Make It Rain Earns $50,000 a day
The mobile games market has been looking more and more like a field of wonders in recent months. Time after time, projects that no one would have ever bet on six months ago are achieving success on it. It all started with Flappy Bird, continued in 2048, and now it's Make It Rain's turn.
Make It Rain is a game about money. You swipe bills and earn money from it. The earned money is spent on financial investment (we bought shares and now the money flows into the piggy bank by itself), business investment (for each swipe you start to get more money) and political investment (money continues to flow even if you close the application).
Actually, that's it.
This game from a small studio Space Inch earns $50 thousand a day. Half is accounted for by IAP, half by advertising. The number of daily downloads is 250 thousand. The game sits in third place in the top of free apps in the US App Store and in 28th place in the box office top there.
Space Inch created Make It Rain in a few weeks. The company spent about $10,000 on the development. This amount also included $1,000 on Facebook ads, which brought developers about 3,000 installations. The developers did not spend more on promotion.
This is the third successful game for Space Inch. The match-3 Disco Bees, released last October, has 2 million downloads. The game itself earns up to $10,000 per day. Say the Same Thing, released 12 months ago, was named by Apple as the best multiplayer game of 2013 in the USA, Russia, India, Canada, Turkey and China.
A source: http://recode.net