Boom Beach clone released on PlayStation 4
The game Guns Up! has appeared on PSN, borrowing the mechanics of midcore Supercell games.
The exchange of experience takes place between the console and mobile industries not unilaterally. While some developers are transferring their favorite action games, role-playing games and MOBA to touch screens, others, it turns out, are adopting the experience of successful companies on iOS and Android platforms.
Until it became a common practice. Previously, it concerned only individual game elements. For example, in Geard of War: Judgment, the passage of stages was rated in stars. But recently released on PlayStation 4 shareware Guns Up! goes on.
In concept and gameplay, the game is very similar to the Supercell project – Boom Beach strategy. In both projects, the process revolves around building your own defense and attacking troops on foreign bases. Just like in the Finnish Guns Up game! after the troops have landed, they cannot be controlled, only supported.
The similarities don’t end there, but we’d like to focus on something else.
It seems to us that such a release is a small milestone. The appearance of an inherently mobile game (not a port, not a multiplatform indie, namely a purposefully made game with mobile mechanics for the console) on the console platform is evidence of the already ongoing process of increasing mutual integration of segments.
It will soon make less and less sense to divide games into social, console, and mobile games within the framework of mechanics or monetization techniques used.
This cannot be called a discovery. Just release Guns Up! demonstrates this as clearly as possible.
The developer of Guns Up! Valkyrie Entertainment performed. This is the first independent game for the studio. Previously, she was engaged in graphics outsourcing. Her portfolio includes projects such as Infamous: Second Son and Batman: Arkham Origins.