The CEO of PlayStation has expressed the company's intention to "revitalize" its approach to live-service games
Hideaki Nishino, the head of Sony Interactive Entertainment, intends to "revitalize" live-service gaming initiatives utilizing both proprietary and external content.
In a conversation with Famitsu, as translated by Wccftech, Nishino emphasized that live-service games, a relatively novel genre, require the ongoing introduction of new elements.
"Live service offerings have the potential to engage a global audience. Hence, we are eager to rejuvenate this market by leveraging content from both internal and external partners," he mentioned.
Nishino also highlighted the company's focus on not just new titles but also on the potential of existing ones over the long term. As part of this strategy, Sony plans to launch its own live-service title, Marvel Tōkon: Fighting Souls, this year.
In the interview, Nishino additionally addressed the challenges and opportunities inherent in the live-service category, advocating for continuous innovation within this field.
The insights, shared some time prior, also discuss Sony’s criteria for platform exclusivity, a topic that surfaced on ResetEra recently. The interview was publicized on June 26, just following the announcement of significant layoffs at Bungie, acquired by Sony for $3.6 billion in 2022.
At the acquisition's announcement, former Sony Interactive Entertainment chief Jim Ryan highlighted the aim to advance Sony's multiplayer and live-service game offerings.
Sony has faced challenges with live-service games, with titles like Concord being withdrawn shortly after their debut and projects from Bend Studio and Bluepoint Games being scrapped.
Firewalk Studios, developers of Concord, was subsequently closed, alongside Bluepoint Games. However, PlayStation has found success with Helldivers 2, amassing over 20 million sales and generating upwards of $700 million, according to Alinea Analytics.