The main thing for the week (05/02/2014 - 05/08/2014)
The central events and the best materials of the past week are in our traditional weekly selection.
All about Apple's presentation at WWDC 2014
This time, Apple managed to surprise: they not only boasted impressive numbers and introduced a new iOS, but also seriously changed the App Store, added a number of new APIs, and also introduced a replacement for Open GL and Objective-C.
The Three Hares of Linguistic Testing
The Alconost company told App2Top.ru about the scary, at first glance, term “linguistic testing”, as well as why it is needed and how it should be applied.
Top 25 richest public companies in the gaming industry (Q1 2014)
China's Tencent earned the most at the games in the first quarter of 2014, Newzoo reports. She also claims that the revenue of one Candy Crush Saga in three months turned out to be more than the total revenue of Nintendo from all its games.
"Stowaways" in free-to-play games
Today, about 80% of applications use a shareware distribution model. 90% of the money from mobile apps comes from microtransactions. The problem is that only 5% (at best) of the players become payers. The remaining 95% are stowaways. How valuable are they, asks Balazs Juhasz from Jesta Digital on the Gamasutra pages.
The winners of the Apple Design Awards 2014 have been announced
At WWDC 2014, the Apple company announced the names of the best applications of the last 12 months. Of the 12 mobile winners, 6 are games.
Temple Run — 1 billion downloads
Imangi Studios has announced that the total number of downloads of the Temple Run series of games has exceeded the 1 billion mark.
Six fatal mistakes when managing a cross-platform project
Nika Entertainment company said in its blog on App2Top.ru how to escape from the main mistakes when working on social and mobile games.
Analysis of the Boom Beach gameplay
Boom Beach is Supercell's fifth worldwide release. And the third one is successful. The game is currently in the Top 10 box office apps in more than 80 countries, including the USA. A detailed analysis of the gameplay is in our material.
Demographic segmentation has appeared in the Google Play Developer Console
In the Google Play developer console, you can now find out the age, gender and nationality of the most active part of users, Google representatives said in an official blog.
Stardock: Mobile games are not yet a viable business
Developing games for mobile platforms is still not a worthwhile activity, said Brad Wardell, CEO of Stardock Studio, which created such series as Galactic Civilizations and Elemental.
Matchup: Reverse Balance Engineering (Part 1)
Sergey Anankin, a producer at Pixonic, wrote a fascinating (giant) article about reverse engineering balance in games. With the permission of the author, we publish it on the pages App2Top.ru . We strongly recommend that you read it carefully, but be prepared for math and charting!
Photo: Anna Verdina (Karnova)/Flickr