Sony: frame rate in VR games should not fall below 60
Restrictions have been announced on projects for PlayStation VR. Sony will not accept games in which the number of frames per second (frames per second) will be less than 60. The company announced this at the GDC conference.
Over the past year, the developers of VR projects have found out that the human eye perceives the frequency of 90-120 frames per second best. Sony has come up with a special technology that the company’s experts call “frame redesign” (frame reprojection). The solution duplicates frames, which allows you to “trick” the brain so that it perceives a 60-frame scene as a 120-frame one. However, the main requirement is that the frame rate per second should not fall below 60.
“We don’t like it terribly when the image crumbles and twitches. So the frame rate is extremely important. You can’t let it fall below 60, period. Never. If you send us a game and the fps drops to 30 or 55 or 51 in it, then we most likely will not accept it,” commented Chris Norden, head of the engineering department at Sony, on the restrictions.
Source: VentureBeat