17.04.2013

GDC 2013 San Francisco through the eyes of mobile developers

Highwinds, a gaming server company, summed up the results of the GDC 2013 San Francisco conference in an unusual format. She caught ten GDC participants and asked them to name any one important thing they learned from the lectures.

As a result, Highwinds got an entertaining material “10 things we learned at GDC 2013 San Francisco”. 

1. Julian Migura, Boa Compra Business Development Director”The gaming market in Latin America is developing faster than anywhere else.

42% of the population of this region go online. The annual increase is 20%. The age of 62% of users is between 15 and 34 years old.”

2. Nathan Vella, Founder and President of Capybara Games “Getting a feature is the main condition for the success of a paid game.”

3. Margaret Wallace, Executive Director of Playmatics, and Daniel Bernstein, Executive Director of UpTap”What makes small start-ups successful?”

“The answer is: energy, consistency, support for a constant influx of new users, endless replayability based on the social component, and the ability to measure success.”

4. James Vaughn, Executive Director of Plague Inc.”Updates and new content are incredibly important to ensure that downloads remain at a high level and interest in the game does not disappear.”

5. Paul Winterhalder, CDO at bitHeads and playBrains”Now more than ever it has become important to hang an exhibition banner.”

6. Jussi Laakkonen, Executive Director of Applicier”The average player downloads from 1 to 5 games and plays from 1 to 3 hours a week.”

7. Patrick Mornan, Creative Director of Disney Interactive “Mobile players want stable games with fast gameplay and they are not particularly interested in the plot.”

8. Ian Marsh, Executive Director of NimbleBit”Don’t get used to anything unnecessarily and don’t lock yourself in to anything.

You should always be ready for change.”

9. Devin Reimer, owner of Owlchemy Labs”The prototype should take no more than 7 days of development.

It takes about 1 month of polishing each day of prototyping.”

10. Josh Klint, CEO and Founder of Leadwerks Software

Mobile gaming is growing faster now than PC was growing in the early noughties.”

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