VG Insights: Black Myth: Wukong tops $850 million in gross revenue on Steam, with average playtime of 27 hours

It has been two weeks since the launch of Black Myth: Wukong. Analysts have now shared more insights into the game’s performance on Steam.

Black Myth: Wukong surpasses $850 million in revenue on Steam, according to VG Insights

Black Myth: Wukong has reached $852.4 million in gross revenue (before platform fees and taxes) on Steam since its launch on August 20, according to new data from VG Insights. This brings its estimated sales on the platform to over 17.8 million units (as of September 3).

As we previously explained, VG Insights combines data from its own database of actual sales figures with the Boxleiter method and adjusts its data using Steam’s Weekly Top Sellers charts. While the platform says its estimates are within ±5% margin of error at an aggregate level, they may still differ from the actual numbers. Game Science itself announced that Black Myth: Wukong has sold 10 million copies across all platforms in its first three days.

In a post on X, VG Insights shared more data on the game. China currently accounts for 76% of Black Myth: Wukong’s sales on Steam, compared to more than 80% at launch. The share of other countries is gradually increasing, with the US in second place (6% of the total). Hong Kong remains third with a 1% share.

The game also has an average playtime of 27.3 hours.

Black Myth: Wukong’s sales on Steam (as of August 31)

When it comes to player overlap, Black Myth: Wukong owners are likely to play games like Wo Long: Fallen Dynasty and two Chinese titles: open world action RPG Next Stop Jianghu II (下一站江湖Ⅱ), and martial arts RPG Gu Long Fengyun Lu (古龙风云录).

As VG Insights rightly noted, “Black Myth: Wukong was not an unexpected hit” as the game generated over 4 million wishlists on Steam months before its launch.

While Black Myth: Wukong is also available on PlayStation 5, there is barely any data on its performance on Sony’s platform. Last week, Simon Carless shared that the game had around 3 million PS5 players, with China accounting for two-thirds of the total. Bloomberg also noted that the PlayStation 5 was the best-selling consumer electronic product on Alibaba for the week leading up to Wukong’s launch, indicating a strong interest in Game Science’s breakthrough title.

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