Meta redirects the emphasis of its Horizon Worlds platform from Quest VR to mobile devices
Meta has announced a significant change in direction for its Horizon Worlds platform, now focusing almost entirely on mobile access. Samantha Ryan, Vice President of Content at Reality Labs, explained in a blog post that this shift is aimed at reaching a broader audience.
Ryan stated, "We are explicitly diverging our Quest VR offerings from Worlds to allow for independent growth. Our emphasis is doubling on developing VR solutions while reallocating Worlds' attention to the mobile market."
Initially targeted at VR experiences, Horizon Worlds has transitioned to experiment with mobile platforms, witnessing favorable results. Ryan highlighted the importance of this evolution, mentioning, "Our beginnings with Worlds were in VR, led by a passionate team of creators. Last year marked our initial foray into mobile, which has shown promise. Our new focus on mobile seeks to expand our reach significantly."
Regarding VR initiatives, Meta remains committed to fostering the third-party developer sphere and intends to continue its VR investments long term. Ryan noted, "Despite our pride in what Oculus Studios has accomplished, a large majority—86%—of VR headset use is concentrated on third-party applications."
The company is dedicated to maintaining its support for this community via strategic alliances and careful investments, having done so from the start.
According to Meta's latest financial disclosures, Reality Labs made $2.2 billion in revenue in 2025 but faced a $19.2 billion deficit.
Recently, Meta let go of 10% of its staff within the Reality Labs division and subsequently closed three VR studios, which included Twisted Pixel Games, Sanzaru Games, and Armature Studio.