Release Thursday (issue 7)
A car runner in the style of “Starsky and Hutch” from BulkyPix, another project in the “Lord of the Rings” universe from Kabam, as well as an unusual mix of X-com and Clash of Clans, are in our selection of releases for this week.
Just a couple of weeks ago, Asphalt: Overdrive from Gameloft was released, a glamorous runner about cars in the style of Miami Vice. As if in spite of their neighbors, BulkyPix today published a car runner about disco and the 70s. In it, too, you need to run away from the police and push other people’s cars, but in terms of dynamics and control, it is a cut above, although not so beautiful. The main disadvantage after the first thirty minutes of the game is a wonderful, but very quickly annoying soundtrack.
A great meditative minimalistic puzzle about circles and orbits. The player’s task is to put balls on intersecting orbits so that the latter do not collide with each other. It sounds simple, in fact, you get stuck almost immediately.
An interesting clone of Clash of Clans in terms of the ideas laid down (with direct control, three nations to choose from, a pretentious plot), sloppy in terms of execution. Partly it’s about cheap graphics with blurry textures, partly because some points are frankly not thought out. For example, we can tell the wars which building to attack, but for some reason it is impossible to switch them to attack the opponent’s units.
UbiSoft has released a puzzle about robots (we collect stars, improve our minions, pause when there are several characters at the level, and so on). It would seem that there is nothing interesting here, but there is one, let’s say, moment. Visually, the heroes of the one-on-one game are robots from the cartoon “City of Heroes”, which Disney is releasing very soon. Such is the game on someone else’s brand.
The Lord of the Rings: Legends of Middle-Earth
Kabam has published a surprisingly ugly version of its own “Heroes of Camelot” in the setting of The Lord of the Rings. To doubt that the game will earn decently is not necessary, but the project looks creepy.
Conceptually, the game is great – we take the combat part of the last X-com, fill in all the Clash of Clans and cook over low heat. However, as often happens with curious (and not the fact that working) concepts, the implementation makes you grab your head: graphics from some wild times, a terrible UI (turquoise is our everything) and not the most convenient control (separate work with the camera is just what smartphone owners dream of).