In 2024, the European Union's gaming sector reported €24 billion in revenue, with the number of studios expanding to 6,600 and employing more than 95,000 individuals.

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In 2024, the European gaming sector achieved a total revenue of €24 billion, encompassing over 6,600 studios that employ upwards of 95,000 individuals.

These findings were detailed in the European Video Game Industry Insights Report, released by the European Games Development Association (EGDF) alongside Video Games Europe (VGA).

Due to the timing of data compilation, the report features 2024 figures. Initial data from each of the 28 EGDF member nations is aggregated to form national insights.

Although talent expansion across Europe plateaued, the number of game development studios grew by between 5% and 10% in 2024. Nations such as Finland, Italy, and Czechia exhibited moderate increases in workforce numbers.

Within the EU, Poland boasted the highest employment in game creation and distribution and led with 450 new game releases. The UK game industry employed 28,516 individuals.

This edition of the report notably included Bulgaria and Cyprus. Cyprus was highlighted for its €4.3 billion turnover and its status as a "primary center for gaming industry revenue."

Bulgaria received recognition as a "significant regional hub surrounded by vital European gaming talent" from neighbors, including Romania and Türkiye.

The EGDF emphasized that "despite difficult periods, the industry saw growth in various nations, with increases in both revenue and studio numbers positively influencing European metrics."

Nevertheless, reductions in workforce, company mergers, and lower employment figures resulted in a general standstill and minor employment reductions in some regions, marking the first downturn in this sector's employment statistics.

gamesindustry.biz
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