The main thing for the week (05.05 — 11.05)
The central events and the best materials of the past week are in our traditional weekly selection.
5 Trends and Tricks Related to "hard currency" in Mobile free-to-play games
Wolfgang Graebner analyzed the game currency in 32 games and found out a lot of interesting things. You can find out exactly what it is by reading the Russian version of his material.
Hearthstone was ranked in the Top 15 grossing games in the world by the end of April
When Blizzard first announced Hearthstone: Heroes of Warcraft for iPad, there were those who doubted the success of the project. They say that the company does not understand anything about the mobile market and free-to-play: there is no experience. So it's not worth waiting for success.
On Habr the other day, an article "Programming — a career dead end?" hung in the tops. In a nutshell, it was about the fact that if a developer wants to get a lot, then he does not need to do his favorite thing – programming – but retrain as a manager (manager).
QuickBlox about the App Store app experience
The developers from QuickBlox shared with App2Top.ru the history of the app of one of its applications. Looking ahead, the text that you will read, in short, is about two things: the importance of following Apple's rules and the need to "push" your interests to the last.
King spends $129 million on sales and marketing per quarter
King has published the results of the first quarter of 2014. According to the data, it is clearly visible what exactly those who want to achieve comparable box office results should prepare for.
The global mobile games market will reach $21.6 billion this year
The guys from Superdata calculated that in 2014 mobile games will be able to earn a serious amount, namely $21.6 billion. The total MAU will be 1.4 billion.