Release Thursday (No.1)
Every Thursday is a little New Year. It is on this day that Apple and, more recently, Google have been updating the storefronts of their virtual stores. The developers, in turn, try to coincide the release of their games with this day. As a result, every week by Thursday we get a bunch of new products. Let's talk about them.
Arkanoid from Gameloft, which continues to release projects designed to catch up with traffic in its box office games (no IAPs, banner ads). Candy Block Breacker is a cute project that does not pretend to be stars from the sky, whose audience, given the blocks of sweets and the fluffy main character, has clearly not grown to adulthood.
Role-playing Beat 'em up in an anime style. Fortunately, without any hint of collecting. The player gains experience and money by completing missions. The first one goes to increase the level, which allows you to increase the characteristics. Gold is spent on buying abilities and items.
An excellent "endless" project that spoils the fee. The hero of the game, a guy with a cigar and a gun, is thrown out onto a planet where zombies are constantly spawning. The task is to hold out as many waves of attacks in a row as possible. As already mentioned, the game is paid, but this did not prevent the developers from implementing IAP. The money buys the dice, which are spent on upgrades. The player earns them by killing zombies.
Pako corresponds to many fashionable indie chips in terms of style and design: intentionally simplified three-dimensional models, short sessions and very high complexity are available. If you want, Flappy Bird is about cars. The player is put behind the wheel of a wheelbarrow without brakes, which is constantly skidding. The steering wheel can only be turned in one direction or the other. The longer a player lasts without crashing into anyone or anything, the higher his place in the standings. No IAPs.
The Goodgame Studios project received the main feature on the App Store today (and a warm place on Google Play). This is a very similar game to the Empire: Four Kingdoms project from the same Goodgame, but with an interface and graphics borrowed from Clash of Clans. In other words, hardcore in a cute wrapper. Will it work?
A mix of 2048 and Tetris. What is rare is that he manages to play on the fascination of both parents and at the same time not look like Frankenstein. Monetization is based on the sale of advertising inventory. The graphics are simple. Required to download as a time killer.
The project seems to be specially made to please Apple. It's musical, neon, complex and costs money. He reminded us of the relatively recently released dEXTRIS. In Size Does Matter, the player controls a block that can increase and decrease in size. There are obstacles in the way of the block, for which the player must reduce, increase his block, and shuffle it up or down. Actually, the player controls the location of the block with one finger, and reduces /increases it in size with the other. And all to the cheerful electronic music.
Phoenix Wright: Ace Attorney — Dual Destinies
And, of course, we couldn't help but write about the worldwide release of the 3DS port of the last part of Ace Attorney, a quest/interactive book about litigation. The game looks great on iOS. The first chapter is distributed free of charge.