The main thing for the week (14.04. - 20.04)
About the next purchase of Unity, about Russia's place in downloads from Google Play in the world, about the number of gaming companies earning more than $1 million per year in the States alone, and much more — in our weekly list of the most interesting materials of last week.
"Most of them are engaged in resale" (interview about the conflict between Supercell and Appia)
We talked about possible contradictions between Supercell and Appia with Kirill Tyufanov, director of Mobile Advertising Solution at i-Free.
Which ads are most popular among mobile game developers, and which monetization methods are better not to use, VentureBeat told in its latest research.
Swrve: 19% of new users log into the game only once
Recently, Swrve published a recent study. His main question is: how long do new players stay in the project? We suggest you to get acquainted with its Russian version.
Unity has got a taste. Exactly one month after the purchase of Applicier, the authors of one of the most popular game engines acquired the analytical company Playnomics.
App Annie: Russia ranks third in terms of downloads from Google Play in the world
The App Store generates 85% more revenue compared to Google Play; the driver of the growth of the Apple store is China; Russia is now in the Top 3 in terms of app downloads from Google Play in the world — this and much more in the report for the first quarter of 2014, App Annie analysts said.
Newzoo: 247 companies earn $1 million a year in the US mobile games market
While talking about the oversaturation of the market, expensive traffic and the difficulty of keeping users in the game, you can skip the latest Newzoo report. According to him, the mobile games market brings money not only to a handful of developers. In 2013, 247 companies earned more than $1 million from American gamers.
FTL: Faster Than Light could earn more than $400 thousand in the USA
Two weeks ago, the iPad version of FTL: Faster Than Light was released. About how she showed herself on local markets – in our material.
Tencent to publish Candy Crush Saga in China
The highest-grossing match 3 in history will receive a residence permit in China. The other day, the Chinese giant Tencent Holdings announced that it will bring Candy Crush Saga to its platforms QQ (PC messenger, MAU – 808 million) and WeChat (mobile messenger, MAU – 355 million).
Stages of game development for mobile platforms
Sergey Anankin, a producer at Pixonic, wrote an introductory article describing the stages of developing a mobile free-to-play game. With the permission of the author, we publish it on the pages App2Top.ru . In the future, Sergey plans to write a whole series of materials dedicated to the creation of mobile games.
Zenna Apps: The deal between Tencent and King is a pattern
In connection with the deal between Tencent and King, according to which Candy Crush will be distributed in China with the support of the WeChat messenger, we spoke with the founder and CEO of Zenna Apps Inna Zaichenko.