Final Fantasy VII Rebirth hits 40.5k concurrent players on Steam, biggest single-player FF game on Steam by peak CCU
Final Fantasy VII Rebirth, a second installment in the ongoing remake trilogy, has finally arrived on PC less than a year after its PlayStation 5 release. Here is how the game performed on Steam in terms of initial player interest.
Launched on January 23, Final Fantasy VII Rebirth received a “Mostly Positive” rating on Steam, with 76% of the 3,851 reviews being positive. The criticism is mainly aimed at the game’s technical state, with negative reviews citing various performance issues, bugs, and crashes.
However, player interest in Rebirth has been generally strong so far. According to SteamDB, it initially launched with around 28k concurrent players, peaking at 40,564 CCU over the weekend.
When looking at other Final Fantasy titles, Rebirth is already the biggest single-player game in the series by peak concurrent players. It is followed by FFXV (29.4k CCU), FFXVI (27.5k CCU), FFVII Remake Integrade (13.8k CCU), and FFX/X-2 HD Remaster (13.2k CCU).
Rebirth is also Square Enix’s second-biggest single-player game by peak CCU, behind only Dragon Quest III HD-2D Remake (45.3k CCU).
Life is Strange 2 is technically the company’s top product by that metric, but it reached its peak of 468k CCU in September 2020, when its first episode became free. The top two games are both multiplayer, Outriders (125.1k CCU) and Final Fantasy XIV (95.1k CCU).
Top 10 Final Fantasy games on Steam by peak concurrent players
The PS5 version of Final Fantasy VII Rebirth received critical acclaim, with an average Metascore of 92/100. It also won multiple awards and was named the Game of the Year by 38 media outlets — behind only Astro Bot (110) among 2024 releases.
Despite all the praise and strong sales in Japan at launch, Rebirth didn’t become a commercial success. Last year, Square Enix president Takashi Kiryu told analysts that Rebirth, Final Fantasy XVI, and Foamstars all failed to meet the company’s expectations in terms of revenue and profit.
The Japanese publisher also announced a “reboot” to optimize its development and publishing processes. As part of the new medium-term plan, Square Enix will “aggressively pursue a multiplatform strategy” and “build an environment where more customers can enjoy our titles in regards to major franchises and AAA titles including catalog titles.”