How Remedy Plans to Double Revenue and Achieve a Minimum ROI of 100%: Examining the Studio's Business Strategy
The launch of Control Resonant is the most significant release in the modern history of Remedy Entertainment. Today, the studio stands at a crossroads, and the financial outcomes of this new project will largely determine the viability of the chosen path.
What this article covers:
- how the game development process is structured at Remedy Entertainment: from stages and team sizes to timelines;
- the new course and financial goals: how the studio plans to emerge from crisis and achieve high profitability;
- the foundation of the new strategy and the role of independent financing and game publishing within it;
- a target of at least 100% ROI: what supports Remedy's bold forecasts;
- an analysis of the failure of FBC: Firebreak as the first fully self-published project by the revamped Remedy;
- expectations for Control Resonant: why the success of the game is crucial for the future of the company.

