The European Union's gaming industry saw its revenue hit €24 billion in 2024, with the number of game studios rising to 6,600 and the workforce surpassing 95,000

The European gaming sector achieved a total revenue of €24 billion in 2024, supported by over 6,600 game development studios employing upwards of 95,000 individuals.

This information is drawn from the European Video Game Industry Insights Report released by the European Games Development Association (EGDF) together with Video Games Europe (VGA).

The data from 2024 is presented due to the time required for data gathering. The 28 members of the EGDF individually produce reports that are integrated into a broader national dataset.

Although the pool of talent in Europe grew relatively slowly, the number of game development studios saw an increase between 5% and 10% in 2024. Nations like Finland, Italy, and Czechia continued experiencing moderate expansion in their employment numbers.

Within the EU, Poland had the highest number of employees in game development and publishing and led in launching new games, with 450 titles. Meanwhile, the UK's gaming workforce totaled 28,516.

For the first time, Bulgaria and Cyprus were incorporated in the 2024 report. Cyprus achieved €4.3 billion in turnover, being highlighted as the "primary hub for the game industry in terms of total revenue."

Bulgaria was identified as a "significant regional hub" surrounded by key talent from Romania and Türkiye, enhancing its importance in the European gaming arena.

According to the EGDF, "The report indicates continued industry growth in revenue and studio numbers in several countries, contributing to positive trends at the European level, even amid challenging circumstances."

"Nonetheless, layoffs, business consolidations, and reduced employment caused stagnation and, in certain regions, a slight employment reduction – marking the first such decline in the industry," the EGDF remarked.

Image credit: Luke Greenwood via Unsplash
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