According to a report, PlayStation adjusted its approach to first-party single-player games for PC because of insufficient revenue
Reports suggest that PlayStation, the gaming division of Sony, has revised its approach to launching first-party games on PC platforms due to insufficient financial returns. This information comes from Jason Schreier of Bloomberg, who shared insights on ResetEra. According to Schreier, Hermen Hulst, CEO of Sony Interactive Entertainment's Business Group, informed employees at a recent town hall that single-player narrative games would remain exclusive to PlayStation consoles, as they found prior PC releases financially unsatisfactory and aim to keep such titles tied to their console.
The discussion on ResetEra also referenced Sony Interactive Entertainment CEO Hideaki Nishino, who, in an interview with Famitsu, elaborated on the company's strategic changes. Nishino noted that they consider the characteristics of each game when deciding on platform availability. If a PC release enhances the gaming experience, that option remains open. However, their primary focus is on optimizing the unique experiences PlayStation can provide, especially for single-player games developed internally. Meanwhile, live-service games are expected to be accessible on both PS5 and PC, expanding their audience through online multiplayer offerings.
These remarks align with previous reports indicating Sony's decision earlier this year to halt the transition of its first-party single-player games to PC. Schreier's comments seem to be in reference to the same corporate meeting.
In parallel, Microsoft is also assessing its strategy for exclusive games. At the recent Summer Games Fest, Microsoft's Chief Content Officer Matt Booty stated that decisions regarding console exclusivity will be made individually, emphasizing that live-service games will continue to be available across platforms, similar to Sony’s strategy.