The best materials of the last week (24.11.2014 - 28.11.2014)
Central materials of last week: how the case ended “Mail.ru against the tax service”, how to make a good sequel, according to what principles to choose a card format for a casual game, for how much to sell a paid application, the principle of pricing in free-to-play games, and much more.
Renatus: How to make a good sequel?At DevGAMM Minsk 2014, held in Minsk this October, the producer of Renatus Denis Presnov, starting from work on the continuation of Bubble Chronicles Diamond Edition, made a presentation “How to make a good sequel”.
Based on the lecture, Renatus has prepared a “developer’s guide”, which we offer to get acquainted with.
But in the case of shareware projects, 18% cannot be retained. The last six months Mail.ru I tried to stop this practice. But she didn’t succeed.
We choose the most interesting ones and share them with you. In today’s article, Junxue Li, CEO of Novtilus Art studio, shares his thoughts on what kind of maps there are for mobile games and how to choose the format that suits your project specifically.
This, of course, does not take into account production costs, which included far from only the fee of one of the “angels” of Victoria’s Secret. The question is whether it was worth it?
We choose the most interesting ones and share them with you.
Game designer Dylan Jones, who has a series of Battle Group games in his portfolio, shared his view on analytics in indie games.
One of the games included in the selection was Cut the Rope 2. We asked Semyon Voinov, creative director of ZeptoLab, about the project’s participation in the section.