Space Ape talked about the differences between Samurai Siege and Clash of Clans
At the beginning of the week we wrote about the rapid rise of Samurai Siege, a successful clone of the Finnish Clash of Clans. Today, new data has appeared on the daily revenue of the application, as well as how, in the opinion of the developers themselves, their project is seriously different from the Supercell product.
Let’s start with the numbers. Earlier, with reference to Venture Beat, we wrote about $ 50 thousand a day with a total number of downloads of 700 thousand. However, in yesterday’s interview with Inside Mobile Apps, the founder and CEO of Space Ape, John Earner, said that Samurai Siege had almost reached the mark of 1 million downloads and revenue of $65 thousand per day in two weeks.
We do not undertake to judge whether these figures are real. But if they are taken as true, then it is a very curious situation when the money earns a project that is not included even in the top 50 grossing US and UK, and did not leave even for a major European stores, including Russia, France, Germany, nor in East leading stores, including South Korea, Japan and China.
The game has relatively high box office positions only in Vietnam, Thailand, the United Arab Emirates, Norway (iOS) and Canada, New Zealand and Indonesia (Android). By “relatively high” we mean the first thirty/forty. In other words, far from the top five / top ten.
As for the key differences of the game, John noted three things:
- Great focus on the singplayer. When developing the Space Ape project, it focused on the StarCraft II campaign, with a large plot, a variety of missions in which the user gets acquainted with new game features and new content, various puzzles. According to Erner, a user can’t just pour $1,000 into a project and jump to the top of the leaderboard, as in other games of the genre. If someone wants to become a really good player, they will have to go through a campaign.
- The second key feature is unions. Many things for this aspect of the game developers borrowed from guilds from World of Warcraft, where experience was also accumulated from unions. Upon reaching a certain level of the union, its members received various perks. In addition, in the game, one union can fight against another almost wall to wall.
- The game is made on Unity, so developers can release updates for all platforms simultaneously.
Do you think the project will turn into a full-fledged competitor to Clash of Clans, as it happened with Jungle Heat on Android?
A source: insidemobileapps.com