14.10.2013

The main thing for the week (07.10 – 11.10)

About the changes in the Japanese mobile games market, the secrets of F2P development, Finnish developers and much more – in our traditional selection of the best materials of last week. 

Adways: The Japanese market has changed a lot in the last 12 monthsWhat is PuzDra Shock, why did the Japanese start developing native applications, and DeNA and GREE are no longer the main ones in the market of games of the Land of the Rising Sun?

Korean giant Gamevil to buy Com2usGamevil has announced its intention to acquire Korean publisher and developer Com2us.

This deal has already been dubbed the most important step towards the consolidation of the region.

Ten Principles of Game Design (part One)Dan Taylor, who participated in the development of Killzone, Medal of Honor and Max Payne 3, spoke on the pages of Gamasutra about the main ten principles of game design.

Clash of Clans was released on AndroidYesterday on Google Play, a year and a half after the release on the App Store, one of the main gaming phenomena of last year appeared – the Finnish PvP builder Clash of Clans.

ARPU or “A few tenths of a dollar”With the kind permission of Alexey Pontyakov, mobile Games analyst Mail.Ru Group, we repost with habrahabr.ru his material is about how to correctly calculate the average revenue from a user.

Exclusive: Clickky about mobile app promotionAbout the difficulties of promoting mobile games and the importance of ratings in the App Store in his article on App2Top.ru Galina Divakova, a project manager at the Cliskky company, told us.

The price of a loyal user was a record $1.90The arrival of big brands on the mobile market and their marketing experiments have raised the cost of users to a record value.

Digi-Capital: the mobile market has destroyed the gaming marketYesterday, Digi-Capital published the Global Games Investment Review 2013, taking into account data for the third quarter.

The main conclusion of the study: mobile/social segments have blown up the gaming market.

Exclusive: Interview with Crazy PandaAt the end of September, Little Bit Evil from the domestic Crazy Panda team appeared on the Russian App Store.

In connection with the release, we asked project manager Viktor Koroteev and Crazy Panda Executive Director Nikolai Vanin to talk about the game and its promotion.

Opinion: what should the publisher do?A year ago, one of the hottest topics was the following:

whether a publisher is needed in the mobile market. Everyone had examples before their eyes, like Temple Run and Tiny Wings. And small teams, with an eye on the already iconic developers, wondered: what are we worse for?

Envy – F2P engineSpeaking at the F2P Summit event, which took place in London this week, cyber psychologist Berni Good said that human envy remains the main driving force of sales in F2P projects.

Exclusive: interview with PlayaIn connection with the participation of the Playa Game Industry Hub in the support of Game Ready, we interviewed the Finnish cluster and asked about its role in the gaming market of our northern neighbor.

Amazon has identified the reason for the success of F2P gamesF2P Engine 08:30 11.10.2013 Amazon has identified the reason for the success of F2P games At the F2P Summit, not only psychologists, scientists and major studios, but also various platform holders, including Amazon.

Photo source: http://captainsmanorinn.com

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