five countries (EU5) dropped by 4%, landing at €25.7 billion from €26.8 billion in 2024. Germany was the leading country with €6.5 billion in revenue.

In the gaming industry across the EU and UK, 123,000 individuals were employed in 8,700 studios in 2025, with women making up 24% of this workforce. The UK had the largest number of employees at 28,520, trailed by Poland's 14,930 and Germany's 12,410.

Mobile devices and tablets were the predominant platforms, with 82% user engagement, while consoles and PCs followed with 47% and 34% respectively. These mobile platforms also contributed nearly half of the industry's total revenue.

A diverse group of people of varying ages and genders are engaged in different forms of digital entertainment. One person in a red shirt holds a game controller, another in a blue jacket holds a smartphone and wears earbuds, a child wears a VR headset and looks excited, and another child holds a controller. The background is a warm orange with abstract shapes and plus sign decorations, suggesting a fun and playful atmosphere.
Image credit: Video Games Europe
image.png
Digital purchases accounted for 91% of total revenue in 2025

In the console segment, Electronic Arts led in 2025, with games like EA Sports FC26 and FC25 at the forefront, followed by Battlefield 6. Battlefield 6 was also prominent on PCs, with Red Dead Redemption 2 and Grand Theft Auto 5 by Rockstar close behind.

Mobile gaming saw strong performances from Coin Master, which led the charts, with Royal Match and Candy Crush Saga trailing.

Across Europe, 199 million individuals engaged in gaming activities in 2025, with women representing 46% (91.5 million) of the player base. The UK marked the largest single-player market with 25 million gamers.

Average gaming duration weekly dropped to 8.39 hours, a decrease from 9.4 hours in 2024. Children between 6 to 11 years played approximately 11.35 hours weekly, while those aged 12 to 17 played for around 14.30 hours.

Among European parents, 75% prefer involvement in deciding video game restrictions for their children. Additionally, 79% utilize family setting tools to oversee and control game time, while 74% engage in agreements, monitoring, or apply family settings to regulate online interactions.

In the EU5 countries, 72% of parents confirmed that their children did not buy in-game content. Among those who did make purchases, 93% of the parents monitored these transactions. Notably, there has been a 13% decline in average spending among children permitted to buy in-game content compared to 2024.

gamesindustry.biz
Comments
Write a comment...
Related news