How Remedy Plans to Double Revenue and Achieve a Minimum ROI of 100%: Examining the Studio's Business Strategy

The launch of Control Resonant is the most significant release in the modern history of Remedy Entertainment. Today, the studio stands at a crossroads, and the financial outcomes of this new project will largely determine the viability of the chosen path.

What this article covers:

  • how the game development process is structured at Remedy Entertainment: from stages and team sizes to timelines;
  • the new course and financial goals: how the studio plans to emerge from crisis and achieve high profitability;
  • the foundation of the new strategy and the role of independent financing and game publishing within it;
  • a target of at least 100% ROI: what supports Remedy's bold forecasts;
  • an analysis of the failure of FBC: Firebreak as the first fully self-published project by the revamped Remedy;
  • expectations for Control Resonant: why the success of the game is crucial for the future of the company.
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