FTL: Faster Than Light could earn more than $400 thousand in the USA
Two weeks ago, the iPad version of FTL: Faster Than Light was released. About how she showed herself on local markets – in our material.
We looked at the behavior of the game in the markets of the USA, Great Britain, Germany, Russia, Japan and China.
The game got off to a very good start in the paid tops almost everywhere except China.
FTL positions on the first day of sales in paid tops
Moreover, according to the results of the first weeks of sales, it did not fly out of the Top 10 in the USA and the UK.
Dynamics of FTL positions in paid tops in the first weeks of sales
The project also performed well in the box office top. The game, which costs $9.99, entered the top twenty on its first day in the United States, Great Britain and Germany.
FTL positions on the first day of sales in the box office tops
Although the most admirable thing is that the game did not immediately fly out of the box office top after the end of the Apple feature and is still in the Top 50 box office applications for iPad in Germany and the UK.
Dynamics of FTL positions in the box office tops in the first weeks of sales
As for the amount that the game could earn, then, according to our careful calculations, FTL: Faster Than Light could earn about $400 thousand in the USA alone in two weeks.
Subset Games is a garage studio founded by Justin Ma and Matthew Davis from 2K China in 2012 after a successful Kickstarter campaign to raise money to create the FTL: Faster Than Light game.