Four industries in one: the gaming project framework that many investors and publishers do not understand

There are various models for segmenting the gaming industry. One of the simplest yet most unique belongs to a former Nexon executive. Let's examine it in detail and discuss how publishers and investors often misjudge their resources and expertise.

In brief, this article covers:

  • The gaming industry actually consists of four industries in one.
  • How these sectors differ and how the related games can be positioned on a coordinate system.
  • Why each of the four segments requires a unique approach to development and operation.
  • Call of Duty: Warzone Mobile and Warcraft Rumble as examples of traditional publishers' misguided approaches to sectors where they lack proper expertise.
  • The trap Ubisoft, Sony, and other companies fall into by building their strategies around pure ambition and irrational investments.
Subscribe to read the full article
This is WN Hub's exclusive editorial. Choose the paid subscription option to get unlimited access to this article and other exclusives.
Comments
Write a comment...
Related news