Xbox announces pricing details for its cloud gaming time limits, with a starting rate of $3.99 for 10 hours

A white Xbox controller on a black surface with the corner of Xbox Series S visible to one side
Image credit: Kamil Switalski via Unsplash

Microsoft's Xbox recently disclosed the costs associated with the new cloud playtime limits on Game Pass that were previously announced. These new "cloud playtime packs" are priced at $3.99 for 10 hours, $7.99 for 25 hours, and $11.99 for 50 hours.

These packages provide users ad-free cloud gaming with reduced waiting periods and enhanced stream quality. The allotted playtime remains accessible until fully utilized.

Members of Xbox Insiders without a Game Pass can currently explore these pricing models prior to their official release, scheduled for November. Additionally, they have the chance to test Xbox’s ad-supported game streaming services, which started trials kind earlier in the year.

Xbox has indicated that the availability of these services, along with purchasing options, eligible games, and supported devices, may differ based on region, device, account status, and preview category.

As decisioned in last month's announcement, there will be a cap on cloud gaming hours across different Game Pass tiers: Essential users will get five hours, Premium users ten hours, and Ultimate users fifteen hours.

Xbox cited growing costs associated with increasing usage and time spent on cloud gaming as the reason for these changes. The move to set monthly caps enables the continuation of service enhancements and investments in performance. Xbox acknowledged this adjustment could result in added expenses for some gamers.

In related news, recent reports indicate that Xbox might be considering a significant update to Game Pass. This revamp could potentially introduce options for customizing "add-ons" related to console-exclusive games, cloud gaming, and multiplayer functionality, operating within a tiered framework.

gamesindustry.biz
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