In Dead Trigger 2, the problem with control in shooters has been solved
Today, the continuation of one of the most high–profile releases of last year, Dead Trigger 2, was released on the App Store and Google Play.
The first part was, in fact, the Unity benchmark from the Czech Madfinger team, known for the Shadowgun series of mobile shooters. She regained the attention of the press after the release with a loud scandal. The fact is that the developers unexpectedly transferred their paid project to f2p rails.
They explained this by two circumstances. Firstly, the high level of piracy. Secondly, the dissatisfaction of the players who met in the paid Dead Trigger IAP-s. As a result, Madfinger decided to make their project shareware. The developers did not receive revenue growth, but at the same time stopped its decline and, accordingly, increased the life of the project.
And now, more than a year later, Madfinger presented the second part, in which, attention, the problem of poor control in shooters on touch devices is partially solved. How did they do it?
Shots and punches in the game are carried out automatically when aiming at enemies. A surprisingly simple solution has seriously changed the perception of the project. I don’t want to swear and turn off the three-dimensional shooter now. Conversely.
Like the first part of Dead Trigger 2 is distributed for free.