Game Closure has solved the main problem of JavaScript
The company Game Closure has released its own toolkit that allows developers to create applications in JavaScript that match the performance of native programs.
Previously, developers attempted to use JavaScript for creating multi-platform games, as this could theoretically save companies significant amounts of money. The issue, as noted by Dan Takahashi from VentureBeat, was that JavaScript, without GPU graphics support, ran slowly. For this reason, such games performed noticeably worse than native applications.
Michael Carter, the CEO of Game Closure, claims that their SDK has solved this problem. It allows for the quick and easy creation of applications in JavaScript that match the performance of their native counterparts.
"Developers write code in JavaScript, we compile it into a native program, and it is not a web app wrapper," explains Carter. Once a game is created, it is automatically ready for global release on any desired platform, and it can be configured for monetization (including IAP) and user behavior tracking post-release.
The Game Closure DevKit is available to everyone; it is free and open-source. Applications created with its help are not subjected to any licensing fees.
Those who want to learn more about the engine can follow the link here.