26.01.2015

The main thing for the week (19.01.2015)

How to develop games in the match-3 genre correctly, why publishers are coming back into fashion, what can go wrong when working on a game – about this and much more in our digest for last week.

Главное за неделю

Photo: Maliha MannanMatch-3 Development Secrets: Interviews with Awem, Nevosoft, Nika, Playrix and Renatus

Awem, Nevosoft, Nika Entertainment, Playrix and Renatus companies told App2Top.ru about the secrets of game development in the genre of “three-in-a-row”.

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Are publishers coming back into fashion?The death of retail, the ease of releasing games on the shelves of the App Store and Google Play, the monopolization of digital PC retail by Steam, the cheapening of development tools, the popularization of free-to-play – all this raised the indie movement a few years ago and, in fact, killed the publishing model.

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But it is quite possible that very soon we will witness its return to the market.

Gamasutra: Ten useful quotes about the gaming industryThe Gamasutra resource has collected ten useful quotes about the industry from well-known game developers.

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We have translated them and are sharing them with you.

Nekki launches a new indie initiative and announces the first projectThe Moscow-based company Nekki, known for games such as Vector and Shadow Fight, has announced an initiative to finance and publish independent projects.

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The first game that the company will release as a publisher will be Beat the Beat. Sergey Babaev, Director of Business Development at Nekki, said App2Top.ru why the company decided to take up the publication of third-party projects.

Project management: What can go wrong when developing a game?Communication with industry acquaintances often leads to certain thoughts about what game development should and should not be.

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Based on such conversations, we have written a short article about possible managerial mistakes when creating games.

How to create a text game?Ben Serviss, a programmer, game designer and game producer from New York, described the stages of creating a text game in his blog.

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We have translated the text with his permission and are sharing it with you.

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