The main thing for the week (02/23/2015 - 02/01/2015)
Why the paid game didn’t fire, the analysis of the game cycle in a mobile sports simulator, the list of the main conferences in March – this and much more in our digest for the past week.
Photo: daoroORBB post-mortem: How the paid game “didn’t shoot”
Game developers and founders of the independent game studio MochiBits Kyle Yamamoto (Kyle Yamamoto) and Howard Go (Howard Go) shared with readers of their blog the story of the creation of the game ORBB — and their thoughts on why it did not become a hit. We have translated this text and are publishing it with the permission of the authors.
Madden NFL Mobile Gameplay Analysis
The product manager of the mobile version of FarmVille 2 analyzed Madden NFL Mobile in detail on the pages of the Deconstruction of Fun blog. We offer an adapted version of his material in Russian.
What is the trouble with clickers and why there are not enough of them for traditional time managers – we analyze in a new voluminous editorial material.
Genre preferences of Russians are close to both Asian and European players at once
How similar are the leading mobile markets to each other, analysts of the Japanese company Metaps found out.
Google Play in Germany started earning more than App Stor e
According to the results of 2014 in Germany, the revenue from Google Play turned out to be more than the same from the Apple mobile app store, App Annie reports.
Gaming Conferences — March 2015
We bring to your attention a list of the most important March events dedicated to the gaming industry.